Player Matchup

Ix Chel
Ix Chel
Silver IV
Kirbomain
Ix Chel
Silver IV
Level 149
God Stats
1W - 0L
1,371 SR
Queue Stats
4W - 3L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold II
Pillbobaggons
Ah Muzen Cab
Gold II
Level 141
God Stats
4W - 1L
1,679 SR
Queue Stats
175W - 168L
1,505 MMR
Solo
Serqet
Serqet
Platinum IV
Recalibratesx
Serqet
Platinum IV
Level 109
God Stats
9W - 8L
1,504 SR
Queue Stats
372W - 344L
1,511 MMR
Solo
Shiva
Shiva
Gold II
SamaiTheBoss
Shiva
Gold II
Level 121
God Stats
10W - 7L
1,646 SR
Queue Stats
67W - 60L
1,528 MMR
Solo
Atlas
Atlas
Gold I
SterMiester
Atlas
Gold I
Level 145
God Stats
68W - 65L
1,572 SR
Queue Stats
558W - 564L
1,401 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 133
1,554 SR
1,489 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 137
1,539 SR
1,473 MMR
Surtr
Surtr
Bronze III
 
Surtr
Bronze III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold V
BIGLUKE3243
Ne Zha
Gold V
Level 152
God Stats
7W - 11L
1,632 SR
Queue Stats
250W - 253L
1,375 MMR
Solo
Xbalanque
Xbalanque
Silver II
LilZurk
Xbalanque
Silver II
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 52L
1,519 MMR
Solo
Artio
Artio
Gold IV
Long_Password0
Artio
Gold IV
Level 140
God Stats
3W - 2L
1,807 SR
Queue Stats
141W - 133L
1,478 MMR
Solo
Scylla
Scylla
Bronze III
PowerRangerUltra
Scylla
Bronze III
Level 128
God Stats
0W - 3L
1,258 SR
Queue Stats
2W - 5L
1,493 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Kirbomain
Ix Chel
12
2 / 0 / 1
6,570
548
5,036
4,244
1,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Muzen Cab
Pillbobaggons
Ah Muzen Cab
13
1 / 0 / 2
7,262
605
6,413
9,487
3,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 0 / 3
6,385
532
3,503
9,685
3,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
5 / 1 / 0
8,494
708
9,761
10,005
6,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
2 / 1 / 2
5,944
495
3,041
6,698
4,758
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Ao KuangMartichorasBaba Yaga

VS

Bans
HachimanTyrRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
2 / 4 / 0
6,294
525
3,763
10,766
5,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ne Zha
10
0 / 2 / 1
5,564
464
5,543
10,110
3,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xbalanque
LilZurk
Xbalanque
10
0 / 2 / 0
5,682
474
4,237
6,992
2,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 1
5,327
444
2,692
9,273
5,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 2 / 0
5,292
441
1,599
4,228
1,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
11
Kills
2
2
Deaths
11
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
2
4
0
0.5
L
Ne Zha
0
2
1
0.25
W
Ix Chel
Kirbomain
Ix Chel
2
0
1
2.5
L
Xbalanque
LilZurk
Xbalanque
0
2
0
0
L
0
1
1
0.5
W
Ah Muzen Cab
Pillbobaggons
Ah Muzen Cab
1
0
2
2
L
0
2
0
0
W
1
0
3
2.5
W
5
1
0
5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,754
Damage
17,834
40,119
Taken
41,369
20,328
Mitigated
18,853
13,047
Healing
13,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
3,763
1,563
0
3,481
10,766
5,596
0
49
10,717
284
41,161
L
Ne Zha
5,543
1,291
0
2,898
10,110
3,540
0
1,474
8,358
0
48,011
W
Ix Chel
Kirbomain
Ix Chel
5,036
820
1,446
1,905
4,244
1,552
0
1,112
3,132
48,895
0
L
Xbalanque
LilZurk
Xbalanque
4,237
1,180
0
2,658
6,992
2,499
0
801
6,191
0
42,221
L
2,692
338
122
2,832
9,273
5,972
0
3,304
5,665
9,460
0
W
Ah Muzen Cab
Pillbobaggons
Ah Muzen Cab
6,413
2,242
0
1,486
9,487
3,901
948
969
8,518
0
67,057
L
1,599
326
0
1,206
4,228
1,246
0
2,188
1,954
36,145
0
W
3,503
978
0
1,104
9,685
3,791
0
1,008
8,677
0
51,704
W
9,761
2,064
0
5,524
10,005
6,326
0
277
9,728
0
69,913
W
3,041
1,165
0
1,582
6,698
4,758
0
1,202
5,496
14,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,655
Gold Earned
28,159
430
Minions Killed
294
0
Camps Cleared
0
1,248,030
Distance Traveled
1,140,621
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,294
525
74
6
0
210,324
0
L
Ne Zha
5,564
464
64
5
0
260,121
1
W
Ix Chel
6,570
548
83
7
0
246,800
2
L
Xbalanque
5,682
474
82
7
0
208,953
0
L
Artio
5,327
444
17
1
0
245,169
2
W
Ah Muzen Cab
7,262
605
121
10
0
243,711
0
L
Scylla
5,292
441
57
5
0
216,054
2
W
Serqet
6,385
532
78
7
0
279,016
0
W
Shiva
8,494
708
126
11
0
234,466
1
W
Atlas
5,944
495
22
2
0
244,037
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role