Player Matchup

Fenrir
Fenrir
B2Shinob
Fenrir
Level 82
God Stats
8W - 3L
1,576 SR
Queue Stats
255W - 257L
1,442 Elo+
Party 3
Anubis
Anubis
BigDJ14
Anubis
Level 100
God Stats
50W - 29L
1,610 SR
Queue Stats
468W - 434L
1,468 Elo+
Party 3
Freya
Freya
HeyItsDrunk
Freya
Level 54
God Stats
8W - 5L
1,620 SR
Queue Stats
174W - 178L
1,421 Elo+
Party 3
Hachiman
Hachiman
UpMag
Hachiman
Level 73
God Stats
19W - 27L
1,240 SR
Queue Stats
242W - 222L
1,393 Elo+
Party 2
Danzaburou
Danzaburou
hannahbit
Danzaburou
Level 145
God Stats
34W - 22L
1,585 SR
Queue Stats
354W - 326L
1,453 Elo+
Party 2
Team Averages
Level 91
1,526 SR
1,435 Elo+

VS

Team Averages
Level 86
1,597 SR
1,386 Elo+
Odin
Odin
AILSure
Odin
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,367 Elo+
Solo
Cthulhu
Cthulhu
Deity08
Cthulhu
Level 106
God Stats
3W - 2L
1,858 SR
Queue Stats
181W - 142L
1,371 Elo+
Party 1
Atlas
Atlas
DragonJr20
Atlas
Level 68
God Stats
3W - 5L
1,373 SR
Queue Stats
17W - 20L
1,413 Elo+
Party 1
Kukulkan
Kukulkan
Jnmvp
Kukulkan
Level 137
God Stats
45W - 36L
1,546 SR
Queue Stats
253W - 219L
1,496 Elo+
Solo
Charybdis
Charybdis
atr_dino
Charybdis
Level 44
God Stats
5W - 2L
1,707 SR
Queue Stats
56W - 47L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
B2Shinob
Fenrir
14
1 / 4 / 4
8,259
486
7,704
14,966
13,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
BigDJ14
Anubis
15
3 / 2 / 3
9,472
557
7,291
11,961
6,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
0 / 0 / 1
8,609
506
1,107
9,449
3,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
UpMag
Hachiman
15
5 / 0 / 6
9,280
546
9,222
12,803
5,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
hannahbit
Danzaburou
15
7 / 0 / 6
10,236
602
15,495
11,910
5,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
AILSure
Odin
14
3 / 4 / 2
8,390
494
5,626
14,523
14,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
Deity08
Cthulhu
13
3 / 2 / 1
7,971
469
11,149
16,686
8,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
9
0 / 5 / 1
6,378
375
4,724
14,684
11,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
Jnmvp
Kukulkan
15
0 / 2 / 2
8,800
518
7,659
6,255
2,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
atr_dino
Charybdis
13
0 / 4 / 0
7,744
456
1,164
10,001
3,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
16
Kills
6
6
Deaths
17
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Odin
AILSure
Odin
3
4
2
1
W
Fenrir
B2Shinob
Fenrir
1
4
4
0.75
W
Anubis
BigDJ14
Anubis
3
2
3
2.25
L
Cthulhu
Deity08
Cthulhu
3
2
1
1.75
L
Atlas
0
5
1
0.1
W
0
0
1
0.5
L
Kukulkan
Jnmvp
Kukulkan
0
2
2
0.5
W
Hachiman
UpMag
Hachiman
5
0
6
8
L
Charybdis
atr_dino
Charybdis
0
4
0
0
W
Danzaburou
hannahbit
Danzaburou
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,819
Damage
30,322
61,089
Taken
62,149
34,600
Mitigated
40,720
21,432
Healing
7,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
AILSure
Odin
5,626
1,782
0
585
14,523
14,496
14
1,768
12,029
1,502
43,170
W
Fenrir
B2Shinob
Fenrir
7,704
1,737
0
2,383
14,966
13,433
31
4,654
10,156
130
41,828
W
Anubis
BigDJ14
Anubis
7,291
280
0
5,338
11,961
6,177
0
6,685
5,164
88,675
0
L
Cthulhu
Deity08
Cthulhu
11,149
430
436
2,162
16,686
8,670
0
2,811
13,792
54,821
0
L
Atlas
4,724
1,353
0
980
14,684
11,305
0
1,532
13,055
21,997
0
W
1,107
328
0
2,995
9,449
3,905
981
4,347
4,970
61,538
0
L
Kukulkan
Jnmvp
Kukulkan
7,659
381
0
583
6,255
2,648
0
2,063
4,143
72,146
0
W
Hachiman
UpMag
Hachiman
9,222
5,160
0
7,626
12,803
5,740
896
3,998
8,739
0
61,778
L
Charybdis
atr_dino
Charybdis
1,164
684
0
3,167
10,001
3,601
0
354
9,647
0
60,875
W
Danzaburou
hannahbit
Danzaburou
15,495
6,807
0
3,090
11,910
5,345
1,316
4,129
7,691
0
82,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,856
Gold Earned
39,283
494
Minions Killed
447
0
Camps Cleared
0
1,575,770
Distance Traveled
1,554,483
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,390
494
77
5
0
278,306
3
W
Fenrir
8,259
486
50
3
0
313,970
0
W
Anubis
9,472
557
123
7
0
307,794
0
L
Cthulhu
7,971
469
74
4
0
361,959
4
L
Atlas
6,378
375
24
1
0
315,560
1
W
Freya
8,609
506
117
7
0
295,628
1
L
Kukulkan
8,800
518
148
9
0
317,821
3
W
Hachiman
9,280
546
85
5
0
319,399
0
L
Charybdis
7,744
456
124
7
0
280,837
0
W
Danzaburou
10,236
602
119
7
0
338,979
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role