Player Matchup

Danzaburou
Danzaburou
Alyimm
Danzaburou
Level 96
God Stats
15W - 8L
1,665 SR
Queue Stats
167W - 155L
1,463 Elo+
Solo
Ah Puch
Ah Puch
Bensucksphalus
Ah Puch
Level 8
God Stats
0W - 1L
1,296 SR
Queue Stats
1W - 5L
1,506 Elo+
Party 1
Atlas
Atlas
MidoriAkuma
Atlas
Level 40
God Stats
4W - 7L
1,393 SR
Queue Stats
43W - 48L
1,467 Elo+
Solo
Ares
Ares
Valtrilla
Ares
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,506 Elo+
Party 1
Nemesis
Nemesis
s4f1r3
Nemesis
Level 146
God Stats
26W - 27L
1,476 SR
Queue Stats
271W - 241L
1,437 Elo+
Solo
Team Averages
Level 66
1,466 SR
1,476 Elo+

VS

Team Averages
Level 60
1,486 SR
1,403 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
ArchAntag
Sun Wukong
Level 67
God Stats
8W - 8L
1,358 SR
Queue Stats
134W - 124L
1,441 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
CriminalGM
Ah Muzen Cab
Level 32
God Stats
2W - 2L
1,341 SR
Queue Stats
35W - 42L
1,212 Elo+
Solo
Lancelot
Lancelot
Gork862
Lancelot
Level 81
God Stats
20W - 17L
1,500 SR
Queue Stats
110W - 90L
1,432 Elo+
Party 2
Athena
Athena
Trellgore
Athena
Level 83
God Stats
5W - 0L
1,732 SR
Queue Stats
102W - 81L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alyimm
Danzaburou
9
0 / 3 / 0
5,717
476
3,719
8,839
3,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
1 / 3 / 0
5,346
446
4,469
5,377
2,060
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 1 / 2
5,529
461
2,135
4,111
3,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ares
8
0 / 1 / 0
5,248
437
479
5,437
3,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
s4f1r3
Nemesis
13
4 / 1 / 2
7,410
618
3,997
9,472
3,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
2 / 0 / 2
6,036
503
4,085
5,172
2,213
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
ArchAntag
Sun Wukong
12
3 / 2 / 3
7,280
607
5,528
7,923
4,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
CriminalGM
Ah Muzen Cab
12
0 / 1 / 2
6,301
525
3,608
6,466
2,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
Gork862
Lancelot
11
2 / 1 / 3
6,458
538
5,927
7,011
2,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
Trellgore
Athena
10
2 / 3 / 4
6,280
523
1,828
9,843
5,790
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
6
Kills
9
9
Deaths
7
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
0
2
3
L
Danzaburou
Alyimm
Danzaburou
0
3
0
0
W
Sun Wukong
ArchAntag
Sun Wukong
3
2
3
2.25
L
1
3
0
0.33
W
Ah Muzen Cab
CriminalGM
Ah Muzen Cab
0
1
2
1
W
Lancelot
Gork862
Lancelot
2
1
3
3.5
L
1
1
2
2
W
Athena
Trellgore
Athena
2
3
4
1.33
L
Ares
0
1
0
0
L
Nemesis
s4f1r3
Nemesis
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,799
Damage
20,976
33,236
Taken
36,415
16,351
Mitigated
18,665
5,177
Healing
9,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
4,085
51
378
1,327
5,172
2,213
0
386
4,786
34,523
0
L
Danzaburou
Alyimm
Danzaburou
3,719
1,827
0
1,685
8,839
3,325
0
3,377
5,462
0
37,895
W
Sun Wukong
ArchAntag
Sun Wukong
5,528
448
0
1,684
7,923
4,984
0
3,730
4,093
0
42,780
L
4,469
493
0
985
5,377
2,060
0
911
4,466
28,279
0
W
Ah Muzen Cab
CriminalGM
Ah Muzen Cab
3,608
1,391
0
800
6,466
2,909
186
632
5,834
0
56,733
W
Lancelot
Gork862
Lancelot
5,927
1,864
0
3,162
7,011
2,769
28
493
6,506
0
35,249
L
2,135
703
0
907
4,111
3,438
0
770
3,341
16,283
0
W
Athena
Trellgore
Athena
1,828
810
1,048
1,419
9,843
5,790
182
1,933
7,904
20,072
0
L
Ares
479
0
0
814
5,437
3,605
0
385
5,052
11,605
0
L
Nemesis
s4f1r3
Nemesis
3,997
2,285
0
786
9,472
3,923
0
500
8,888
0
75,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,250
Gold Earned
32,355
274
Minions Killed
312
0
Camps Cleared
0
1,092,316
Distance Traveled
1,177,766
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,036
503
59
5
0
219,502
2
L
Danzaburou
5,717
476
70
6
0
185,990
0
W
Sun Wukong
7,280
607
79
7
0
228,183
0
L
Ah Puch
5,346
446
49
4
0
204,145
1
W
Ah Muzen Cab
6,301
525
74
6
0
202,290
2
W
Lancelot
6,458
538
65
5
0
291,737
0
L
Atlas
5,529
461
21
2
0
213,780
0
W
Athena
6,280
523
35
3
0
236,054
0
L
Ares
5,248
437
19
2
0
194,077
0
L
Nemesis
7,410
618
115
10
0
294,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role