Player Matchup

Artio
Artio
 
Artio
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
CreamyFreeman
Tiamat
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,532 Elo+
Solo
Skadi
Skadi
DeadBech
Skadi
Level 93
God Stats
2W - 2L
1,769 SR
Queue Stats
60W - 57L
1,474 Elo+
Solo
Surtr
Surtr
astromankickin
Surtr
Level 78
God Stats
1W - 1L
1,341 SR
Queue Stats
138W - 137L
1,482 Elo+
Solo
Neith
Neith
banawuasabi
Neith
Level 69
God Stats
3W - 6L
1,493 SR
Queue Stats
96W - 193L
1,418 Elo+
Solo
Team Averages
Level 93
1,521 SR
1,481 Elo+

VS

Team Averages
Level 139
1,463 SR
1,419 Elo+
Bastet
Bastet
BaDampingPOW
Bastet
Level 175
God Stats
5W - 6L
1,407 SR
Queue Stats
615W - 621L
1,437 Elo+
Solo
Chaac
Chaac
CMU5b01905
Chaac
Level 159
God Stats
23W - 25L
1,604 SR
Queue Stats
728W - 805L
1,439 Elo+
Party 1
Odin
Odin
Gengishta
Odin
Level 107
God Stats
1W - 1L
1,305 SR
Queue Stats
49W - 73L
1,351 Elo+
Solo
Kumbhakarna
Kumbhakarna
NmbuhTwo
Kumbhakarna
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
106W - 114L
1,424 Elo+
Party 1
Baron Samedi
Baron Samedi
Sant09
Baron Samedi
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 55L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
0 / 6 / 3
7,308
731
4,327
17,188
16,223
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
2 / 7 / 2
8,017
802
7,738
11,251
7,737
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
DeadBech
Skadi
14
2 / 5 / 3
7,965
797
9,961
8,948
3,783
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
0 / 6 / 2
6,873
687
5,579
12,856
14,265
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
3 / 4 / 3
8,891
889
11,644
11,649
5,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
16
9 / 2 / 15
9,440
944
14,853
10,409
5,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chaac
14
3 / 2 / 21
8,084
808
8,784
15,579
18,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Odin
15
2 / 1 / 21
8,421
842
9,463
9,490
11,398
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
NmbuhTwo
Kumbhakarna
15
6 / 1 / 18
9,306
931
6,583
14,772
14,815
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Sant09
Baron Samedi
15
8 / 1 / 10
9,205
921
13,564
9,682
6,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
113
7
Kills
28
28
Deaths
7
13
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
6
3
0.25
W
Bastet
9
2
15
8.25
W
Chaac
3
2
21
6.75
L
2
7
2
0.43
L
Skadi
DeadBech
Skadi
2
5
3
0.7
W
Odin
2
1
21
12.5
W
Kumbhakarna
NmbuhTwo
Kumbhakarna
6
1
18
15
W
Baron Samedi
Sant09
Baron Samedi
8
1
10
13
L
0
6
2
0.17
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,249
Damage
53,247
61,892
Taken
59,932
47,365
Mitigated
56,069
14,206
Healing
25,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
4,327
391
2,220
3,593
17,188
16,223
0
5,964
11,072
8,643
0
W
Bastet
14,853
4,267
1,312
1,891
10,409
5,681
1,195
1,626
8,671
0
21,535
W
Chaac
8,784
312
667
4,098
15,579
18,059
253
2,810
12,653
4,341
11,530
L
7,738
1,190
192
842
11,251
7,737
264
4,751
6,500
13,872
0
L
Skadi
DeadBech
Skadi
9,961
3,732
628
801
8,948
3,783
765
4,740
4,112
0
18,487
W
Odin
9,463
780
965
567
9,490
11,398
532
2,084
7,342
4,827
18,912
W
Kumbhakarna
NmbuhTwo
Kumbhakarna
6,583
614
1,710
3,299
14,772
14,815
247
3,888
10,724
12,937
0
W
Baron Samedi
Sant09
Baron Samedi
13,564
714
6,590
4,125
9,682
6,116
175
2,585
7,010
29,527
0
L
5,579
2,122
0
1,621
12,856
14,265
0
5,578
7,118
606
11,165
L
11,644
3,365
231
4,078
11,649
5,357
1,027
4,723
6,719
0
23,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,054
Gold Earned
44,456
99
Minions Killed
132
0
Camps Cleared
0
790,853
Distance Traveled
977,848
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,308
731
14
1
0
151,885
0
W
Bastet
9,440
944
28
3
0
195,770
0
W
Chaac
8,084
808
9
1
0
174,015
0
L
Tiamat
8,017
802
15
2
0
164,056
0
L
Skadi
7,965
797
20
2
0
160,636
0
W
Odin
8,421
842
32
3
0
207,597
0
W
Kumbhakarna
9,306
931
8
1
0
217,063
0
W
Baron Samedi
9,205
921
55
6
0
183,403
0
L
Surtr
6,873
687
14
1
0
151,138
0
L
Neith
8,891
889
36
4
0
163,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role