Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
D0gg097
Mercury
Level 122
God Stats
23W - 21L
1,569 SR
Queue Stats
548W - 577L
1,420 Elo+
Party 1
Chernobog
Chernobog
JimP920
Chernobog
Level 117
God Stats
47W - 36L
1,526 SR
Queue Stats
230W - 242L
1,474 Elo+
Solo
Tyr
Tyr
S7 Risk
Tyr
Level 126
God Stats
23W - 13L
1,539 SR
Queue Stats
438W - 472L
1,333 Elo+
Party 1
Poseidon
Poseidon
Sandstorm3205
Poseidon
Level 38
God Stats
7W - 6L
1,359 SR
Queue Stats
54W - 67L
1,345 Elo+
Solo
Team Averages
Level 110
1,499 SR
1,414 Elo+

VS

Team Averages
Level 83
1,588 SR
1,456 Elo+
Baron Samedi
Baron Samedi
Faster_Flame
Baron Samedi
Level 120
God Stats
20W - 11L
1,576 SR
Queue Stats
484W - 485L
1,465 Elo+
Solo
Ymir
Ymir
GreatYujiro
Ymir
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 32L
1,462 Elo+
Solo
Kumbhakarna
Kumbhakarna
Thrumax_22
Kumbhakarna
Level 61
God Stats
4W - 1L
1,866 SR
Queue Stats
43W - 54L
1,429 Elo+
Party 2
Da Ji
Da Ji
envy_avocado
Da Ji
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
574W - 560L
1,430 Elo+
Solo
Sol
Sol
poderosus09
Sol
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 24L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
2 / 1 / 12
9,230
513
9,754
20,076
16,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
D0gg097
Mercury
19
4 / 0 / 8
10,974
610
8,435
13,016
5,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chernobog
JimP920
Chernobog
17
7 / 1 / 4
10,442
580
14,927
15,256
7,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tyr
15
3 / 2 / 3
9,167
509
6,795
13,877
11,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
Sandstorm3205
Poseidon
15
3 / 5 / 6
9,102
506
9,792
10,290
3,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Faster_Flame
Baron Samedi
15
3 / 3 / 4
8,965
498
12,712
10,380
6,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
3 / 4 / 0
9,713
540
9,113
14,521
15,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
Thrumax_22
Kumbhakarna
12
0 / 3 / 2
7,509
417
3,441
15,357
13,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
3 / 6 / 2
8,698
483
5,365
19,463
8,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 3 / 2
7,642
425
11,701
13,907
4,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
19
19
Kills
9
9
Deaths
19
33
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
1
12
8
W
Mercury
D0gg097
Mercury
4
0
8
8
L
Baron Samedi
Faster_Flame
Baron Samedi
3
3
4
1.67
L
3
4
0
0.75
W
Chernobog
JimP920
Chernobog
7
1
4
9
W
Tyr
3
2
3
2.25
W
Poseidon
Sandstorm3205
Poseidon
3
5
6
1.2
L
Kumbhakarna
Thrumax_22
Kumbhakarna
0
3
2
0.33
L
3
6
2
0.67
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,703
Damage
42,332
72,515
Taken
73,628
44,370
Mitigated
48,467
23,702
Healing
19,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
9,754
1,029
0
11,083
20,076
16,943
218
11,088
8,594
0
36,563
W
Mercury
D0gg097
Mercury
8,435
4,316
0
488
13,016
5,485
432
3,857
9,013
0
113,114
L
Baron Samedi
Faster_Flame
Baron Samedi
12,712
1,010
1,010
1,706
10,380
6,109
0
4,415
5,885
71,507
0
L
9,113
1,631
0
3,589
14,521
15,543
340
587
13,902
63,250
0
W
Chernobog
JimP920
Chernobog
14,927
7,874
0
7,842
15,256
7,224
3,137
8,317
6,550
0
93,909
W
Tyr
6,795
564
0
4,289
13,877
11,420
378
6,408
6,891
0
54,852
W
Poseidon
Sandstorm3205
Poseidon
9,792
836
0
0
10,290
3,298
0
5,971
4,271
65,111
0
L
Kumbhakarna
Thrumax_22
Kumbhakarna
3,441
446
0
3,242
15,357
13,683
0
2,626
12,579
17,427
0
L
5,365
432
0
4,423
19,463
8,580
0
1,629
17,834
213
56,874
L
11,701
4,817
0
5,615
13,907
4,552
0
547
13,360
69,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,915
Gold Earned
42,527
534
Minions Killed
464
0
Camps Cleared
0
1,751,642
Distance Traveled
1,682,851
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,230
513
34
2
0
342,714
3
W
Mercury
10,974
610
167
9
0
439,823
0
L
Baron Samedi
8,965
498
118
7
0
319,123
4
L
Ymir
9,713
540
123
7
0
279,733
0
W
Chernobog
10,442
580
146
8
0
327,771
0
W
Tyr
9,167
509
88
5
0
289,197
0
W
Poseidon
9,102
506
99
6
0
352,137
0
L
Kumbhakarna
7,509
417
26
1
0
347,724
1
L
Da Ji
8,698
483
78
4
0
396,389
0
L
Sol
7,642
425
119
7
0
339,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role