Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Chickem_nugge
Bellona
Level 32
God Stats
2W - 4L
1,213 SR
Queue Stats
157W - 208L
1,419 Elo+
Solo
Zeus
Zeus
JMoreno 257821
Zeus
Level 68
God Stats
9W - 22L
1,700 SR
Queue Stats
94W - 128L
1,482 Elo+
Solo
Fenrir
Fenrir
Quezplectic
Fenrir
Level 96
God Stats
153W - 175L
1,524 SR
Queue Stats
204W - 218L
1,482 Elo+
Solo
Bacchus
Bacchus
iamBad80
Bacchus
Level 96
God Stats
2W - 6L
1,292 SR
Queue Stats
377W - 406L
1,509 Elo+
Solo
Team Averages
Level 87
1,446 SR
1,478 Elo+

VS

Team Averages
Level 134
1,538 SR
1,467 Elo+
Ishtar
Ishtar
BlvkTsuchikage
Ishtar
Level 134
God Stats
3W - 2L
1,846 SR
Queue Stats
67W - 74L
1,494 Elo+
Solo
Danzaburou
Danzaburou
E3_Beastly
Danzaburou
Level 42
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 54L
1,396 Elo+
Solo
Ix Chel
Ix Chel
Ninth Poobah
Ix Chel
Level 153
God Stats
12W - 16L
1,503 SR
Queue Stats
123W - 121L
1,526 Elo+
Solo
Nox
Nox
WarThenDeath
Nox
Level 186
God Stats
31W - 31L
1,452 SR
Queue Stats
418W - 424L
1,432 Elo+
Solo
King Arthur
King Arthur
romanesque
King Arthur
Level 153
God Stats
7W - 11L
1,390 SR
Queue Stats
482W - 535L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
14
2 / 1 / 0
8,643
1,080
11,943
11,408
8,390
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
14
0 / 4 / 2
8,313
1,039
5,898
18,850
23,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 2 / 0
8,048
1,006
2,381
5,325
2,058
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
13
0 / 3 / 1
7,896
987
3,227
6,145
2,599
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bacchus
iamBad80
Bacchus
14
0 / 2 / 0
8,856
1,107
4,576
10,485
12,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Team 1 Tickets

239

VS

Team 2 Tickets

341

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 8
8,847
1,106
6,280
7,169
2,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
E3_Beastly
Danzaburou
14
1 / 0 / 6
8,803
1,100
6,259
7,361
2,934
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
Ninth Poobah
Ix Chel
14
2 / 0 / 7
9,122
1,140
10,060
3,762
1,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
3 / 1 / 5
8,681
1,085
8,461
5,202
1,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
romanesque
King Arthur
14
6 / 0 / 5
9,948
1,244
14,721
9,232
10,884
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
3
Kills
12
12
Deaths
3
3
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
2
1
0
2
W
0
2
8
2
L
Bellona
0
4
2
0.25
W
Danzaburou
E3_Beastly
Danzaburou
1
0
6
4
L
1
2
0
0.5
W
Ix Chel
Ninth Poobah
Ix Chel
2
0
7
5.5
L
Fenrir
0
3
1
0.17
W
3
1
5
5.5
L
Bacchus
iamBad80
Bacchus
0
2
0
0
W
King Arthur
romanesque
King Arthur
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,025
Damage
45,781
52,213
Taken
32,726
49,734
Mitigated
20,055
4,686
Healing
6,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
11,943
1,649
0
2,352
11,408
8,390
0
3,245
8,163
0
27,228
W
6,280
3,704
0
1,716
7,169
2,977
0
923
6,151
0
21,932
L
Bellona
5,898
872
0
735
18,850
23,889
0
5,774
13,076
0
16,328
W
Danzaburou
E3_Beastly
Danzaburou
6,259
3,159
0
1,358
7,361
2,934
0
1,546
5,728
0
15,706
L
2,381
644
0
0
5,325
2,058
0
2,093
3,232
11,378
0
W
Ix Chel
Ninth Poobah
Ix Chel
10,060
567
1,128
679
3,762
1,317
0
1,420
2,342
29,757
0
L
Fenrir
3,227
428
0
177
6,145
2,599
0
3,511
2,634
0
9,667
W
8,461
349
0
0
5,202
1,943
0
872
4,304
10,569
0
L
Bacchus
iamBad80
Bacchus
4,576
485
0
1,422
10,485
12,798
0
4,124
6,361
17,018
0
W
King Arthur
romanesque
King Arthur
14,721
147
137
1,542
9,232
10,884
0
2,275
6,360
146
26,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,756
Gold Earned
45,401
117
Minions Killed
145
6
Camps Cleared
5
681,934
Distance Traveled
827,096
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
8,643
1,080
38
5
2
170,952
0
W
Ishtar
8,847
1,106
46
6
2
152,897
0
L
Bellona
8,313
1,039
25
3
1
166,454
0
W
Danzaburou
8,803
1,100
26
3
1
157,213
0
L
Zeus
8,048
1,006
16
2
0
82,242
0
W
Ix Chel
9,122
1,140
40
5
1
158,303
0
L
Fenrir
7,896
987
12
2
2
126,385
0
W
Nox
8,681
1,085
6
1
0
176,575
0
L
Bacchus
8,856
1,107
26
3
1
135,901
0
W
King Arthur
9,948
1,244
27
3
1
182,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role