Player Matchup

Cerberus
Cerberus
Chill-Headphones
Cerberus
Level 64
God Stats
9W - 3L
1,561 SR
Queue Stats
106W - 119L
1,364 Elo+
Party 1
Izanami
Izanami
DemonAbsence
Izanami
Level 138
God Stats
3W - 7L
1,264 SR
Queue Stats
30W - 47L
1,303 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Grimreaper12635
Morgan Le Fay
Level 153
God Stats
4W - 4L
1,479 SR
Queue Stats
383W - 429L
1,440 Elo+
Party 3
Chaac
Chaac
RY4N13108
Chaac
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
376W - 420L
1,442 Elo+
Party 3
Thanatos
Thanatos
zombie_slayahh
Thanatos
Level 75
God Stats
50W - 38L
1,501 SR
Queue Stats
211W - 212L
1,380 Elo+
Party 1
Team Averages
Level 104
1,461 SR
1,386 Elo+

VS

Team Averages
Level 96
1,455 SR
1,435 Elo+
Horus
Horus
FakeBmiles
Horus
Level 92
God Stats
2W - 4L
1,513 SR
Queue Stats
360W - 348L
1,474 Elo+
Solo
Anubis
Anubis
Gamble02
Anubis
Level 125
God Stats
5W - 7L
1,531 SR
Queue Stats
1,031W - 995L
1,458 Elo+
Party 4
Neith
Neith
ToonArmy2412
Neith
Level 117
God Stats
2W - 1L
1,734 SR
Queue Stats
70W - 69L
1,445 Elo+
Party 2
Kuzenbo
Kuzenbo
Vitter T
Kuzenbo
Level 62
God Stats
145W - 135L
1,396 SR
Queue Stats
531W - 511L
1,381 Elo+
Party 2
Bakasura
Bakasura
WhiskeeOnIce
Bakasura
Level 83
God Stats
0W - 7L
1,100 SR
Queue Stats
427W - 413L
1,420 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 2
8,060
448
5,332
14,287
13,951
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
DemonAbsence
Izanami
17
2 / 3 / 2
10,854
603
11,708
13,094
5,881
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
Grimreaper12635
Morgan Le Fay
15
2 / 2 / 4
9,613
534
9,787
9,810
3,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
RY4N13108
Chaac
17
1 / 1 / 1
10,292
572
8,880
14,031
11,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
15
4 / 3 / 3
9,817
545
10,451
17,813
6,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
1 / 2 / 0
8,364
465
10,530
15,706
13,917
Anubis
Gamble02
Anubis
15
5 / 2 / 1
9,477
527
8,582
13,175
5,497
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
4 / 1 / 1
9,307
517
8,527
11,586
4,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Vitter T
Kuzenbo
13
1 / 3 / 4
8,265
459
6,774
12,917
14,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
WhiskeeOnIce
Bakasura
12
0 / 3 / 3
7,501
417
3,908
12,294
4,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
20
11
Kills
11
11
Deaths
11
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
2
2
1.5
W
Izanami
DemonAbsence
Izanami
2
3
2
1
L
Horus
1
2
0
0.5
L
Anubis
Gamble02
Anubis
5
2
1
2.75
W
Morgan Le Fay
Grimreaper12635
Morgan Le Fay
2
2
4
2
W
Chaac
RY4N13108
Chaac
1
1
1
1.5
L
4
1
1
4.5
L
Kuzenbo
Vitter T
Kuzenbo
1
3
4
1
L
Bakasura
WhiskeeOnIce
Bakasura
0
3
3
0.5
W
Thanatos
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,158
Damage
38,321
69,035
Taken
65,678
41,974
Mitigated
42,008
24,455
Healing
20,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,332
592
0
1,680
14,287
13,951
82
4,886
9,121
25,376
0
W
Izanami
DemonAbsence
Izanami
11,708
6,568
0
4,108
13,094
5,881
974
2,125
10,969
0
117,304
L
Horus
10,530
5,383
0
5,900
15,706
13,917
0
0
15,706
0
59,886
L
Anubis
Gamble02
Anubis
8,582
544
0
6,814
13,175
5,497
0
5,267
7,612
80,551
0
W
Morgan Le Fay
Grimreaper12635
Morgan Le Fay
9,787
832
0
2,410
9,810
3,543
215
5,630
4,075
74,455
0
W
Chaac
RY4N13108
Chaac
8,880
1,890
0
4,797
14,031
11,725
358
0
12,973
0
78,224
L
8,527
2,834
0
2,835
11,586
4,249
770
1,994
9,592
0
80,558
L
Kuzenbo
Vitter T
Kuzenbo
6,774
2,352
0
2,615
12,917
14,172
5
3,640
9,167
31,107
0
L
Bakasura
WhiskeeOnIce
Bakasura
3,908
2,346
0
2,799
12,294
4,173
0
3,820
8,350
0
48,020
W
Thanatos
10,451
3,076
0
11,460
17,813
6,874
823
3,514
13,896
0
88,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,636
Gold Earned
42,914
580
Minions Killed
487
0
Camps Cleared
0
1,708,679
Distance Traveled
1,550,207
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,060
448
45
3
0
329,459
0
W
Izanami
10,854
603
195
11
0
325,288
1
L
Horus
8,364
465
94
5
0
257,977
0
L
Anubis
9,477
527
147
8
0
335,629
0
W
Morgan Le Fay
9,613
534
119
7
0
347,323
3
W
Chaac
10,292
572
127
7
0
330,005
0
L
Neith
9,307
517
149
8
0
302,620
2
L
Kuzenbo
8,265
459
25
1
0
364,000
1
L
Bakasura
7,501
417
72
4
0
289,981
0
W
Thanatos
9,817
545
94
5
0
376,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role