Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
FatRambo8285
King Arthur
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 47L
1,759 Elo+
Party 2
Maui
Maui
dominic44211
Maui
Level 102
God Stats
12W - 4L
1,754 SR
Queue Stats
131W - 83L
1,732 Elo+
Party 2
Nu Wa
Nu Wa
dontreportme72
Nu Wa
Level 76
God Stats
10W - 17L
1,462 SR
Queue Stats
495W - 526L
1,484 Elo+
Solo
Team Averages
Level 93
1,543 SR
1,595 Elo+

VS

Team Averages
Level 122
1,687 SR
1,618 Elo+
Cthulhu
Cthulhu
GrowleyGuy
Cthulhu
Level 127
God Stats
1W - 0L
1,728 SR
Queue Stats
29W - 18L
1,670 Elo+
Party 1
Medusa
Medusa
HaloAceticAcid
Medusa
Level 124
God Stats
62W - 50L
1,637 SR
Queue Stats
141W - 133L
1,567 Elo+
Solo
Fenrir
Fenrir
Othello Four
Fenrir
Level 125
God Stats
1W - 0L
1,862 SR
Queue Stats
30W - 15L
1,683 Elo+
Party 1
Poseidon
Poseidon
PR0K1LLEUR
Poseidon
Level 108
God Stats
30W - 33L
1,427 SR
Queue Stats
173W - 180L
1,496 Elo+
Solo
Ganesha
Ganesha
SpiralXenom157
Ganesha
Level 125
God Stats
16W - 6L
1,780 SR
Queue Stats
31W - 25L
1,673 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
0 / 4 / 0
5,232
1,046
1,228
7,123
2,885
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nox
 
Nox
8
0 / 0 / 0
3,333
667
0
0
0
King Arthur
FatRambo8285
King Arthur
10
0 / 2 / 1
5,379
1,076
5,840
7,957
6,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 1 / 1
5,945
1,189
2,449
5,178
4,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 1 / 0
5,762
1,152
6,249
4,301
1,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

360

VS

Team 2 Tickets

404

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GrowleyGuy
Cthulhu
10
0 / 0 / 7
5,534
1,107
5,119
4,394
3,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
4 / 0 / 4
6,784
1,357
6,788
2,327
991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
10
1 / 0 / 6
5,562
1,112
3,167
4,420
3,556
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
PR0K1LLEUR
Poseidon
11
3 / 1 / 3
6,636
1,327
3,718
3,044
1,096
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
0 / 0 / 7
6,390
1,278
2,550
3,761
2,773
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
1
Kills
8
8
Deaths
1
2
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
4
0
0
L
Nox
 
Nox
0
0
0
0
L
King Arthur
FatRambo8285
King Arthur
0
2
1
0.25
W
Cthulhu
GrowleyGuy
Cthulhu
0
0
7
3.5
W
4
0
4
6
W
Fenrir
1
0
6
4
W
Poseidon
PR0K1LLEUR
Poseidon
3
1
3
4.5
W
0
0
7
3.5
L
0
1
1
0.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,766
Damage
21,342
24,559
Taken
17,946
15,236
Mitigated
11,987
822
Healing
3,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,228
108
0
280
7,123
2,885
0
1,847
5,113
0
4,187
L
Nox
 
Nox
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
FatRambo8285
King Arthur
5,840
415
0
0
7,957
6,070
0
3,899
3,826
0
12,864
W
Cthulhu
GrowleyGuy
Cthulhu
5,119
212
250
302
4,394
3,571
0
2,241
1,958
13,069
0
W
6,788
2,304
0
615
2,327
991
0
823
1,432
0
26,290
W
Fenrir
3,167
1,169
0
817
4,420
3,556
0
2,212
2,028
0
7,010
W
Poseidon
PR0K1LLEUR
Poseidon
3,718
545
0
0
3,044
1,096
0
1,199
1,713
17,171
0
W
2,550
489
0
1,085
3,761
2,773
0
1,556
2,029
6,953
0
L
2,449
211
0
542
5,178
4,471
0
2,680
2,336
12,314
0
L
6,249
1,671
0
0
4,301
1,810
0
2,283
1,897
20,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,651
Gold Earned
30,906
86
Minions Killed
104
3
Camps Cleared
9
365,377
Distance Traveled
510,613
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,232
1,046
8
2
1
79,691
0
L
Nox
3,333
667
0
0
0
0
0
L
King Arthur
5,379
1,076
23
5
0
99,629
0
W
Cthulhu
5,534
1,107
20
4
1
112,588
0
W
Medusa
6,784
1,357
46
9
1
97,853
0
W
Fenrir
5,562
1,112
16
3
0
103,490
0
W
Poseidon
6,636
1,327
22
4
7
93,189
0
W
Ganesha
6,390
1,278
0
0
0
103,493
0
L
Maui
5,945
1,189
22
4
0
96,908
0
L
Nu Wa
5,762
1,152
33
7
2
89,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role