Player Matchup

Bastet
Bastet
Gold IV
Cukcyl
Bastet
Gold IV
Level 121
God Stats
19W - 10L
1,582 SR
Queue Stats
205W - 207L
1,487 MMR
Party 3
Anhur
Anhur
Platinum V
DanielRH21
Anhur
Platinum V
Level 127
God Stats
7W - 1L
1,730 SR
Queue Stats
183W - 175L
1,607 MMR
Party 4
Tyr
Tyr
Platinum IV
ReverseAllen21
Tyr
Platinum IV
Level 124
God Stats
1W - 1L
1,429 SR
Queue Stats
188W - 184L
1,469 MMR
Party 4
Nu Wa
Nu Wa
Gold II
iNyuuz
Nu Wa
Gold II
Level 118
God Stats
96W - 99L
1,548 SR
Queue Stats
161W - 167L
1,590 MMR
Party 3
Aphrodite
Aphrodite
Silver I
truixy
Aphrodite
Silver I
Level 124
God Stats
25W - 22L
1,657 SR
Queue Stats
50W - 55L
1,547 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 123
1,589 SR
1,540 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 134
1,455 SR
1,552 MMR
Janus
Janus
Gold I
Dräg0n
Janus
Gold I
Level 96
God Stats
0W - 1L
1,182 SR
Queue Stats
97W - 94L
1,532 MMR
Party 1
Thor
Thor
Gold I
MrSmokeAllUrWeed
Thor
Gold I
Level 154
God Stats
3W - 4L
1,537 SR
Queue Stats
178W - 165L
1,564 MMR
Party 1
Achilles
Achilles
Gold V
SheaButterMan
Achilles
Gold V
Level 127
God Stats
2W - 1L
1,358 SR
Queue Stats
43W - 40L
1,527 MMR
Solo
Pele
Pele
Bronze V
Zahurr
Pele
Bronze V
Level 134
God Stats
0W - 1L
1,663 SR
Queue Stats
1W - 2L
1,600 MMR
Party 2
Ganesha
Ganesha
Bronze V
piantini
Ganesha
Bronze V
Level 157
God Stats
0W - 1L
1,536 SR
Queue Stats
1W - 2L
1,538 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Cukcyl
Bastet
14
2 / 2 / 4
7,768
555
8,222
11,996
4,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Anhur
14
4 / 1 / 0
8,108
579
8,596
11,276
4,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 1 / 1
7,942
567
5,485
13,101
11,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
iNyuuz
Nu Wa
13
1 / 0 / 3
7,321
523
7,817
6,610
2,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Aphrodite
truixy
Aphrodite
12
1 / 0 / 3
7,532
538
4,768
7,631
5,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bans
MartichorasYemojaHachimanNe Zha

VS

Bans
FenrirRavanaHorusAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Dräg0n
Janus
12
2 / 3 / 0
7,044
503
8,597
8,812
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 1 / 0
7,568
541
4,118
11,920
3,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
SheaButterMan
Achilles
14
1 / 1 / 1
8,377
598
8,480
10,426
15,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
Zahurr
Pele
11
1 / 3 / 1
6,715
480
5,917
12,085
3,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Ganesha
piantini
Ganesha
8
0 / 1 / 0
5,888
421
2,403
9,509
6,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
9
Kills
4
4
Deaths
9
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bastet
Cukcyl
Bastet
2
2
4
2
W
Anhur
4
1
0
4
L
Janus
Dräg0n
Janus
2
3
0
0.67
L
0
1
0
0
W
1
1
1
1.5
L
Achilles
SheaButterMan
Achilles
1
1
1
1.5
L
Pele
Zahurr
Pele
1
3
1
0.5
W
Nu Wa
iNyuuz
Nu Wa
1
0
3
2.5
L
Ganesha
piantini
Ganesha
0
1
0
0
W
Aphrodite
truixy
Aphrodite
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,888
Damage
29,515
50,614
Taken
52,752
29,091
Mitigated
32,471
24,732
Healing
9,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Cukcyl
Bastet
8,222
1,877
0
3,335
11,996
4,441
0
1,196
10,632
0
62,256
W
Anhur
8,596
5,453
0
5,294
11,276
4,370
534
5,607
5,242
0
68,440
L
Janus
Dräg0n
Janus
8,597
962
0
240
8,812
2,394
0
1,328
7,484
53,157
0
L
4,118
567
0
2,410
11,920
3,959
843
6,572
5,348
0
84,269
W
5,485
911
0
5,536
13,101
11,918
0
1,150
10,810
1,232
62,097
L
Achilles
SheaButterMan
Achilles
8,480
1,364
0
3,317
10,426
15,998
0
1,037
9,389
2,547
62,184
L
Pele
Zahurr
Pele
5,917
1,309
0
1,745
12,085
3,853
0
2,111
9,974
0
44,105
W
Nu Wa
iNyuuz
Nu Wa
7,817
2,943
0
1,636
6,610
2,650
778
864
5,684
70,639
0
L
Ganesha
piantini
Ganesha
2,403
269
0
1,695
9,509
6,267
0
2,182
7,327
14,048
0
W
Aphrodite
truixy
Aphrodite
4,768
758
3,154
5,777
7,631
5,712
30
2,511
4,869
27,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,671
Gold Earned
35,592
469
Minions Killed
439
0
Camps Cleared
0
1,465,967
Distance Traveled
1,469,365
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,768
555
90
6
0
341,998
0
W
Anhur
8,108
579
108
8
0
257,123
3
L
Janus
7,044
503
92
7
0
283,792
1
L
Thor
7,568
541
152
11
0
297,042
0
W
Tyr
7,942
567
113
8
0
320,172
2
L
Achilles
8,377
598
111
8
0
272,241
2
L
Pele
6,715
480
78
6
0
303,861
0
W
Nu Wa
7,321
523
116
8
0
264,620
4
L
Ganesha
5,888
421
6
0
0
312,429
6
W
Aphrodite
7,532
538
42
3
0
282,054
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role