Player Matchup

Anubis
Anubis
BoomySpy9229034
Anubis
Level 105
God Stats
5W - 7L
1,369 SR
Queue Stats
374W - 369L
1,498 Elo+
Solo
Bellona
Bellona
Elpapu636
Bellona
Level 108
God Stats
2W - 1L
1,594 SR
Queue Stats
48W - 44L
1,561 Elo+
Party 3
Cthulhu
Cthulhu
Nunutube
Cthulhu
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 71L
1,437 Elo+
Party 2
Loki
Loki
Wingman982
Loki
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 17L
1,539 Elo+
Party 3
Cupid
Cupid
demicheon
Cupid
Level 79
God Stats
1W - 3L
1,346 SR
Queue Stats
90W - 87L
1,500 Elo+
Party 2
Team Averages
Level 85
1,462 SR
1,507 Elo+

VS

Team Averages
Level 90
1,446 SR
1,437 Elo+
Nike
Nike
Gamb98
Nike
Level 57
God Stats
3W - 5L
1,679 SR
Queue Stats
166W - 170L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
NightFury4552
Zhong Kui
Level 121
God Stats
1W - 1L
1,324 SR
Queue Stats
64W - 58L
1,463 Elo+
Solo
Eset
Eset
Paulo Mendes17
Eset
Level 113
God Stats
76W - 87L
1,413 SR
Queue Stats
1,225W - 1,239L
1,435 Elo+
Solo
Fenrir
Fenrir
SkrxppiDoo
Fenrir
Level 51
God Stats
1W - 0L
1,335 SR
Queue Stats
22W - 27L
1,383 Elo+
Party 1
Ix Chel
Ix Chel
Sxnoj
Ix Chel
Level 107
God Stats
2W - 2L
1,480 SR
Queue Stats
18W - 24L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 0
7,243
483
7,582
12,927
5,457
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
Elpapu636
Bellona
12
0 / 2 / 0
6,966
464
5,400
12,928
9,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cthulhu
Nunutube
Cthulhu
10
1 / 5 / 2
6,923
462
7,188
17,104
11,214
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
1 / 6 / 1
6,973
465
5,168
14,291
4,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cupid
demicheon
Cupid
12
1 / 5 / 2
7,299
487
6,003
10,442
3,662
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Gamb98
Nike
12
4 / 1 / 9
8,243
550
11,783
16,211
13,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
NightFury4552
Zhong Kui
13
1 / 0 / 9
7,498
500
10,721
9,400
7,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
10 / 2 / 6
9,114
608
9,274
9,787
3,658
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
SkrxppiDoo
Fenrir
13
5 / 2 / 5
8,261
551
6,995
15,066
6,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ix Chel
Sxnoj
Ix Chel
15
2 / 1 / 1
9,009
601
9,182
8,487
3,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
52
5
Kills
22
23
Deaths
6
5
Assists
30
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
L
Bellona
Elpapu636
Bellona
0
2
0
0
W
Nike
Gamb98
Nike
4
1
9
8.5
W
Zhong Kui
NightFury4552
Zhong Kui
1
0
9
5.5
L
Cthulhu
Nunutube
Cthulhu
1
5
2
0.4
W
10
2
6
6.5
W
Fenrir
SkrxppiDoo
Fenrir
5
2
5
3.75
W
Ix Chel
Sxnoj
Ix Chel
2
1
1
2.5
L
1
6
1
0.25
L
Cupid
demicheon
Cupid
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,341
Damage
47,955
67,692
Taken
58,951
34,659
Mitigated
34,295
17,079
Healing
22,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,582
612
75
4,855
12,927
5,457
30
6,363
5,887
44,716
0
L
Bellona
Elpapu636
Bellona
5,400
2,088
0
5,302
12,928
9,352
0
7,798
4,648
0
48,934
W
Nike
Gamb98
Nike
11,783
1,614
237
3,939
16,211
13,132
0
3,247
12,940
0
38,286
W
Zhong Kui
NightFury4552
Zhong Kui
10,721
1,558
0
2,730
9,400
7,588
164
4,643
4,757
43,062
0
L
Cthulhu
Nunutube
Cthulhu
7,188
596
1,499
3,367
17,104
11,214
0
7,668
9,280
25,106
0
W
9,274
1,217
1,686
4,952
9,787
3,658
508
2,334
7,349
60,152
0
W
Fenrir
SkrxppiDoo
Fenrir
6,995
1,360
0
3,194
15,066
6,254
0
4,766
10,300
0
61,300
W
Ix Chel
Sxnoj
Ix Chel
9,182
2,044
1,090
4,793
8,487
3,663
0
0
8,487
69,500
0
L
5,168
1,706
0
584
14,291
4,974
361
3,485
10,660
0
54,142
L
Cupid
demicheon
Cupid
6,003
3,290
166
1,231
10,442
3,662
913
2,874
7,556
0
47,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,404
Gold Earned
42,125
331
Minions Killed
407
0
Camps Cleared
0
1,294,304
Distance Traveled
1,507,557
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,243
483
65
4
0
225,339
0
L
Bellona
6,966
464
82
5
0
243,892
1
W
Nike
8,243
550
41
3
0
313,454
2
W
Zhong Kui
7,498
500
67
4
0
281,104
0
L
Cthulhu
6,923
462
33
2
0
279,163
1
W
Eset
9,114
608
94
6
0
296,864
0
W
Fenrir
8,261
551
77
5
0
325,537
0
W
Ix Chel
9,009
601
128
9
0
290,598
5
L
Loki
6,973
465
69
5
0
305,530
0
L
Cupid
7,299
487
82
5
0
240,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role