Player Matchup

Heimdallr
Heimdallr
AwesomeAce 01
Heimdallr
Level 87
God Stats
13W - 8L
1,626 SR
Queue Stats
71W - 76L
1,563 Elo+
Party 1
Agni
Agni
Crispy Squ1rr3l
Agni
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 27L
1,539 Elo+
Party 1
Surtr
Surtr
JR00005
Surtr
Level 89
God Stats
1W - 4L
1,302 SR
Queue Stats
99W - 94L
1,571 Elo+
Party 1
Arachne
Arachne
RageTwisty
Arachne
Level 53
God Stats
4W - 1L
1,639 SR
Queue Stats
76W - 61L
1,507 Elo+
Solo
Horus
Horus
ayospecsttv
Horus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 119L
1,437 Elo+
Solo
Team Averages
Level 73
1,513 SR
1,523 Elo+

VS

Team Averages
Level 107
1,426 SR
1,474 Elo+
Bakasura
Bakasura
MalteseGOD
Bakasura
Level 126
God Stats
8W - 7L
1,468 SR
Queue Stats
59W - 66L
1,494 Elo+
Solo
Hachiman
Hachiman
MisfitChildren
Hachiman
Level 68
God Stats
1W - 0L
1,275 SR
Queue Stats
74W - 71L
1,438 Elo+
Party 2
King Arthur
King Arthur
Mochi Misfit
King Arthur
Level 67
God Stats
13W - 15L
1,410 SR
Queue Stats
334W - 332L
1,492 Elo+
Party 2
Khepri
Khepri
StagierArrow798
Khepri
Level 125
God Stats
7W - 10L
1,382 SR
Queue Stats
351W - 360L
1,493 Elo+
Party 2
Vulcan
Vulcan
daddyXterminator
Vulcan
Level 149
God Stats
17W - 18L
1,595 SR
Queue Stats
225W - 227L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AwesomeAce 01
Heimdallr
10
1 / 4 / 1
5,621
511
4,975
7,546
3,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
1 / 3 / 0
5,577
507
5,382
6,570
2,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Surtr
JR00005
Surtr
10
1 / 1 / 0
5,872
534
5,838
13,391
10,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Arachne
RageTwisty
Arachne
11
1 / 1 / 1
6,105
555
2,525
8,979
3,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 1 / 1
5,601
509
4,258
9,108
6,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
MalteseGOD
Bakasura
11
1 / 2 / 3
6,393
581
4,828
10,605
4,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hachiman
11
3 / 1 / 0
6,383
580
5,233
5,670
1,839
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Mochi Misfit
King Arthur
12
0 / 1 / 0
6,517
592
5,627
9,126
8,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 1 / 3
6,541
595
2,685
7,106
4,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
4 / 0 / 2
7,006
637
7,772
6,887
2,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
5
Kills
9
10
Deaths
5
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AwesomeAce 01
Heimdallr
1
4
1
0.38
L
1
3
0
0.33
L
Surtr
JR00005
Surtr
1
1
0
1
W
Bakasura
MalteseGOD
Bakasura
1
2
3
1.25
W
Hachiman
3
1
0
3
W
King Arthur
Mochi Misfit
King Arthur
0
1
0
0
L
Arachne
RageTwisty
Arachne
1
1
1
1.5
W
1
1
3
2.5
L
1
1
1
1.5
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,978
Damage
26,145
45,594
Taken
39,394
26,177
Mitigated
22,107
8,504
Healing
11,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AwesomeAce 01
Heimdallr
4,975
2,997
0
695
7,546
3,225
0
796
6,250
0
38,982
L
5,382
1,210
0
488
6,570
2,430
0
3,929
2,453
40,130
0
L
Surtr
JR00005
Surtr
5,838
2,006
0
1,266
13,391
10,677
0
952
12,146
490
43,782
W
Bakasura
MalteseGOD
Bakasura
4,828
3,211
0
2,587
10,605
4,246
0
1,263
9,342
0
43,013
W
Hachiman
5,233
2,537
0
2,063
5,670
1,839
762
0
5,670
0
40,772
W
King Arthur
Mochi Misfit
King Arthur
5,627
807
0
2,070
9,126
8,437
0
223
8,903
1,303
47,436
L
Arachne
RageTwisty
Arachne
2,525
1,585
0
2,122
8,979
3,283
0
1,937
6,660
0
50,658
W
2,685
293
0
2,016
7,106
4,773
0
783
6,323
16,935
0
L
4,258
1,946
139
3,794
9,108
6,562
0
3,069
5,834
0
16,238
W
7,772
2,190
0
2,554
6,887
2,812
0
3,560
3,283
48,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,776
Gold Earned
32,840
305
Minions Killed
349
0
Camps Cleared
0
1,153,614
Distance Traveled
1,181,761
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,621
511
64
6
0
207,756
0
L
Agni
5,577
507
72
7
0
184,439
0
L
Surtr
5,872
534
68
6
0
235,559
1
W
Bakasura
6,393
581
83
8
0
294,789
0
W
Hachiman
6,383
580
75
7
0
202,942
0
W
King Arthur
6,517
592
75
7
0
216,037
0
L
Arachne
6,105
555
79
7
0
281,878
1
W
Khepri
6,541
595
13
1
0
229,729
0
L
Horus
5,601
509
22
2
0
243,982
2
W
Vulcan
7,006
637
103
9
0
238,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role