Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Deathstroke-otta
Janus
Level 69
God Stats
5W - 7L
1,502 SR
Queue Stats
167W - 165L
1,422 Elo+
Solo
Ymir
Ymir
Ill_Ka0s_lII
Ymir
Level 92
God Stats
7W - 11L
1,459 SR
Queue Stats
187W - 239L
1,329 Elo+
Solo
Xbalanque
Xbalanque
Uchí
Xbalanque
Level 158
God Stats
32W - 21L
1,566 SR
Queue Stats
446W - 455L
1,507 Elo+
Solo
Osiris
Osiris
gamer-pas-net
Osiris
Level 81
God Stats
6W - 5L
1,412 SR
Queue Stats
248W - 256L
1,344 Elo+
Solo
Team Averages
Level 97
1,488 SR
1,420 Elo+

VS

Team Averages
Level 71
1,453 SR
1,367 Elo+
Bakasura
Bakasura
Deedawgyy
Bakasura
Level 87
God Stats
1W - 1L
1,746 SR
Queue Stats
258W - 256L
1,440 Elo+
Party 1
Danzaburou
Danzaburou
FaT Beastered
Danzaburou
Level 64
God Stats
14W - 26L
1,390 SR
Queue Stats
99W - 92L
1,385 Elo+
Party 1
Tyr
Tyr
G-shock4856
Tyr
Level 62
God Stats
3W - 7L
1,391 SR
Queue Stats
258W - 253L
1,465 Elo+
Solo
Zeus
Zeus
Maico Angst
Zeus
Level 124
God Stats
15W - 12L
1,236 SR
Queue Stats
121W - 123L
1,386 Elo+
Solo
Ares
Ares
vR9CM
Ares
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,159 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
10 / 1 / 5
9,666
644
10,860
11,027
5,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
7 / 0 / 4
8,608
574
12,658
6,296
2,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
2 / 0 / 4
7,358
491
3,522
11,174
10,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xbalanque
Uchí
Xbalanque
2
0 / 0 / 0
4,654
310
0
0
0
13
5 / 2 / 7
8,248
550
9,258
16,251
18,999
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Deedawgyy
Bakasura
13
0 / 5 / 0
7,678
512
2,046
14,490
5,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
FaT Beastered
Danzaburou
9
0 / 5 / 0
6,326
422
4,453
9,493
3,602
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 7 / 1
7,192
479
4,193
16,845
15,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 6 / 0
7,397
493
8,972
12,869
4,136
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
vR9CM
Ares
8
0 / 3 / 0
6,011
401
1,184
9,587
5,871
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
24
Kills
2
3
Deaths
26
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
10
1
5
12.5
W
7
0
4
9
L
Bakasura
Deedawgyy
Bakasura
0
5
0
0
L
Danzaburou
FaT Beastered
Danzaburou
0
5
0
0
L
1
7
1
0.21
W
2
0
4
4
L
1
6
0
0.17
W
Xbalanque
Uchí
Xbalanque
0
0
0
0
W
5
2
7
4.25
L
Ares
vR9CM
Ares
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,298
Damage
20,848
44,748
Taken
63,284
37,192
Mitigated
35,024
9,411
Healing
13,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
10,860
7,593
0
3,714
11,027
5,410
2,180
3,451
7,576
0
55,359
W
12,658
361
0
1,750
6,296
2,383
2,000
2,054
4,242
65,375
0
L
Bakasura
Deedawgyy
Bakasura
2,046
1,403
0
3,170
14,490
5,628
2,195
1,708
12,486
0
50,346
L
Danzaburou
FaT Beastered
Danzaburou
4,453
1,806
0
1,275
9,493
3,602
1,574
5,192
4,106
0
35,992
L
4,193
1,293
0
3,321
16,845
15,787
0
1,002
14,916
0
30,335
W
3,522
581
0
412
11,174
10,400
1,003
1,777
9,337
22,692
0
L
8,972
2,308
210
3,754
12,869
4,136
1,260
4,581
7,487
58,806
0
W
Xbalanque
Uchí
Xbalanque
0
0
0
0
0
0
0
0
0
0
0
W
9,258
4,141
0
3,535
16,251
18,999
676
3,079
12,983
0
38,420
L
Ares
vR9CM
Ares
1,184
151
0
2,077
9,587
5,871
408
2,962
6,347
22,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,534
Gold Earned
34,604
300
Minions Killed
314
0
Camps Cleared
0
1,102,889
Distance Traveled
1,292,892
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,666
644
122
8
0
357,897
0
W
Janus
8,608
574
88
6
0
269,062
0
L
Bakasura
7,678
512
104
7
0
282,935
1
L
Danzaburou
6,326
422
46
3
0
222,643
0
L
Tyr
7,192
479
33
2
0
287,215
1
W
Ymir
7,358
491
47
3
0
208,248
0
L
Zeus
7,397
493
102
7
0
230,825
2
W
Xbalanque
4,654
310
0
0
0
0
0
W
Osiris
8,248
550
43
3
0
267,682
0
L
Ares
6,011
401
29
2
0
269,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role