Player Matchup

Ullr
Ullr
BiologicalDemon
Ullr
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 100L
1,066 Elo+
Party 2
Xbalanque
Xbalanque
JDFalcon1511
Xbalanque
Level 61
God Stats
28W - 27L
1,500 SR
Queue Stats
107W - 107L
1,424 Elo+
Solo
Gilgamesh
Gilgamesh
NoobSmokeMK
Gilgamesh
Level 46
God Stats
0W - 1L
1,781 SR
Queue Stats
34W - 35L
1,066 Elo+
Party 2
Kuzenbo
Kuzenbo
Togonog
Kuzenbo
Level 28
God Stats
1W - 4L
1,258 SR
Queue Stats
16W - 27L
1,340 Elo+
Party 2
Vulcan
Vulcan
xysky
Vulcan
Level 86
God Stats
2W - 3L
1,523 SR
Queue Stats
45W - 36L
1,478 Elo+
Party 2
Team Averages
Level 50
1,513 SR
1,275 Elo+

VS

Team Averages
Level 78
1,613 SR
1,453 Elo+
Surtr
Surtr
Fear_Lilbit69
Surtr
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 28L
1,397 Elo+
Solo
Khepri
Khepri
MoreBongHoots
Khepri
Level 67
God Stats
13W - 3L
1,814 SR
Queue Stats
121W - 144L
1,426 Elo+
Solo
Janus
Janus
SanchezJacob
Janus
Level 103
God Stats
6W - 4L
1,482 SR
Queue Stats
136W - 136L
1,422 Elo+
Party 1
Hachiman
Hachiman
kidsage7456
Hachiman
Level 49
God Stats
208W - 194L
1,503 SR
Queue Stats
604W - 602L
1,437 Elo+
Party 1
Thor
Thor
powerful910crowd
Thor
Level 46
God Stats
2W - 0L
1,768 SR
Queue Stats
19W - 19L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 4
6,782
357
5,917
11,365
4,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Xbalanque
JDFalcon1511
Xbalanque
13
1 / 3 / 1
8,121
427
4,062
15,380
6,197
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
NoobSmokeMK
Gilgamesh
12
2 / 8 / 2
7,474
393
7,198
19,717
10,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Kuzenbo
Togonog
Kuzenbo
11
1 / 6 / 3
7,815
411
6,483
19,114
21,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
xysky
Vulcan
13
3 / 5 / 2
8,454
445
12,626
11,887
4,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 7
9,829
517
12,655
15,305
12,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
2 / 4 / 9
8,405
442
3,159
16,405
13,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
11 / 0 / 6
10,395
547
18,470
7,544
3,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
kidsage7456
Hachiman
17
6 / 0 / 13
10,850
571
17,918
11,888
5,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 4 / 8
8,506
448
5,835
16,876
6,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
69
7
Kills
26
26
Deaths
9
12
Assists
43
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
W
5
1
7
8.5
L
Xbalanque
JDFalcon1511
Xbalanque
1
3
1
0.5
W
2
4
9
1.63
L
Gilgamesh
NoobSmokeMK
Gilgamesh
2
8
2
0.38
W
11
0
6
14
L
Kuzenbo
Togonog
Kuzenbo
1
6
3
0.42
W
Hachiman
kidsage7456
Hachiman
6
0
13
12.5
W
2
4
8
1.5
L
Vulcan
xysky
Vulcan
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,286
Damage
58,037
77,463
Taken
68,018
46,408
Mitigated
41,036
14,598
Healing
13,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,917
2,176
0
293
11,365
4,343
112
2,458
8,741
0
29,178
W
12,655
5,163
0
2,460
15,305
12,537
1,714
2,497
11,700
512
61,006
L
Xbalanque
JDFalcon1511
Xbalanque
4,062
3,427
0
5,180
15,380
6,197
0
1,481
13,835
0
70,118
W
3,159
581
60
1,784
16,405
13,803
428
5,507
10,284
16,575
0
L
Gilgamesh
NoobSmokeMK
Gilgamesh
7,198
2,465
0
1,767
19,717
10,576
102
3,755
15,706
0
32,618
W
18,470
561
0
468
7,544
3,033
2,237
4,697
2,800
75,892
0
L
Kuzenbo
Togonog
Kuzenbo
6,483
2,345
0
4,736
19,114
21,014
27
6,274
12,489
18,219
0
W
Hachiman
kidsage7456
Hachiman
17,918
11,700
0
5,462
11,888
5,161
2,246
1,920
9,646
0
100,801
W
5,835
1,086
0
3,560
16,876
6,502
159
3,868
12,635
0
51,594
L
Vulcan
xysky
Vulcan
12,626
8,564
155
2,467
11,887
4,278
580
6,832
4,537
67,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,646
Gold Earned
47,985
307
Minions Killed
444
0
Camps Cleared
0
1,667,944
Distance Traveled
1,817,912
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,782
357
35
2
0
319,250
0
W
Surtr
9,829
517
75
4
0
368,507
0
L
Xbalanque
8,121
427
95
5
0
306,434
0
W
Khepri
8,405
442
16
1
0
355,139
0
L
Gilgamesh
7,474
393
43
2
0
345,812
0
W
Janus
10,395
547
126
7
0
359,799
0
L
Kuzenbo
7,815
411
20
1
0
354,994
2
W
Hachiman
10,850
571
157
8
0
347,153
2
W
Thor
8,506
448
70
4
0
387,314
0
L
Vulcan
8,454
445
114
6
0
341,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role