Player Matchup

Ares
Ares
Asthmatic562
Ares
Level 67
God Stats
29W - 20L
1,570 SR
Queue Stats
56W - 51L
1,497 Elo+
Solo
King Arthur
King Arthur
King_Kurdon
King Arthur
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 27L
1,511 Elo+
Party 2
Agni
Agni
fire-killer2014
Agni
Level 115
God Stats
1W - 4L
1,357 SR
Queue Stats
66W - 56L
1,496 Elo+
Party 2
Team Averages
Level 103
1,476 SR
1,501 Elo+

VS

Team Averages
Level 124
1,501 SR
1,452 Elo+
Fenrir
Fenrir
FishWasHisNemo
Fenrir
Level 161
God Stats
47W - 55L
1,529 SR
Queue Stats
322W - 321L
1,545 Elo+
Party 1
Hou Yi
Hou Yi
Thaa Kannon
Hou Yi
Level 143
God Stats
11W - 6L
1,650 SR
Queue Stats
25W - 31L
1,487 Elo+
Party 1
Ra
Ra
Zachadoodledoo
Ra
Level 69
God Stats
112W - 110L
1,325 SR
Queue Stats
138W - 141L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
8,008
667
4,765
9,818
9,061
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
King_Kurdon
King Arthur
10
1 / 5 / 0
7,716
643
5,450
12,129
9,125
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 7 / 2
7,801
650
8,069
9,892
3,608
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 9
9,234
770
6,447
8,551
5,710
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
13
5 / 1 / 6
9,579
798
11,099
8,604
2,937
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
5 / 1 / 7
10,108
842
8,489
7,522
2,963
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
2
Kills
13
13
Deaths
2
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
W
3
0
9
7.5
L
King Arthur
King_Kurdon
King Arthur
1
5
0
0.2
W
Hou Yi
5
1
6
8
W
5
1
7
8.5
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,284
Damage
26,035
31,839
Taken
24,677
21,794
Mitigated
11,610
3,703
Healing
11,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,765
123
0
2,087
9,818
9,061
0
2,690
7,128
19,290
0
W
6,447
1,038
0
629
8,551
5,710
360
3,366
5,129
0
21,180
L
King Arthur
King_Kurdon
King Arthur
5,450
137
0
805
12,129
9,125
0
4,073
7,991
0
18,624
W
Hou Yi
11,099
5,540
0
2,500
8,604
2,937
1,155
5,575
3,029
0
33,317
W
8,489
1,633
3,932
4,003
7,522
2,963
0
4,947
2,575
52,671
0
L
8,069
211
0
811
9,892
3,608
0
2,187
7,705
34,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,525
Gold Earned
28,921
66
Minions Killed
136
0
Camps Cleared
0
608,585
Distance Traveled
647,703
0
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,008
667
16
1
0
221,646
0
W
Fenrir
9,234
770
13
1
0
238,082
3
L
King Arthur
7,716
643
19
2
0
208,901
0
W
Hou Yi
9,579
798
37
3
0
201,264
8
W
Ra
10,108
842
86
7
0
208,357
5
L
Agni
7,801
650
31
3
0
178,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role