Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
CaptianHobby
Bakasura
Level 77
God Stats
28W - 13L
1,740 SR
Queue Stats
294W - 265L
1,610 Elo+
Solo
Geb
Geb
Chiopmunk141
Geb
Level 130
God Stats
16W - 12L
1,637 SR
Queue Stats
950W - 880L
1,525 Elo+
Solo
Nu Wa
Nu Wa
HELLHOUND78PR
Nu Wa
Level 120
God Stats
9W - 1L
1,742 SR
Queue Stats
206W - 238L
1,475 Elo+
Party 1
Medusa
Medusa
Taokakak
Medusa
Level 60
God Stats
13W - 15L
1,530 SR
Queue Stats
578W - 568L
1,533 Elo+
Party 1
Team Averages
Level 103
1,630 SR
1,529 Elo+

VS

Team Averages
Level 79
1,531 SR
1,605 Elo+
Achilles
Achilles
 
Achilles
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Pepilepsi
Kumbhakarna
Level 103
God Stats
13W - 14L
1,533 SR
Queue Stats
36W - 30L
1,564 Elo+
Party 2
Agni
Agni
Salchis11
Agni
Level 52
God Stats
126W - 74L
1,638 SR
Queue Stats
402W - 368L
1,543 Elo+
Solo
Chaac
Chaac
Trashtastick
Chaac
Level 47
God Stats
2W - 4L
1,536 SR
Queue Stats
37W - 18L
1,679 Elo+
Party 2
Neith
Neith
waluigiforsmite
Neith
Level 36
God Stats
2W - 2L
1,447 SR
Queue Stats
30W - 12L
1,740 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
1 / 0 / 4
7,458
574
3,094
7,837
3,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bakasura
CaptianHobby
Bakasura
14
3 / 2 / 2
8,930
687
6,167
10,959
6,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 1 / 4
6,550
504
5,792
11,112
8,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 2 / 3
6,615
509
7,004
6,172
2,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Taokakak
Medusa
13
1 / 1 / 2
7,545
580
3,958
6,247
2,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
5
0 / 0 / 0
4,640
357
1,417
3,239
1,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kumbhakarna
Pepilepsi
Kumbhakarna
10
1 / 2 / 3
6,726
517
3,460
10,687
8,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Agni
12
1 / 2 / 2
6,646
511
4,773
6,072
2,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
4 / 0 / 0
8,078
621
8,435
11,853
9,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
0 / 1 / 1
7,230
556
5,642
8,990
3,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
5
Kills
6
6
Deaths
5
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
0
4
3
L
Achilles
 
Achilles
0
0
0
0
W
Bakasura
CaptianHobby
Bakasura
3
2
2
2
W
0
1
4
2
W
0
2
3
0.75
L
Kumbhakarna
Pepilepsi
Kumbhakarna
1
2
3
1.25
L
Agni
1
2
2
1
W
Medusa
Taokakak
Medusa
1
1
2
2
L
4
0
0
4
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,015
Damage
23,727
42,327
Taken
40,841
22,716
Mitigated
25,120
11,740
Healing
15,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,094
1,109
0
1,264
7,837
3,025
0
1,033
6,786
0
66,123
L
Achilles
 
Achilles
1,417
262
0
1,255
3,239
1,010
0
631
2,548
0
10,156
W
Bakasura
CaptianHobby
Bakasura
6,167
3,736
0
6,470
10,959
6,758
649
1,674
9,285
0
61,362
W
5,792
242
0
2,349
11,112
8,351
0
2,625
8,487
19,708
0
W
7,004
2,457
0
750
6,172
2,336
42
2,711
3,461
46,072
0
L
Kumbhakarna
Pepilepsi
Kumbhakarna
3,460
590
0
2,591
10,687
8,547
0
4,359
5,953
12,003
0
L
Agni
4,773
222
0
500
6,072
2,168
0
3,101
2,805
51,897
0
W
Medusa
Taokakak
Medusa
3,958
1,313
0
907
6,247
2,246
0
744
5,503
0
60,482
L
8,435
1,952
0
6,120
11,853
9,863
0
2,801
8,434
0
76,468
L
5,642
2,875
0
4,725
8,990
3,532
0
1,963
6,847
0
68,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,098
Gold Earned
33,320
453
Minions Killed
374
0
Camps Cleared
0
1,420,439
Distance Traveled
1,164,025
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,458
574
98
8
0
346,629
0
L
Achilles
4,640
357
12
1
0
78,232
0
W
Bakasura
8,930
687
146
11
0
276,210
0
W
Geb
6,550
504
22
2
0
263,002
1
W
Nu Wa
6,615
509
80
6
0
258,805
0
L
Kumbhakarna
6,726
517
11
1
0
288,273
3
L
Agni
6,646
511
93
7
0
230,951
2
W
Medusa
7,545
580
107
8
0
275,793
1
L
Chaac
8,078
621
130
10
0
324,590
0
L
Neith
7,230
556
128
10
0
241,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role