Player Matchup

Odin
Odin
BolsiNaws
Odin
Level 105
God Stats
0W - 1L
1,767 SR
Queue Stats
2W - 2L
1,501 Elo+
Party 2
Osiris
Osiris
GOLdenBloOD322
Osiris
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,619 Elo+
Party 2
Tyr
Tyr
Gallo Nara
Tyr
Level 64
God Stats
2W - 2L
1,772 SR
Queue Stats
84W - 70L
1,470 Elo+
Party 2
Sun Wukong
Sun Wukong
SkAtEcLoWnWDZ
Sun Wukong
Level 47
God Stats
2W - 4L
1,492 SR
Queue Stats
13W - 19L
1,439 Elo+
Party 2
Surtr
Surtr
Ziagen
Surtr
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 43L
1,553 Elo+
Party 2
Team Averages
Level 96
1,606 SR
1,516 Elo+

VS

Team Averages
Level 86
1,419 SR
1,546 Elo+
Olorun
Olorun
JukeGalore
Olorun
Level 66
God Stats
37W - 26L
1,581 SR
Queue Stats
103W - 118L
1,512 Elo+
Party 1
Ravana
Ravana
Keaunga
Ravana
Level 87
God Stats
19W - 15L
1,565 SR
Queue Stats
87W - 100L
1,476 Elo+
Party 1
Rama
Rama
LiL_Berry_Jerry
Rama
Level 122
God Stats
5W - 3L
1,567 SR
Queue Stats
27W - 33L
1,838 Elo+
Party 1
Janus
Janus
TinyRat990
Janus
Level 46
God Stats
1W - 4L
1,146 SR
Queue Stats
49W - 75L
1,452 Elo+
Party 1
Tyr
Tyr
VFA_Catuts842
Tyr
Level 108
God Stats
1W - 2L
1,234 SR
Queue Stats
136W - 131L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
11
2 / 2 / 3
7,036
503
6,043
11,956
6,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 2 / 2
7,452
532
7,131
13,010
7,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

10
0 / 5 / 0
6,493
464
3,005
14,813
10,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
SkAtEcLoWnWDZ
Sun Wukong
8
1 / 1 / 1
6,105
436
1,023
4,506
2,904
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
Ziagen
Surtr
9
0 / 5 / 3
6,368
455
3,549
13,916
9,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
JukeGalore
Olorun
12
5 / 2 / 6
8,195
585
10,524
9,585
7,428
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
Keaunga
Ravana
16
3 / 1 / 2
8,794
628
4,939
3,537
1,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
5 / 1 / 4
8,809
629
13,626
7,778
3,846
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
13
2 / 1 / 1
7,754
554
7,093
6,806
2,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 0 / 2
7,681
549
5,199
8,837
9,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
5
Kills
15
15
Deaths
5
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Odin
2
2
3
1.75
L
2
2
2
1.5
L
0
5
0
0
W
Olorun
JukeGalore
Olorun
5
2
6
4
W
Ravana
Keaunga
Ravana
3
1
2
4
W
5
1
4
7
L
Sun Wukong
SkAtEcLoWnWDZ
Sun Wukong
1
1
1
1.5
W
Janus
2
1
1
2.5
W
0
0
2
1
L
Surtr
Ziagen
Surtr
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,751
Damage
41,381
58,201
Taken
36,543
36,849
Mitigated
24,468
6,492
Healing
12,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
6,043
1,209
0
435
11,956
6,422
0
4,616
7,246
0
42,072
L
7,131
3,382
0
1,840
13,010
7,537
0
2,418
10,465
0
60,428
L
3,005
399
0
1,439
14,813
10,721
0
1,914
12,899
192
40,020
W
Olorun
JukeGalore
Olorun
10,524
4,406
448
1,882
9,585
7,428
535
320
9,265
45,458
0
W
Ravana
Keaunga
Ravana
4,939
3,005
0
262
3,537
1,435
270
0
3,537
0
87,654
W
13,626
11,209
0
3,909
7,778
3,846
439
246
7,532
0
65,357
L
Sun Wukong
SkAtEcLoWnWDZ
Sun Wukong
1,023
202
0
352
4,506
2,904
0
1,176
3,292
0
14,555
W
Janus
7,093
736
0
2,968
6,806
2,505
90
86
6,720
62,686
0
W
5,199
642
105
3,062
8,837
9,254
207
0
8,837
0
51,838
L
Surtr
Ziagen
Surtr
3,549
1,361
0
2,426
13,916
9,265
0
7,198
6,554
1,075
24,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,454
Gold Earned
41,233
277
Minions Killed
529
0
Camps Cleared
0
1,410,627
Distance Traveled
1,504,227
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,036
503
63
5
0
295,883
1
L
Osiris
7,452
532
83
6
0
337,773
0
L
Tyr
6,493
464
61
4
0
306,167
0
W
Olorun
8,195
585
69
5
0
285,798
6
W
Ravana
8,794
628
137
10
0
344,041
0
W
Rama
8,809
629
128
9
0
277,348
2
L
Sun Wukong
6,105
436
23
2
0
175,133
0
W
Janus
7,754
554
113
8
0
302,807
4
W
Tyr
7,681
549
82
6
0
294,233
0
L
Surtr
6,368
455
47
3
0
295,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role