Player Matchup

Danzaburou
Danzaburou
AL3SSANDR0
Danzaburou
Level 102
God Stats
0W - 1L
1,355 SR
Queue Stats
84W - 81L
1,484 Elo+
Solo
Chang'e
Chang'e
GoddessDwightTTV
Chang'e
Level 81
God Stats
5W - 6L
1,680 SR
Queue Stats
162W - 144L
1,513 Elo+
Party 3
Vamana
Vamana
JacobJangles
Vamana
Level 87
God Stats
18W - 13L
1,583 SR
Queue Stats
183W - 156L
1,438 Elo+
Solo
Tyr
Tyr
Oneiirophobia
Tyr
Level 146
God Stats
1W - 1L
1,805 SR
Queue Stats
134W - 139L
1,474 Elo+
Party 3
Cthulhu
Cthulhu
berserker5301
Cthulhu
Level 16
God Stats
3W - 4L
1,207 SR
Queue Stats
45W - 65L
1,330 Elo+
Party 3
Team Averages
Level 86
1,526 SR
1,448 Elo+

VS

Team Averages
Level 103
1,429 SR
1,482 Elo+
Apollo
Apollo
 
Apollo
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
DOGT_25-95-90
Cliodhna
Level 65
God Stats
11W - 7L
1,568 SR
Queue Stats
93W - 86L
1,480 Elo+
Party 1
Mulan
Mulan
abraham_c98
Mulan
Level 108
God Stats
2W - 3L
1,294 SR
Queue Stats
28W - 26L
1,440 Elo+
Solo
Bellona
Bellona
secreen
Bellona
Level 148
God Stats
2W - 5L
1,284 SR
Queue Stats
90W - 88L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AL3SSANDR0
Danzaburou
1
0 / 0 / 0
2,637
440
0
0
0
6
0 / 0 / 0
3,381
564
2,056
3,617
948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Vamana
7
1 / 1 / 0
4,107
685
1,214
4,018
1,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8
4 / 1 / 0
4,788
798
4,595
6,728
2,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
5
0 / 1 / 0
3,353
559
1,007
3,895
1,953
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
7
2 / 0 / 0
4,291
715
1,268
2,049
594
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
 
Janus
6
0 / 1 / 0
3,699
617
3,085
2,794
812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
DOGT_25-95-90
Cliodhna
7
0 / 0 / 0
3,923
654
1,092
3,591
1,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
1 / 4 / 0
3,976
663
4,030
6,357
2,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
secreen
Bellona
5
0 / 0 / 2
3,540
590
979
2,965
1,854
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
5
5
Kills
3
3
Deaths
5
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
2
0
0
2
W
Janus
 
Janus
0
1
0
0
L
Danzaburou
AL3SSANDR0
Danzaburou
0
0
0
0
W
Cliodhna
DOGT_25-95-90
Cliodhna
0
0
0
0
L
0
0
0
0
L
Vamana
1
1
0
1
L
4
1
0
4
W
1
4
0
0.25
L
Cthulhu
0
1
0
0
W
Bellona
secreen
Bellona
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,872
Damage
10,454
18,258
Taken
17,756
7,137
Mitigated
6,751
5,841
Healing
5,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
1,268
1,069
0
827
2,049
594
520
325
1,724
0
21,692
W
Janus
 
Janus
3,085
252
0
750
2,794
812
0
1,575
1,219
19,816
0
L
Danzaburou
AL3SSANDR0
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
Cliodhna
DOGT_25-95-90
Cliodhna
1,092
171
0
931
3,591
1,058
0
468
3,123
0
21,420
L
2,056
135
200
998
3,617
948
0
1,502
1,859
14,990
0
L
Vamana
1,214
610
0
10
4,018
1,465
0
0
4,018
0
22,663
L
4,595
1,962
0
3,698
6,728
2,771
0
21
6,707
0
25,127
W
4,030
1,322
0
1,056
6,357
2,433
0
0
6,357
0
19,716
L
Cthulhu
1,007
163
430
505
3,895
1,953
0
1,351
2,366
8,324
0
W
Bellona
secreen
Bellona
979
253
0
1,461
2,965
1,854
0
783
2,166
0
10,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,266
Gold Earned
19,429
140
Minions Killed
164
0
Camps Cleared
0
494,077
Distance Traveled
625,222
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
4,291
715
37
6
0
117,609
1
W
Janus
3,699
617
37
6
0
129,651
0
L
Danzaburou
2,637
440
0
0
0
0
0
W
Cliodhna
3,923
654
41
7
0
146,846
0
L
Chang'e
3,381
564
33
6
0
125,091
0
L
Vamana
4,107
685
47
8
0
125,706
0
L
Tyr
4,788
798
53
9
0
124,211
0
W
Mulan
3,976
663
36
6
0
114,985
0
L
Cthulhu
3,353
559
7
1
0
119,069
0
W
Bellona
3,540
590
13
2
0
116,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role