Player Matchup

Neith
Neith
 
Neith
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
FAZ3D L3GACY
Merlin
Level 29
God Stats
1W - 1L
1,701 SR
Queue Stats
40W - 52L
1,364 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Skavit
Morgan Le Fay
Level 148
God Stats
1W - 1L
1,487 SR
Queue Stats
17W - 16L
1,554 Elo+
Party 2
Fenrir
Fenrir
Torunil
Fenrir
Level 155
God Stats
0W - 1L
1,697 SR
Queue Stats
4W - 3L
1,616 Elo+
Party 2
Scylla
Scylla
XykoH_
Scylla
Level 123
God Stats
4W - 8L
1,186 SR
Queue Stats
207W - 210L
1,563 Elo+
Solo
Team Averages
Level 122
1,514 SR
1,519 Elo+

VS

Team Averages
Level 138
1,662 SR
1,538 Elo+
Xing Tian
Xing Tian
Blambyi
Xing Tian
Level 77
God Stats
1W - 0L
1,733 SR
Queue Stats
28W - 20L
1,458 Elo+
Party 3
Shiva
Shiva
Kingspoint415
Shiva
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 30L
1,661 Elo+
Party 1
Achilles
Achilles
MADDOGJ360
Achilles
Level 159
God Stats
1W - 0L
1,762 SR
Queue Stats
27W - 18L
1,458 Elo+
Party 3
Yu Huang
Yu Huang
chaseebah
Yu Huang
Level 155
God Stats
1W - 0L
1,814 SR
Queue Stats
34W - 23L
1,590 Elo+
Party 1
Ne Zha
Ne Zha
dark608shadow
Ne Zha
Level 153
God Stats
2W - 1L
1,503 SR
Queue Stats
116W - 108L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
2 / 3 / 1
7,566
757
13,542
10,170
3,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
12
0 / 4 / 2
6,619
662
7,706
8,228
2,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Morgan Le Fay
Skavit
Morgan Le Fay
16
1 / 4 / 1
7,444
744
10,416
10,290
4,239
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Torunil
Fenrir
12
0 / 7 / 1
6,495
650
2,985
13,895
13,263
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Scylla
XykoH_
Scylla
13
0 / 3 / 2
6,865
687
5,473
5,700
1,820
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Blambyi
Xing Tian
15
2 / 1 / 16
8,843
884
3,408
11,701
13,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 1 / 12
8,424
842
2,567
10,103
8,920
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
MADDOGJ360
Achilles
15
7 / 1 / 14
9,414
941
11,564
13,440
15,312
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Yu Huang
chaseebah
Yu Huang
16
2 / 0 / 17
8,298
830
9,984
6,907
3,595
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
7 / 0 / 13
9,235
924
16,227
10,673
6,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
93
3
Kills
21
21
Deaths
3
7
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
3
1
0.83
W
Xing Tian
Blambyi
Xing Tian
2
1
16
10
L
Merlin
0
4
2
0.25
W
3
1
12
9
W
Achilles
MADDOGJ360
Achilles
7
1
14
14
L
Morgan Le Fay
Skavit
Morgan Le Fay
1
4
1
0.38
L
Fenrir
Torunil
Fenrir
0
7
1
0.07
L
Scylla
XykoH_
Scylla
0
3
2
0.33
W
Yu Huang
chaseebah
Yu Huang
2
0
17
10.5
W
7
0
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,122
Damage
43,750
48,283
Taken
52,824
26,011
Mitigated
47,694
12,213
Healing
21,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
13,542
890
1,462
2,701
10,170
3,862
0
2,956
6,482
0
25,934
W
Xing Tian
Blambyi
Xing Tian
3,408
299
0
1,564
11,701
13,616
272
5,767
5,698
9,630
0
L
Merlin
7,706
340
761
1,664
8,228
2,827
0
2,671
5,549
12,205
0
W
2,567
113
3,026
3,447
10,103
8,920
22
3,502
6,388
0
3,288
W
Achilles
MADDOGJ360
Achilles
11,564
465
1,527
2,889
13,440
15,312
0
6,025
6,931
155
14,264
L
Morgan Le Fay
Skavit
Morgan Le Fay
10,416
276
916
2,871
10,290
4,239
0
3,700
6,396
23,907
0
L
Fenrir
Torunil
Fenrir
2,985
218
0
1,528
13,895
13,263
0
2,827
11,052
0
4,947
L
Scylla
XykoH_
Scylla
5,473
67
0
310
5,700
1,820
0
1,484
4,132
15,362
0
W
Yu Huang
chaseebah
Yu Huang
9,984
551
1,307
2,370
6,907
3,595
592
3,300
3,407
22,476
0
W
16,227
854
2,271
3,563
10,673
6,251
946
4,243
6,235
0
43,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,989
Gold Earned
44,214
98
Minions Killed
115
0
Camps Cleared
0
952,792
Distance Traveled
1,009,173
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,566
757
31
3
0
208,314
0
W
Xing Tian
8,843
884
19
2
0
210,055
0
L
Merlin
6,619
662
13
1
0
165,218
0
W
Shiva
8,424
842
1
0
0
152,116
0
W
Achilles
9,414
941
15
2
0
218,422
0
L
Morgan Le Fay
7,444
744
25
3
0
205,687
0
L
Fenrir
6,495
650
3
0
0
191,318
0
L
Scylla
6,865
687
26
3
0
182,255
0
W
Yu Huang
8,298
830
33
3
0
184,215
0
W
Ne Zha
9,235
924
47
5
0
244,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role