Player Matchup

Cupid
Cupid
FrozenMemories
Cupid
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 17L
1,688 Elo+
Solo
Apollo
Apollo
GanJiko
Apollo
Level 172
God Stats
11W - 7L
1,330 SR
Queue Stats
961W - 947L
1,474 Elo+
Solo
Achilles
Achilles
Loki D Britania
Achilles
Level 155
God Stats
4W - 9L
1,294 SR
Queue Stats
520W - 535L
1,551 Elo+
Solo
Anubis
Anubis
LordCARRY123
Anubis
Level 175
God Stats
17W - 10L
1,829 SR
Queue Stats
699W - 729L
1,504 Elo+
Solo
Cabrakan
Cabrakan
zlBebo--PR
Cabrakan
Level 156
God Stats
3W - 6L
1,098 SR
Queue Stats
279W - 259L
1,497 Elo+
Solo
Team Averages
Level 152
1,410 SR
1,543 Elo+

VS

Team Averages
Level 175
1,550 SR
1,523 Elo+
Arachne
Arachne
 
Arachne
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
CaptChrono
Medusa
Level 159
God Stats
3W - 2L
1,500 SR
Queue Stats
486W - 170L
1,606 Elo+
Party 1
Nu Wa
Nu Wa
KelSunshine
Nu Wa
Level 274
God Stats
1W - 0L
1,434 SR
Queue Stats
13W - 22L
1,303 Elo+
Party 2
Artio
Artio
Mookelele
Artio
Level 129
God Stats
3W - 2L
1,815 SR
Queue Stats
325W - 90L
1,618 Elo+
Party 1
Hachiman
Hachiman
iEmadness
Hachiman
Level 142
God Stats
5W - 8L
1,500 SR
Queue Stats
317W - 315L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 5
8,849
804
8,298
12,929
5,317
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Apollo
GanJiko
Apollo
15
3 / 6 / 4
8,207
746
5,312
13,509
5,357
Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
17
4 / 4 / 7
8,919
811
17,461
17,130
25,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
16
3 / 5 / 7
8,559
778
15,578
12,591
6,045
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
zlBebo--PR
Cabrakan
13
1 / 5 / 8
8,213
747
8,245
15,381
24,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
5 / 3 / 9
9,528
866
9,155
13,346
7,593
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
CaptChrono
Medusa
19
7 / 1 / 17
10,765
979
22,227
14,182
6,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
5 / 3 / 12
9,945
904
15,605
9,916
4,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
Mookelele
Artio
15
1 / 4 / 10
8,971
816
3,978
15,472
15,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
iEmadness
Hachiman
18
7 / 4 / 16
10,338
940
13,265
11,249
4,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
89
14
Kills
25
25
Deaths
15
31
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
3
9
3.17
W
Medusa
CaptChrono
Medusa
7
1
17
15.5
L
3
5
5
1.1
L
Apollo
GanJiko
Apollo
3
6
4
0.83
W
5
3
12
3.67
L
Achilles
4
4
7
1.88
L
Anubis
3
5
7
1.3
W
Artio
Mookelele
Artio
1
4
10
1.5
W
Hachiman
iEmadness
Hachiman
7
4
16
3.75
L
Cabrakan
zlBebo--PR
Cabrakan
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,894
Damage
64,230
71,540
Taken
64,165
66,526
Mitigated
38,686
21,363
Healing
20,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
9,155
5,670
337
5,261
13,346
7,593
46
5,698
7,119
0
12,768
W
Medusa
CaptChrono
Medusa
22,227
8,084
803
3,870
14,182
6,950
2,048
5,715
7,811
0
50,451
L
8,298
2,927
2,957
3,510
12,929
5,317
0
4,321
8,608
0
27,238
L
Apollo
GanJiko
Apollo
5,312
2,641
678
2,104
13,509
5,357
866
2,864
10,533
0
20,463
W
15,605
5,641
2,199
2,351
9,916
4,144
1,482
2,428
7,241
28,137
0
L
Achilles
17,461
1,277
0
3,124
17,130
25,802
240
5,922
11,088
3,550
30,622
L
Anubis
15,578
429
2,521
3,911
12,591
6,045
0
3,100
9,491
34,099
0
W
Artio
Mookelele
Artio
3,978
536
1,727
2,574
15,472
15,066
0
7,052
7,964
6,228
0
W
Hachiman
iEmadness
Hachiman
13,265
5,134
1,117
681
11,249
4,933
249
4,820
6,039
0
27,022
L
Cabrakan
zlBebo--PR
Cabrakan
8,245
615
616
1,942
15,381
24,005
0
3,303
11,983
13,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,747
Gold Earned
49,547
162
Minions Killed
139
0
Camps Cleared
0
1,000,617
Distance Traveled
1,072,626
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,528
866
11
1
0
228,394
0
W
Medusa
10,765
979
47
4
0
222,166
0
L
Cupid
8,849
804
48
4
0
201,256
0
L
Apollo
8,207
746
27
2
0
199,844
0
W
Nu Wa
9,945
904
33
3
0
203,880
0
L
Achilles
8,919
811
43
4
0
216,231
0
L
Anubis
8,559
778
32
3
0
201,512
0
W
Artio
8,971
816
8
1
0
227,159
0
W
Hachiman
10,338
940
40
4
0
191,027
0
L
Cabrakan
8,213
747
12
1
0
181,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role