Player Matchup

Sol
Sol
Da-Demon_Jay
Sol
Level 125
God Stats
3W - 0L
1,819 SR
Queue Stats
200W - 173L
1,539 Elo+
Party 2
Fenrir
Fenrir
LoadedStriker13
Fenrir
Level 59
God Stats
6W - 14L
1,101 SR
Queue Stats
29W - 41L
1,322 Elo+
Party 1
Bellona
Bellona
Smith 9 Wesson
Bellona
Level 147
God Stats
1W - 0L
1,306 SR
Queue Stats
19W - 19L
1,468 Elo+
Solo
Olorun
Olorun
decisive-camel2
Olorun
Level 27
God Stats
5W - 10L
1,056 SR
Queue Stats
36W - 42L
1,322 Elo+
Party 1
Odin
Odin
imJinran
Odin
Level 83
God Stats
3W - 1L
1,185 SR
Queue Stats
79W - 83L
1,478 Elo+
Party 2
Team Averages
Level 88
1,293 SR
1,426 Elo+

VS

Team Averages
Level 52
1,452 SR
1,411 Elo+
Ymir
Ymir
 
Ymir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
KillerWolf1132
Sol
Level 68
God Stats
35W - 27L
1,610 SR
Queue Stats
218W - 240L
1,401 Elo+
Solo
Vamana
Vamana
goodlucklmao1226
Vamana
Level 7
God Stats
19W - 26L
1,435 SR
Queue Stats
43W - 55L
1,340 Elo+
Party 3
Lancelot
Lancelot
he3frmbrklyn
Lancelot
Level 53
God Stats
2W - 4L
1,637 SR
Queue Stats
79W - 87L
1,411 Elo+
Solo
Neith
Neith
iSTW_Javi
Neith
Level 62
God Stats
0W - 4L
1,079 SR
Queue Stats
113W - 117L
1,405 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 0
6,360
636
5,963
3,818
1,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 0 / 0
4,863
486
1,385
5,862
1,993
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 0 / 0
5,873
587
3,692
5,973
4,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

8
0 / 1 / 0
5,048
505
1,300
3,647
1,343
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Odin
8
0 / 0 / 1
5,289
529
795
7,397
3,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
0 / 2 / 0
4,088
409
2,275
8,101
4,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 0 / 0
6,193
619
3,695
5,236
1,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 1 / 0
4,603
460
3,258
7,277
3,582
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Lancelot
he3frmbrklyn
Lancelot
2
0 / 0 / 0
3,663
366
178
534
128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
iSTW_Javi
Neith
9
0 / 1 / 0
4,562
456
1,424
3,650
1,318
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
4
Kills
1
1
Deaths
4
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
0
0
W
3
0
0
3
L
1
0
0
1
W
0
0
0
0
W
1
0
0
1
W
0
1
0
0
L
0
1
0
0
L
Lancelot
he3frmbrklyn
Lancelot
0
0
0
0
L
Neith
iSTW_Javi
Neith
0
1
0
0
W
Odin
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,135
Damage
10,830
26,697
Taken
24,798
12,734
Mitigated
11,185
10,524
Healing
6,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,275
807
0
500
8,101
4,553
0
3,858
4,159
15,260
0
W
5,963
2,477
0
2,318
3,818
1,176
1,136
636
2,989
47,471
0
L
3,695
1,543
0
3,871
5,236
1,604
962
1,127
4,109
49,340
0
W
1,385
401
26
2,460
5,862
1,993
361
393
5,351
0
25,845
W
3,692
759
0
2,794
5,973
4,517
223
0
5,481
0
35,930
W
1,300
829
0
444
3,647
1,343
0
2,948
661
25,595
0
L
3,258
845
0
793
7,277
3,582
0
0
7,277
0
24,389
L
Lancelot
he3frmbrklyn
Lancelot
178
0
0
0
534
128
0
0
534
0
2,096
L
Neith
iSTW_Javi
Neith
1,424
412
0
1,090
3,650
1,318
0
2,278
1,372
0
27,140
W
Odin
795
112
0
2,482
7,397
3,705
0
1,704
5,551
0
19,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,433
Gold Earned
23,109
243
Minions Killed
198
0
Camps Cleared
0
843,827
Distance Traveled
767,444
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,088
409
18
2
0
184,390
0
W
Sol
6,360
636
74
7
0
141,149
0
L
Sol
6,193
619
88
9
0
179,945
3
W
Fenrir
4,863
486
43
4
0
177,359
0
W
Bellona
5,873
587
56
6
0
167,812
0
W
Olorun
5,048
505
41
4
0
165,709
0
L
Vamana
4,603
460
41
4
0
207,526
0
L
Lancelot
3,663
366
7
1
0
34,066
0
L
Neith
4,562
456
44
4
0
161,517
0
W
Odin
5,289
529
29
3
0
191,798
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role