Player Matchup

Skadi
Skadi
SAMATZ
Skadi
Level 109
God Stats
6W - 6L
1,500 SR
Queue Stats
131W - 102L
1,556 Elo+
Party 4
Ix Chel
Ix Chel
TooAmazingg4u
Ix Chel
Level 155
God Stats
4W - 3L
1,638 SR
Queue Stats
49W - 49L
1,673 Elo+
Party 1
Cerberus
Cerberus
Vhlentino
Cerberus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 9L
1,948 Elo+
Party 1
Thanatos
Thanatos
ihopgoeshard
Thanatos
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,601 Elo+
Party 1
Surtr
Surtr
loboangel78
Surtr
Level 120
God Stats
1W - 3L
1,500 SR
Queue Stats
216W - 199L
1,505 Elo+
Party 4
Team Averages
Level 100
1,528 SR
1,656 Elo+

VS

Team Averages
Level 148
1,558 SR
1,560 Elo+
Anhur
Anhur
Dibbbz
Anhur
Level 221
God Stats
21W - 11L
1,655 SR
Queue Stats
164W - 131L
1,540 Elo+
Party 3
Xing Tian
Xing Tian
Tehh Noob
Xing Tian
Level 154
God Stats
13W - 19L
1,227 SR
Queue Stats
337W - 292L
1,531 Elo+
Party 3
Fenrir
Fenrir
ed151dy
Fenrir
Level 125
God Stats
7W - 5L
1,679 SR
Queue Stats
159W - 130L
1,623 Elo+
Party 2
Zhong Kui
Zhong Kui
poppamid
Zhong Kui
Level 84
God Stats
7W - 10L
1,436 SR
Queue Stats
366W - 338L
1,539 Elo+
Party 3
Hades
Hades
vijoyTTV
Hades
Level 156
God Stats
14W - 6L
1,791 SR
Queue Stats
429W - 364L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
SAMATZ
Skadi
13
0 / 8 / 1
8,171
430
7,075
13,603
3,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ix Chel
15
4 / 3 / 3
9,343
492
12,582
14,156
6,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
Vhlentino
Cerberus
12
0 / 3 / 11
8,518
448
10,915
22,234
20,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thanatos
ihopgoeshard
Thanatos
16
9 / 6 / 4
10,326
543
19,911
22,266
9,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 9 / 2
8,394
442
10,247
21,192
14,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Dibbbz
Anhur
17
9 / 0 / 2
10,810
569
13,888
14,938
7,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Tehh Noob
Xing Tian
13
1 / 3 / 10
8,706
458
11,066
20,903
20,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
ed151dy
Fenrir
15
5 / 5 / 7
9,769
514
8,337
19,272
8,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
poppamid
Zhong Kui
14
2 / 2 / 8
9,095
479
12,527
12,066
12,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Hades
vijoyTTV
Hades
17
12 / 4 / 6
11,552
608
20,754
21,737
11,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
62
14
Kills
29
29
Deaths
14
21
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Anhur
Dibbbz
Anhur
9
0
2
10
L
Skadi
SAMATZ
Skadi
0
8
1
0.06
W
Xing Tian
Tehh Noob
Xing Tian
1
3
10
2
L
Ix Chel
4
3
3
1.83
L
Cerberus
Vhlentino
Cerberus
0
3
11
1.83
W
Fenrir
ed151dy
Fenrir
5
5
7
1.7
L
Thanatos
ihopgoeshard
Thanatos
9
6
4
1.83
L
1
9
2
0.22
W
Zhong Kui
poppamid
Zhong Kui
2
2
8
3
W
Hades
vijoyTTV
Hades
12
4
6
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,730
Damage
66,572
93,451
Taken
88,916
54,024
Mitigated
61,227
29,195
Healing
27,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Dibbbz
Anhur
13,888
8,343
0
6,810
14,938
7,489
957
2,280
12,658
0
96,356
L
Skadi
SAMATZ
Skadi
7,075
3,260
0
665
13,603
3,569
632
2,146
11,389
0
62,275
W
Xing Tian
Tehh Noob
Xing Tian
11,066
715
0
2,067
20,903
20,718
0
8,698
12,205
25,699
0
L
Ix Chel
12,582
2,415
1,975
2,695
14,156
6,685
0
10,113
3,701
81,920
0
L
Cerberus
Vhlentino
Cerberus
10,915
1,139
0
4,614
22,234
20,002
0
11,284
10,694
29,332
673
W
Fenrir
ed151dy
Fenrir
8,337
2,599
0
4,594
19,272
8,678
0
4,176
15,021
0
59,244
L
Thanatos
ihopgoeshard
Thanatos
19,911
6,469
0
14,105
22,266
9,677
533
8,775
13,296
0
79,483
L
10,247
3,187
0
5,141
21,192
14,091
781
11,167
9,770
995
58,706
W
Zhong Kui
poppamid
Zhong Kui
12,527
620
0
3,157
12,066
12,422
0
5,706
6,324
61,305
0
W
Hades
vijoyTTV
Hades
20,754
1,109
989
10,176
21,737
11,920
0
3,391
18,304
91,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,752
Gold Earned
49,932
452
Minions Killed
508
0
Camps Cleared
0
1,770,815
Distance Traveled
1,817,040
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,810
569
135
7
0
317,194
5
L
Skadi
8,171
430
107
6
0
328,690
0
W
Xing Tian
8,706
458
18
1
0
362,684
7
L
Ix Chel
9,343
492
122
6
0
361,000
6
L
Cerberus
8,518
448
52
3
0
364,281
7
W
Fenrir
9,769
514
80
4
0
412,337
0
L
Thanatos
10,326
543
84
4
0
388,074
2
L
Surtr
8,394
442
87
5
0
328,770
0
W
Zhong Kui
9,095
479
123
6
0
362,937
2
W
Hades
11,552
608
152
8
0
361,888
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role