Player Matchup

Bellona
Bellona
 
Bellona
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
CamperSb
Jing Wei
Level 122
God Stats
1W - 2L
1,494 SR
Queue Stats
11W - 14L
1,448 Elo+
Party 2
Nemesis
Nemesis
ItIsArrow
Nemesis
Level 90
God Stats
4W - 4L
1,433 SR
Queue Stats
5W - 8L
1,392 Elo+
Party 2
Cerberus
Cerberus
Lil Durmy
Cerberus
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
ixmi
Ah Puch
Level 63
God Stats
4W - 3L
1,886 SR
Queue Stats
156W - 155L
1,550 Elo+
Solo
Team Averages
Level 84
1,563 SR
1,478 Elo+

VS

Team Averages
Level 80
1,488 SR
1,475 Elo+
Yu Huang
Yu Huang
BobRosspool
Yu Huang
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
106W - 120L
1,447 Elo+
Solo
Surtr
Surtr
EmburrHoodraw
Surtr
Level 85
God Stats
6W - 5L
1,470 SR
Queue Stats
206W - 202L
1,503 Elo+
Solo
Mercury
Mercury
NickValentine
Mercury
Level 62
God Stats
2W - 0L
1,694 SR
Queue Stats
73W - 78L
1,450 Elo+
Solo
Geb
Geb
ScaryTerry602
Geb
Level 126
God Stats
3W - 3L
1,500 SR
Queue Stats
277W - 255L
1,509 Elo+
Party 1
Chernobog
Chernobog
uwudamisan
Chernobog
Level 62
God Stats
1W - 1L
1,278 SR
Queue Stats
45W - 44L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
0 / 6 / 0
6,321
372
9,039
16,923
16,392
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Jing Wei
CamperSb
Jing Wei
11
0 / 7 / 0
7,005
412
4,741
11,254
3,604
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
ItIsArrow
Nemesis
11
0 / 1 / 0
6,838
402
3,414
11,170
4,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Lil Durmy
Cerberus
9
0 / 6 / 0
6,433
378
4,302
19,124
13,456
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
ixmi
Ah Puch
14
0 / 1 / 0
8,196
482
8,179
9,542
4,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
BobRosspool
Yu Huang
14
1 / 0 / 1
8,555
503
4,711
7,076
2,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
1 / 0 / 5
8,968
528
10,353
14,988
13,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
16
9 / 0 / 3
9,848
579
12,142
14,373
6,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 0 / 10
8,107
477
9,436
12,133
9,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chernobog
uwudamisan
Chernobog
13
8 / 0 / 7
8,942
526
13,948
9,050
3,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
47
0
Kills
21
21
Deaths
0
0
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
6
0
0
W
Yu Huang
BobRosspool
Yu Huang
1
0
1
1.5
L
Jing Wei
CamperSb
Jing Wei
0
7
0
0
W
1
0
5
3.5
L
Nemesis
ItIsArrow
Nemesis
0
1
0
0
L
Cerberus
Lil Durmy
Cerberus
0
6
0
0
W
Mercury
9
0
3
10.5
W
2
0
10
7
L
Ah Puch
ixmi
Ah Puch
0
1
0
0
W
Chernobog
uwudamisan
Chernobog
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,675
Damage
50,590
68,013
Taken
57,620
41,636
Mitigated
36,419
11,216
Healing
19,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
9,039
2,776
144
1,616
16,923
16,392
0
1,580
15,183
0
39,056
W
Yu Huang
BobRosspool
Yu Huang
4,711
316
51
2,233
7,076
2,943
464
4,400
2,676
69,032
0
L
Jing Wei
CamperSb
Jing Wei
4,741
3,444
0
1,127
11,254
3,604
857
2,681
8,059
0
41,949
W
10,353
3,531
0
5,036
14,988
13,844
520
1,032
13,956
1,693
63,462
L
Nemesis
ItIsArrow
Nemesis
3,414
1,274
0
554
11,170
4,054
0
1,401
9,625
0
56,506
L
Cerberus
Lil Durmy
Cerberus
4,302
639
1,179
2,820
19,124
13,456
0
3,554
14,814
19,866
0
W
Mercury
12,142
8,705
0
1,757
14,373
6,216
0
2,201
12,122
0
98,753
W
9,436
1,290
0
5,311
12,133
9,974
0
2,668
9,290
34,567
0
L
Ah Puch
ixmi
Ah Puch
8,179
1,041
0
3,776
9,542
4,130
371
4,055
5,344
71,566
0
W
Chernobog
uwudamisan
Chernobog
13,948
7,821
0
5,141
9,050
3,442
624
2,455
6,595
0
62,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,793
Gold Earned
44,420
373
Minions Killed
489
0
Camps Cleared
0
1,645,255
Distance Traveled
1,675,515
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,321
372
57
3
0
319,906
0
W
Yu Huang
8,555
503
138
8
0
286,043
0
L
Jing Wei
7,005
412
74
4
0
285,702
0
W
Surtr
8,968
528
89
5
0
307,299
3
L
Nemesis
6,838
402
92
5
0
384,793
0
L
Cerberus
6,433
378
37
2
0
338,646
0
W
Mercury
9,848
579
120
7
0
426,739
0
W
Geb
8,107
477
48
3
0
334,939
3
L
Ah Puch
8,196
482
113
7
0
316,208
3
W
Chernobog
8,942
526
94
6
0
320,495
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role