Player Matchup

Surtr
Surtr
 
Surtr
Level 244
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DemonicAchilles
Izanami
Level 158
God Stats
5W - 1L
1,783 SR
Queue Stats
110W - 102L
1,511 Elo+
Solo
Hel
Hel
IDark Sirius
Hel
Level 152
God Stats
4W - 8L
982 SR
Queue Stats
389W - 388L
1,459 Elo+
Solo
Hercules
Hercules
XFrost_LegionX
Hercules
Level 68
God Stats
3W - 2L
1,502 SR
Queue Stats
159W - 137L
1,531 Elo+
Solo
Thor
Thor
xX573V3N5Xx
Thor
Level 89
God Stats
18W - 32L
1,495 SR
Queue Stats
100W - 100L
1,332 Elo+
Solo
Team Averages
Level 142
1,452 SR
1,467 Elo+

VS

Team Averages
Level 106
1,438 SR
1,472 Elo+
Fenrir
Fenrir
AmbitiousGremlin
Fenrir
Level 89
God Stats
2W - 5L
1,415 SR
Queue Stats
103W - 96L
1,453 Elo+
Solo
Terra
Terra
FOGHORN LEGH0RN
Terra
Level 158
God Stats
0W - 2L
1,266 SR
Queue Stats
256W - 245L
1,570 Elo+
Party 1
Danzaburou
Danzaburou
ForWhatItsWorth
Danzaburou
Level 127
God Stats
13W - 5L
1,819 SR
Queue Stats
126W - 123L
1,582 Elo+
Party 1
King Arthur
King Arthur
KingGalaxy23
King Arthur
Level 34
God Stats
0W - 3L
1,189 SR
Queue Stats
6W - 24L
1,253 Elo+
Solo
Baba Yaga
Baba Yaga
atkocska
Baba Yaga
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
550W - 526L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
8
0 / 1 / 2
4,886
543
2,972
7,877
4,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 1 / 1
4,878
542
3,850
4,926
1,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

10
2 / 2 / 2
5,393
599
3,562
5,785
1,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
11
5 / 0 / 0
6,749
750
3,572
5,737
3,423
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 0 / 1
5,358
595
1,871
5,758
2,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 0
4,872
541
2,115
5,075
1,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 1 / 2
4,655
517
2,411
6,455
3,331
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
ForWhatItsWorth
Danzaburou
8
1 / 0 / 1
4,627
514
4,159
4,540
1,406
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
KingGalaxy23
King Arthur
5
0 / 5 / 0
3,973
441
1,457
6,821
3,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baba Yaga
atkocska
Baba Yaga
9
1 / 2 / 1
5,235
582
2,205
5,822
2,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
9
Kills
4
4
Deaths
9
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
0
1
2
1
L
2
1
0
2
W
0
1
1
0.5
L
0
1
2
1
L
Danzaburou
ForWhatItsWorth
Danzaburou
1
0
1
1.5
W
2
2
2
1.5
L
King Arthur
KingGalaxy23
King Arthur
0
5
0
0
W
Hercules
5
0
0
5
L
Baba Yaga
atkocska
Baba Yaga
1
2
1
0.75
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,827
Damage
12,347
30,083
Taken
28,713
13,146
Mitigated
12,102
10,686
Healing
9,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
2,972
1,080
0
2,253
7,877
4,341
4
1,099
6,778
290
14,350
L
2,115
318
0
617
5,075
1,909
0
199
4,848
0
26,214
W
3,850
2,943
0
1,519
4,926
1,447
0
627
4,299
0
37,808
L
2,411
275
976
2,965
6,455
3,331
0
584
5,825
11,421
0
L
Danzaburou
ForWhatItsWorth
Danzaburou
4,159
2,169
0
2,455
4,540
1,406
0
185
4,353
0
34,115
W
3,562
171
805
2,719
5,785
1,881
0
2,097
3,688
28,632
0
L
King Arthur
KingGalaxy23
King Arthur
1,457
369
0
875
6,821
3,241
0
0
6,821
0
12,824
W
Hercules
3,572
1,231
0
1,626
5,737
3,423
1,036
166
5,260
0
43,263
L
Baba Yaga
atkocska
Baba Yaga
2,205
417
0
1,787
5,822
2,215
0
2,371
3,169
33,755
0
W
1,871
404
0
1,764
5,758
2,054
0
793
4,965
0
34,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,264
Gold Earned
23,362
285
Minions Killed
204
0
Camps Cleared
0
886,753
Distance Traveled
879,370
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
4,886
543
21
2
0
178,309
0
L
Fenrir
4,872
541
48
5
0
220,793
0
W
Izanami
4,878
542
72
8
0
154,390
0
L
Terra
4,655
517
17
2
0
189,372
3
L
Danzaburou
4,627
514
62
7
0
163,308
2
W
Hel
5,393
599
57
6
0
186,226
1
L
King Arthur
3,973
441
19
2
0
151,130
0
W
Hercules
6,749
750
72
8
0
186,601
0
L
Baba Yaga
5,235
582
58
6
0
154,767
0
W
Thor
5,358
595
63
7
0
181,227
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role