Player Matchup

Eset
Eset
 
Eset
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Autronic
Jormungandr
Level 101
God Stats
0W - 2L
1,278 SR
Queue Stats
28W - 26L
1,568 Elo+
Party 1
Janus
Janus
CruelBones
Janus
Level 123
God Stats
0W - 2L
1,540 SR
Queue Stats
88W - 65L
1,583 Elo+
Party 1
Ymir
Ymir
cekpem666
Ymir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 21L
1,168 Elo+
Solo
Skadi
Skadi
groovy_pete_
Skadi
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
263W - 278L
1,473 Elo+
Solo
Team Averages
Level 103
1,464 SR
1,458 Elo+

VS

Team Averages
Level 134
1,490 SR
1,503 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
JazzJackrabbit
Hades
Level 154
God Stats
4W - 5L
1,402 SR
Queue Stats
470W - 475L
1,520 Elo+
Solo
Cerberus
Cerberus
Lesl0
Cerberus
Level 149
God Stats
6W - 5L
1,282 SR
Queue Stats
185W - 195L
1,496 Elo+
Solo
Chiron
Chiron
Sos1sska
Chiron
Level 129
God Stats
10W - 8L
1,766 SR
Queue Stats
567W - 599L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
13
0 / 5 / 6
7,223
657
7,639
9,887
4,835
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
Autronic
Jormungandr
15
2 / 2 / 5
7,842
713
9,811
9,750
10,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Janus
15
4 / 4 / 1
8,615
783
9,920
9,247
4,461
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
12
0 / 6 / 3
7,396
672
5,206
16,534
11,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 4 / 4
7,678
698
9,343
9,137
4,104
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
3 / 1 / 15
9,027
821
16,836
8,941
5,629
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
 
Ymir
14
2 / 2 / 15
8,209
746
5,675
11,939
12,267
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
7 / 3 / 10
9,043
822
8,287
11,416
10,205
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
Lesl0
Cerberus
16
7 / 1 / 13
9,293
845
12,012
13,305
10,942
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
Sos1sska
Chiron
16
2 / 0 / 15
8,900
809
8,808
5,996
3,345
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
89
7
Kills
21
21
Deaths
7
19
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
0
5
6
0.6
W
Baron Samedi
 
Baron Samedi
3
1
15
10.5
W
Ymir
 
Ymir
2
2
15
4.75
L
Jormungandr
Autronic
Jormungandr
2
2
5
2.25
L
Janus
4
4
1
1.13
W
7
3
10
4
W
Cerberus
Lesl0
Cerberus
7
1
13
13.5
W
Chiron
Sos1sska
Chiron
2
0
15
9.5
L
Ymir
0
6
3
0.25
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,919
Damage
51,618
54,555
Taken
51,597
35,498
Mitigated
42,388
7,383
Healing
29,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
7,639
263
954
1,764
9,887
4,835
0
7,354
2,533
13,262
0
W
Baron Samedi
 
Baron Samedi
16,836
1,250
7,807
4,030
8,941
5,629
44
5,997
2,446
29,570
0
W
Ymir
 
Ymir
5,675
274
872
951
11,939
12,267
162
5,994
5,275
10,795
0
L
Jormungandr
Autronic
Jormungandr
9,811
973
212
290
9,750
10,211
0
7,219
2,360
18,241
0
L
Janus
9,920
684
217
750
9,247
4,461
0
7,059
2,148
22,576
0
W
8,287
557
267
1,948
11,416
10,205
1,820
7,107
3,887
11,073
0
W
Cerberus
Lesl0
Cerberus
12,012
208
2,397
5,122
13,305
10,942
114
6,836
6,119
24,677
83
W
Chiron
Sos1sska
Chiron
8,808
2,387
3,915
2,381
5,996
3,345
82
4,726
974
0
29,250
L
Ymir
5,206
285
0
646
16,534
11,887
0
13,823
2,547
9,114
0
L
9,343
2,069
1,060
1,490
9,137
4,104
0
7,087
2,050
0
23,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,754
Gold Earned
44,472
113
Minions Killed
129
0
Camps Cleared
0
953,512
Distance Traveled
1,044,076
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,223
657
19
2
0
188,794
0
W
Baron Samedi
9,027
821
37
3
0
214,849
0
W
Ymir
8,209
746
10
1
0
198,110
0
L
Jormungandr
7,842
713
14
1
0
181,146
0
L
Janus
8,615
783
32
3
0
211,920
0
W
Hades
9,043
822
7
1
0
184,168
0
W
Cerberus
9,293
845
30
3
0
234,844
0
W
Chiron
8,900
809
45
4
0
212,105
0
L
Ymir
7,396
672
14
1
0
175,290
0
L
Skadi
7,678
698
34
3
0
196,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role