Player Matchup

Fenrir
Fenrir
AB1035
Fenrir
Level 41
God Stats
0W - 2L
1,258 SR
Queue Stats
41W - 93L
1,360 Elo+
Party 2
Merlin
Merlin
GeneralCustar5
Merlin
Level 71
God Stats
0W - 3L
1,202 SR
Queue Stats
81W - 158L
1,421 Elo+
Party 2
Thoth
Thoth
Gunjak21
Thoth
Level 68
God Stats
0W - 6L
1,283 SR
Queue Stats
128W - 234L
1,411 Elo+
Party 2
Horus
Horus
KickstandProcto
Horus
Level 45
God Stats
0W - 4L
1,169 SR
Queue Stats
58W - 113L
1,387 Elo+
Party 2
Odin
Odin
nintendoboy94
Odin
Level 157
God Stats
4W - 3L
1,834 SR
Queue Stats
268W - 288L
1,448 Elo+
Solo
Team Averages
Level 76
1,349 SR
1,406 Elo+

VS

Team Averages
Level 82
1,487 SR
1,392 Elo+
Artio
Artio
cb223
Artio
Level 96
God Stats
9W - 4L
1,628 SR
Queue Stats
109W - 109L
1,410 Elo+
Party 1
Scylla
Scylla
doctor_kid8
Scylla
Level 87
God Stats
1W - 0L
1,253 SR
Queue Stats
65W - 79L
1,402 Elo+
Solo
Artemis
Artemis
hsdkduweo
Artemis
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,317 Elo+
Party 1
Heimdallr
Heimdallr
notrefraged
Heimdallr
Level 86
God Stats
2W - 1L
1,775 SR
Queue Stats
85W - 78L
1,374 Elo+
Party 1
Cu Chulainn
Cu Chulainn
refragged
Cu Chulainn
Level 102
God Stats
5W - 3L
1,277 SR
Queue Stats
59W - 61L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AB1035
Fenrir
12
2 / 6 / 2
7,110
711
6,151
12,716
6,422
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

13
1 / 4 / 3
7,262
726
6,809
9,827
3,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thoth
Gunjak21
Thoth
14
2 / 5 / 2
7,575
758
5,645
8,443
3,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
1 / 3 / 5
7,211
721
5,867
12,007
8,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
1 / 3 / 3
7,695
770
6,805
11,763
9,099
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
cb223
Artio
15
2 / 1 / 7
8,117
812
6,060
12,002
8,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Scylla
14
2 / 1 / 9
7,623
762
5,602
4,038
1,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
hsdkduweo
Artemis
14
3 / 1 / 6
7,674
767
7,609
7,947
3,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
notrefraged
Heimdallr
16
8 / 3 / 10
8,974
897
13,570
11,988
5,492
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
refragged
Cu Chulainn
15
6 / 1 / 8
8,811
881
12,353
13,315
12,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
61
7
Kills
21
21
Deaths
7
15
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AB1035
Fenrir
2
6
2
0.5
L
1
4
3
0.63
L
Thoth
Gunjak21
Thoth
2
5
2
0.6
L
1
3
5
1.17
W
Artio
cb223
Artio
2
1
7
5.5
W
Scylla
2
1
9
6.5
W
Artemis
hsdkduweo
Artemis
3
1
6
6
L
1
3
3
0.83
W
Heimdallr
notrefraged
Heimdallr
8
3
10
4.33
W
Cu Chulainn
refragged
Cu Chulainn
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,277
Damage
45,194
54,756
Taken
49,290
31,344
Mitigated
31,475
9,372
Healing
9,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AB1035
Fenrir
6,151
1,038
0
346
12,716
6,422
0
2,324
10,031
0
8,259
L
6,809
437
0
496
9,827
3,994
0
1,694
8,099
28,899
0
L
Thoth
Gunjak21
Thoth
5,645
32
0
810
8,443
3,408
0
821
7,622
22,993
0
L
5,867
2,500
480
4,289
12,007
8,421
351
3,787
8,154
0
16,139
W
Artio
cb223
Artio
6,060
296
1,070
2,780
12,002
8,680
0
2,320
9,128
21,503
0
W
Scylla
5,602
551
0
130
4,038
1,424
0
1,510
2,159
14,232
0
W
Artemis
hsdkduweo
Artemis
7,609
3,392
0
1,866
7,947
3,325
234
2,844
4,580
0
17,568
L
6,805
929
0
2,951
11,763
9,099
0
2,730
8,739
859
24,077
W
Heimdallr
notrefraged
Heimdallr
13,570
4,866
0
2,951
11,988
5,492
284
4,088
7,286
0
28,300
W
Cu Chulainn
refragged
Cu Chulainn
12,353
1,615
0
1,114
13,315
12,554
0
1,610
11,337
223
35,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,853
Gold Earned
41,199
175
Minions Killed
172
0
Camps Cleared
0
1,149,145
Distance Traveled
1,080,214
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,110
711
9
1
0
264,755
0
L
Merlin
7,262
726
52
5
0
235,651
0
L
Thoth
7,575
758
48
5
0
229,712
0
L
Horus
7,211
721
24
2
0
220,159
0
W
Artio
8,117
812
36
4
0
214,991
0
W
Scylla
7,623
762
19
2
0
210,049
0
W
Artemis
7,674
767
26
3
0
192,520
0
L
Odin
7,695
770
42
4
0
198,868
0
W
Heimdallr
8,974
897
40
4
0
220,921
0
W
Cu Chulainn
8,811
881
51
5
0
241,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role