Player Matchup

Baba Yaga
Baba Yaga
Platinum I
BanEvasion
Baba Yaga
Platinum I
Level 117
God Stats
4W - 3L
1,738 SR
Queue Stats
209W - 193L
1,990 MMR
Solo
Aphrodite
Aphrodite
Platinum I
Jacobo48
Aphrodite
Platinum I
Level 152
God Stats
110W - 84L
1,755 SR
Queue Stats
178W - 160L
2,113 MMR
Solo
Hercules
Hercules
Diamond IV
Regatony
Hercules
Diamond IV
Level 72
God Stats
4W - 6L
1,441 SR
Queue Stats
229W - 209L
2,081 MMR
Party 1
Fenrir
Fenrir
Diamond I
Rustyyyyyy
Fenrir
Diamond I
Level 170
God Stats
25W - 24L
1,785 SR
Queue Stats
326W - 280L
2,543 MMR
Solo
Izanami
Izanami
Diamond III
cracksmoker22
Izanami
Diamond III
Level 81
God Stats
6W - 4L
1,676 SR
Queue Stats
295W - 276L
2,062 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 118
1,679 SR
2,158 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 135
1,570 SR
2,194 MMR
Kuzenbo
Kuzenbo
Diamond I
Cubic
Kuzenbo
Diamond I
Level 154
God Stats
5W - 5L
1,511 SR
Queue Stats
184W - 154L
2,296 MMR
Party 2
Thor
Thor
Diamond V
JulianStacks
Thor
Diamond V
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 90L
2,024 MMR
Solo
Osiris
Osiris
Platinum III
MrWashed
Osiris
Platinum III
Level 177
God Stats
7W - 2L
1,605 SR
Queue Stats
70W - 40L
1,985 MMR
Solo
Zeus
Zeus
Diamond II
RoguRazuberi
Zeus
Diamond II
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
350W - 321L
2,281 MMR
Solo
Hachiman
Hachiman
Diamond II
Wolp
Hachiman
Diamond II
Level 203
God Stats
1W - 0L
1,734 SR
Queue Stats
60W - 37L
2,386 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
BanEvasion
Baba Yaga
13
3 / 2 / 3
8,383
493
5,387
6,165
3,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
Jacobo48
Aphrodite
13
1 / 3 / 2
7,202
424
4,932
10,679
7,726
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
Regatony
Hercules
15
0 / 0 / 0
8,340
491
8,535
16,183
16,976
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Rustyyyyyy
Fenrir
14
3 / 2 / 3
8,219
483
9,294
14,642
7,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
16
1 / 2 / 1
9,065
533
8,086
10,675
4,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AchillesGebSusanoBacchus

VS

Bans
JanusTyrIshtarSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Cubic
Kuzenbo
14
1 / 1 / 5
8,699
512
6,467
11,368
11,354
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
2 / 0 / 4
9,139
538
5,295
14,440
6,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Osiris
MrWashed
Osiris
17
1 / 0 / 0
10,272
604
12,453
17,614
27,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

16
2 / 5 / 2
9,273
545
7,809
11,506
4,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
Wolp
Hachiman
17
3 / 2 / 2
9,833
578
8,361
11,604
4,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
22
8
Kills
9
9
Deaths
8
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
BanEvasion
Baba Yaga
3
2
3
2.25
W
Kuzenbo
Cubic
Kuzenbo
1
1
5
3.5
L
Aphrodite
Jacobo48
Aphrodite
1
3
2
0.67
W
2
0
4
4
W
Osiris
MrWashed
Osiris
1
0
0
1
L
Hercules
Regatony
Hercules
0
0
0
0
W
2
5
2
0.6
L
Fenrir
Rustyyyyyy
Fenrir
3
2
3
2.25
W
Hachiman
Wolp
Hachiman
3
2
2
2
L
Izanami
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,234
Damage
40,385
58,344
Taken
66,532
41,018
Mitigated
53,438
24,247
Healing
21,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
BanEvasion
Baba Yaga
5,387
198
0
1,131
6,165
3,761
0
2,287
3,691
57,334
0
W
Kuzenbo
Cubic
Kuzenbo
6,467
2,704
0
2,263
11,368
11,354
0
2,900
8,378
27,255
0
L
Aphrodite
Jacobo48
Aphrodite
4,932
515
1,916
4,728
10,679
7,726
26
5,822
4,741
32,508
0
W
5,295
1,054
0
625
14,440
6,808
0
2,418
11,865
0
92,876
W
Osiris
MrWashed
Osiris
12,453
5,377
0
9,038
17,614
27,056
0
104
17,510
0
88,991
L
Hercules
Regatony
Hercules
8,535
4,858
0
8,227
16,183
16,976
0
7
16,176
0
65,836
W
7,809
1,373
0
2,681
11,506
4,165
0
3,906
7,519
93,288
0
L
Fenrir
Rustyyyyyy
Fenrir
9,294
1,924
0
3,846
14,642
7,571
0
3,674
10,790
0
73,197
W
Hachiman
Wolp
Hachiman
8,361
5,216
0
7,168
11,604
4,055
468
1,569
10,012
0
96,157
L
Izanami
8,086
5,323
0
4,399
10,675
4,984
905
2,156
8,509
0
103,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,209
Gold Earned
47,216
566
Minions Killed
586
0
Camps Cleared
0
1,564,674
Distance Traveled
1,653,179
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
8,383
493
109
6
0
276,467
2
W
Kuzenbo
8,699
512
22
1
0
336,951
6
L
Aphrodite
7,202
424
53
3
0
313,793
0
W
Thor
9,139
538
113
7
0
347,403
3
W
Osiris
10,272
604
128
8
0
354,756
0
L
Hercules
8,340
491
125
7
0
327,612
5
W
Zeus
9,273
545
163
10
0
300,124
0
L
Fenrir
8,219
483
97
6
0
335,831
0
W
Hachiman
9,833
578
160
9
0
313,945
2
L
Izanami
9,065
533
182
11
0
310,971
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role