Player Matchup

Osiris
Osiris
Axolotl_Queen420
Osiris
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 28L
1,517 Elo+
Solo
Ah Puch
Ah Puch
Dawlph
Ah Puch
Level 162
God Stats
8W - 4L
1,693 SR
Queue Stats
560W - 513L
1,594 Elo+
Party 1
Susano
Susano
J0rm1trick
Susano
Level 105
God Stats
69W - 58L
1,598 SR
Queue Stats
871W - 766L
1,580 Elo+
Party 1
Bacchus
Bacchus
Teyuun
Bacchus
Level 126
God Stats
8W - 16L
1,408 SR
Queue Stats
795W - 692L
1,581 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
lm Lamb
Ah Muzen Cab
Level 86
God Stats
48W - 27L
1,748 SR
Queue Stats
828W - 730L
1,578 Elo+
Party 1
Team Averages
Level 110
1,589 SR
1,570 Elo+

VS

Team Averages
Level 141
1,521 SR
1,533 Elo+
Terra
Terra
ATiltedSupport
Terra
Level 128
God Stats
2W - 6L
1,335 SR
Queue Stats
173W - 197L
1,529 Elo+
Party 2
Susano
Susano
Alexis2K05
Susano
Level 149
God Stats
2W - 3L
1,610 SR
Queue Stats
310W - 268L
1,549 Elo+
Solo
Ra
Ra
BigStu1217
Ra
Level 127
God Stats
10W - 16L
1,435 SR
Queue Stats
356W - 355L
1,508 Elo+
Party 2
Ishtar
Ishtar
PapaBeave
Ishtar
Level 155
God Stats
37W - 23L
1,725 SR
Queue Stats
226W - 198L
1,570 Elo+
Party 2
King Arthur
King Arthur
ThisGtIsTrash
King Arthur
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
166W - 256L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 3
8,636
480
7,119
17,935
22,970
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
Dawlph
Ah Puch
16
4 / 2 / 6
9,716
540
12,618
10,688
4,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Susano
J0rm1trick
Susano
17
7 / 2 / 4
10,166
565
11,100
13,772
6,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
Teyuun
Bacchus
14
1 / 0 / 9
8,682
482
7,773
13,223
14,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
lm Lamb
Ah Muzen Cab
17
5 / 3 / 6
10,232
568
14,040
14,254
6,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 3
8,476
471
4,354
15,031
15,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Susano
Alexis2K05
Susano
16
6 / 3 / 2
9,856
548
11,552
16,704
6,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 5 / 0
9,265
515
10,035
10,883
4,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ishtar
PapaBeave
Ishtar
14
1 / 4 / 1
8,761
487
9,009
15,697
6,594
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
ThisGtIsTrash
King Arthur
15
1 / 3 / 3
9,627
535
13,187
17,798
20,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
19
17
Kills
10
10
Deaths
17
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
L
Susano
Alexis2K05
Susano
6
3
2
2.33
W
0
3
3
0.5
L
2
5
0
0.4
W
Ah Puch
Dawlph
Ah Puch
4
2
6
3.5
W
Susano
J0rm1trick
Susano
7
2
4
4.5
L
Ishtar
PapaBeave
Ishtar
1
4
1
0.38
W
Bacchus
Teyuun
Bacchus
1
0
9
5.5
L
King Arthur
ThisGtIsTrash
King Arthur
1
3
3
0.83
W
Ah Muzen Cab
lm Lamb
Ah Muzen Cab
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,650
Damage
48,137
69,872
Taken
76,113
54,951
Mitigated
53,944
12,857
Healing
14,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,354
494
375
4,015
15,031
15,040
0
5,540
9,079
24,671
0
L
Susano
Alexis2K05
Susano
11,552
3,532
0
1,170
16,704
6,906
0
4,074
12,630
0
73,290
W
7,119
2,000
0
4,816
17,935
22,970
0
920
16,959
5,637
58,251
L
10,035
514
325
1,647
10,883
4,672
805
3,167
7,482
88,449
0
W
Ah Puch
Dawlph
Ah Puch
12,618
940
0
1,822
10,688
4,646
0
2,175
8,078
88,053
0
W
Susano
J0rm1trick
Susano
11,100
3,863
0
1,287
13,772
6,165
0
3,847
9,453
0
81,407
L
Ishtar
PapaBeave
Ishtar
9,009
6,096
0
5,073
15,697
6,594
0
6,530
9,004
0
76,059
W
Bacchus
Teyuun
Bacchus
7,773
1,492
0
3,364
13,223
14,237
0
4,133
8,441
28,977
0
L
King Arthur
ThisGtIsTrash
King Arthur
13,187
1,361
0
2,367
17,798
20,732
14
1,494
16,237
883
79,419
W
Ah Muzen Cab
lm Lamb
Ah Muzen Cab
14,040
6,308
0
1,568
14,254
6,933
933
2,558
11,572
0
86,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,432
Gold Earned
45,985
536
Minions Killed
597
0
Camps Cleared
0
1,775,026
Distance Traveled
1,781,679
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,476
471
43
2
0
370,267
0
L
Susano
9,856
548
100
6
0
398,113
5
W
Osiris
8,636
480
105
6
0
294,904
0
L
Ra
9,265
515
161
9
0
356,167
0
W
Ah Puch
9,716
540
161
9
0
365,531
0
W
Susano
10,166
565
104
6
0
372,927
0
L
Ishtar
8,761
487
168
9
0
321,289
0
W
Bacchus
8,682
482
28
2
0
388,033
5
L
King Arthur
9,627
535
125
7
0
335,843
2
W
Ah Muzen Cab
10,232
568
138
8
0
353,631
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role