Player Matchup

Jormungandr
Jormungandr
G 0 U F i
Jormungandr
Level 119
God Stats
0W - 3L
1,214 SR
Queue Stats
84W - 109L
1,446 Elo+
Solo
Horus
Horus
GotYouBanned
Horus
Level 67
God Stats
2W - 1L
1,820 SR
Queue Stats
202W - 244L
1,464 Elo+
Solo
Charybdis
Charybdis
Hamlot
Charybdis
Level 166
God Stats
6W - 8L
1,558 SR
Queue Stats
378W - 413L
1,412 Elo+
Solo
Bellona
Bellona
Raven Ferms
Bellona
Level 86
God Stats
4W - 8L
1,569 SR
Queue Stats
183W - 197L
1,426 Elo+
Solo
Danzaburou
Danzaburou
omecorian
Danzaburou
Level 127
God Stats
4W - 1L
1,698 SR
Queue Stats
286W - 287L
1,487 Elo+
Solo
Team Averages
Level 113
1,572 SR
1,447 Elo+

VS

Team Averages
Level 82
1,595 SR
1,435 Elo+
Ra
Ra
DaywitdaK
Ra
Level 136
God Stats
4W - 0L
1,847 SR
Queue Stats
130W - 118L
1,514 Elo+
Solo
Atlas
Atlas
MYARMpiza
Atlas
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 24L
1,268 Elo+
Solo
Neith
Neith
Stecherjt
Neith
Level 109
God Stats
2W - 1L
1,460 SR
Queue Stats
46W - 52L
1,426 Elo+
Solo
Chiron
Chiron
Sweetfrosty1415
Chiron
Level 65
God Stats
1W - 1L
1,668 SR
Queue Stats
56W - 53L
1,481 Elo+
Solo
Anubis
Anubis
duo-content
Anubis
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 16L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
G 0 U F i
Jormungandr
8
0 / 5 / 2
5,984
598
1,971
7,418
3,004
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 7 / 2
6,352
635
7,115
12,236
11,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charybdis
Hamlot
Charybdis
15
0 / 1 / 3
7,081
708
6,744
8,394
3,356
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bellona
Raven Ferms
Bellona
16
1 / 5 / 3
8,373
837
11,849
20,717
16,609
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
omecorian
Danzaburou
15
3 / 2 / 1
7,668
767
9,018
8,611
3,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 9
8,718
872
12,391
8,015
4,078
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
MYARMpiza
Atlas
13
1 / 2 / 15
7,814
781
4,491
7,650
4,655
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
Stecherjt
Neith
15
2 / 0 / 15
8,935
894
9,402
9,372
5,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
4 / 0 / 11
8,364
836
12,237
9,075
4,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
15
6 / 2 / 11
8,739
874
11,585
9,385
5,094
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
81
5
Kills
20
20
Deaths
5
11
Assists
61
Player
Kills
Deaths
Assists
KDA
W
7
1
9
11.5
L
Jormungandr
G 0 U F i
Jormungandr
0
5
2
0.2
L
1
7
2
0.29
L
Charybdis
Hamlot
Charybdis
0
1
3
1.5
W
Atlas
MYARMpiza
Atlas
1
2
15
4.25
L
Bellona
Raven Ferms
Bellona
1
5
3
0.5
W
Neith
Stecherjt
Neith
2
0
15
9.5
W
4
0
11
9.5
W
Anubis
6
2
11
5.75
L
Danzaburou
omecorian
Danzaburou
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,697
Damage
50,106
57,376
Taken
43,497
38,460
Mitigated
23,945
16,918
Healing
28,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,391
1,663
8,606
4,311
8,015
4,078
349
506
7,430
27,984
0
L
Jormungandr
G 0 U F i
Jormungandr
1,971
61
71
220
7,418
3,004
0
4,806
2,612
5,756
49
L
7,115
1,719
1,035
1,378
12,236
11,652
0
4,480
7,727
4,625
6,427
L
Charybdis
Hamlot
Charybdis
6,744
3,540
220
3,997
8,394
3,356
0
4,370
3,894
0
16,702
W
Atlas
MYARMpiza
Atlas
4,491
437
517
976
7,650
4,655
0
878
6,579
5,653
0
L
Bellona
Raven Ferms
Bellona
11,849
756
335
6,500
20,717
16,609
38
9,962
10,167
0
20,720
W
Neith
Stecherjt
Neith
9,402
2,845
1,225
3,915
9,372
5,686
1,049
1,700
7,241
0
19,174
W
12,237
4,260
1,871
2,711
9,075
4,432
825
869
8,006
0
20,249
W
Anubis
11,585
1,046
1,486
3,310
9,385
5,094
417
1,089
8,025
25,360
0
L
Danzaburou
omecorian
Danzaburou
9,018
3,526
314
2,848
8,611
3,839
0
4,150
4,256
0
24,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,458
Gold Earned
42,570
89
Minions Killed
127
0
Camps Cleared
0
767,820
Distance Traveled
970,286
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,718
872
44
4
0
168,418
0
L
Jormungandr
5,984
598
3
0
0
83,475
0
L
Horus
6,352
635
4
0
0
140,318
0
L
Charybdis
7,081
708
25
3
0
191,106
0
W
Atlas
7,814
781
9
1
0
221,164
0
L
Bellona
8,373
837
20
2
0
182,053
0
W
Neith
8,935
894
29
3
0
186,619
0
W
Chiron
8,364
836
15
2
0
199,578
0
W
Anubis
8,739
874
30
3
0
194,507
0
L
Danzaburou
7,668
767
37
4
0
170,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role