Player Matchup

Thor
Thor
Cbett0712
Thor
Level 108
God Stats
26W - 22L
1,551 SR
Queue Stats
325W - 283L
1,510 Elo+
Solo
Cthulhu
Cthulhu
H_eKaTe_
Cthulhu
Level 101
God Stats
6W - 2L
1,847 SR
Queue Stats
273W - 264L
1,511 Elo+
Solo
Neith
Neith
Raverns
Neith
Level 97
God Stats
5W - 10L
1,296 SR
Queue Stats
166W - 164L
1,337 Elo+
Solo
Anubis
Anubis
didagja
Anubis
Level 54
God Stats
6W - 8L
1,467 SR
Queue Stats
91W - 113L
1,414 Elo+
Solo
Vulcan
Vulcan
drebrad
Vulcan
Level 178
God Stats
33W - 35L
1,499 SR
Queue Stats
622W - 575L
1,503 Elo+
Solo
Team Averages
Level 108
1,532 SR
1,455 Elo+

VS

Team Averages
Level 96
1,539 SR
1,464 Elo+
Geb
Geb
Gamble02
Geb
Level 125
God Stats
19W - 19L
1,561 SR
Queue Stats
1,031W - 995L
1,444 Elo+
Party 1
Ra
Ra
GaminLion
Ra
Level 98
God Stats
3W - 2L
1,650 SR
Queue Stats
112W - 109L
1,501 Elo+
Solo
Vamana
Vamana
Olorun2829
Vamana
Level 108
God Stats
3W - 7L
1,566 SR
Queue Stats
448W - 462L
1,427 Elo+
Solo
Ravana
Ravana
WhiskeeOnIce
Ravana
Level 83
God Stats
14W - 15L
1,353 SR
Queue Stats
427W - 413L
1,409 Elo+
Party 1
Xbalanque
Xbalanque
tictac2030
Xbalanque
Level 64
God Stats
1W - 2L
1,563 SR
Queue Stats
3W - 5L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
15
1 / 2 / 2
9,185
574
4,690
15,194
6,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
H_eKaTe_
Cthulhu
14
1 / 1 / 3
8,876
555
5,319
12,790
9,481
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
Raverns
Neith
14
2 / 1 / 0
8,821
551
5,511
6,983
3,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
didagja
Anubis
16
2 / 1 / 1
10,248
641
10,376
9,660
5,274
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Vulcan
drebrad
Vulcan
14
0 / 2 / 4
8,660
541
13,427
7,987
3,390
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 3
7,285
455
2,624
15,138
11,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
2 / 1 / 2
8,181
511
7,782
9,994
3,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Vamana
Olorun2829
Vamana
13
1 / 1 / 0
7,047
440
4,501
15,575
11,102
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ravana
12
2 / 3 / 4
7,383
461
9,153
12,809
6,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Xbalanque
tictac2030
Xbalanque
1
0 / 0 / 0
4,812
301
0
0
0

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
15
6
Kills
6
7
Deaths
7
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Thor
1
2
2
1
L
1
2
3
1.25
L
2
1
2
3
W
Cthulhu
H_eKaTe_
Cthulhu
1
1
3
2.5
L
Vamana
Olorun2829
Vamana
1
1
0
1
W
Neith
Raverns
Neith
2
1
0
2
L
Ravana
2
3
4
1.33
W
Anubis
didagja
Anubis
2
1
1
2.5
W
Vulcan
drebrad
Vulcan
0
2
4
1
L
Xbalanque
tictac2030
Xbalanque
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,323
Damage
24,060
52,614
Taken
53,516
28,196
Mitigated
32,269
19,434
Healing
9,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
4,690
667
0
3,588
15,194
6,608
714
1,950
13,174
0
87,366
L
2,624
194
0
1,406
15,138
11,033
0
9,389
5,749
16,476
0
L
7,782
708
1,127
3,531
9,994
3,836
0
6,947
2,887
80,896
0
W
Cthulhu
H_eKaTe_
Cthulhu
5,319
886
1,760
3,323
12,790
9,481
530
4,418
8,144
41,066
0
L
Vamana
Olorun2829
Vamana
4,501
2,879
0
1,651
15,575
11,102
0
6,831
8,744
0
43,819
W
Neith
Raverns
Neith
5,511
2,643
0
1,389
6,983
3,443
2,454
994
5,949
0
64,234
L
Ravana
9,153
2,666
0
1,684
12,809
6,298
0
5,935
6,427
173
40,616
W
Anubis
didagja
Anubis
10,376
518
0
6,138
9,660
5,274
2,959
980
8,656
81,203
0
W
Vulcan
drebrad
Vulcan
13,427
6,274
0
3,236
7,987
3,390
1,150
2,735
5,106
72,142
0
L
Xbalanque
tictac2030
Xbalanque
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,790
Gold Earned
34,708
490
Minions Killed
283
0
Camps Cleared
0
1,486,948
Distance Traveled
1,302,196
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,185
574
112
7
0
316,796
0
L
Geb
7,285
455
18
1
0
317,055
3
L
Ra
8,181
511
152
10
0
333,350
3
W
Cthulhu
8,876
555
54
3
0
333,034
0
L
Vamana
7,047
440
61
4
0
329,246
0
W
Neith
8,821
551
94
6
0
279,821
0
L
Ravana
7,383
461
52
3
0
322,545
0
W
Anubis
10,248
641
137
9
0
243,602
0
W
Vulcan
8,660
541
93
6
0
313,695
2
L
Xbalanque
4,812
301
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role