Player Matchup

Hel
Hel
Eiliptic
Hel
Level 84
God Stats
7W - 8L
1,731 SR
Queue Stats
227W - 204L
1,481 Elo+
Party 1
Kuzenbo
Kuzenbo
GECKO JESUS8402
Kuzenbo
Level 124
God Stats
5W - 7L
1,610 SR
Queue Stats
116W - 104L
1,506 Elo+
Solo
Hades
Hades
PlayingOffense
Hades
Level 78
God Stats
14W - 11L
1,548 SR
Queue Stats
236W - 223L
1,494 Elo+
Party 1
Neith
Neith
Torpid47
Neith
Level 5
God Stats
2W - 3L
1,430 SR
Queue Stats
2W - 3L
1,430 Elo+
Party 1
Shiva
Shiva
UrJustTooEasy
Shiva
Level 125
God Stats
3W - 3L
1,900 SR
Queue Stats
28W - 27L
1,526 Elo+
Solo
Team Averages
Level 83
1,644 SR
1,488 Elo+

VS

Team Averages
Level 102
1,433 SR
1,474 Elo+
Neith
Neith
BreakfastWizards
Neith
Level 124
God Stats
24W - 17L
1,409 SR
Queue Stats
972W - 826L
1,444 Elo+
Solo
Hun Batz
Hun Batz
DoYouSwipe
Hun Batz
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
167W - 169L
1,380 Elo+
Solo
Ymir
Ymir
Luigimen101
Ymir
Level 101
God Stats
1W - 1L
1,266 SR
Queue Stats
257W - 238L
1,466 Elo+
Solo
Nike
Nike
MyFriendsAreGae
Nike
Level 118
God Stats
113W - 100L
1,589 SR
Queue Stats
449W - 426L
1,535 Elo+
Solo
Anubis
Anubis
OREGONDUCKS0908
Anubis
Level 127
God Stats
3W - 2L
1,402 SR
Queue Stats
78W - 62L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 1
5,719
520
4,124
9,002
4,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 0 / 0
5,959
542
5,433
9,659
11,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 3 / 1
5,848
532
7,130
12,459
5,967
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Torpid47
Neith
8
0 / 5 / 1
4,917
447
2,007
7,245
2,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 1 / 1
4,901
446
3,605
10,245
3,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 1
7,391
672
7,138
5,793
2,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
DoYouSwipe
Hun Batz
11
0 / 0 / 1
5,797
527
2,632
8,260
3,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 0 / 5
6,431
585
4,239
7,834
7,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
0 / 2 / 0
6,146
559
5,039
8,402
5,562
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
3 / 3 / 1
6,265
570
12,302
9,154
4,960
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
6
Kills
10
10
Deaths
6
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
1
1
6.5
W
Hun Batz
DoYouSwipe
Hun Batz
0
0
1
0.5
L
2
1
1
2.5
L
2
0
0
2
W
1
0
5
3.5
W
0
2
0
0
W
3
3
1
1.17
L
2
3
1
0.83
L
Neith
Torpid47
Neith
0
5
1
0.1
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,299
Damage
31,350
48,610
Taken
39,443
28,435
Mitigated
22,823
19,292
Healing
10,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,138
3,011
0
1,782
5,793
2,155
772
1,453
4,340
0
58,797
W
Hun Batz
DoYouSwipe
Hun Batz
2,632
656
0
500
8,260
3,008
0
1,056
7,204
0
48,359
L
4,124
678
838
3,124
9,002
4,959
270
3,438
5,536
28,126
0
L
5,433
2,024
0
4,280
9,659
11,722
68
556
9,103
34,121
0
W
4,239
1,600
0
2,135
7,834
7,138
0
3,717
3,973
18,892
0
W
5,039
1,008
0
2,292
8,402
5,562
0
4,801
2,927
1,921
44,473
W
12,302
398
0
3,557
9,154
4,960
21
5,051
4,003
48,301
0
L
7,130
749
920
6,154
12,459
5,967
414
8,224
4,235
43,508
0
L
Neith
Torpid47
Neith
2,007
1,027
0
200
7,245
2,408
105
692
6,553
0
21,915
L
3,605
1,119
0
3,776
10,245
3,379
0
4,273
5,972
0
33,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,344
Gold Earned
32,030
260
Minions Killed
351
0
Camps Cleared
0
1,013,678
Distance Traveled
1,040,362
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,391
672
94
9
0
200,469
0
W
Hun Batz
5,797
527
67
6
0
252,384
0
L
Hel
5,719
520
48
4
0
191,320
0
L
Kuzenbo
5,959
542
58
5
0
202,875
0
W
Ymir
6,431
585
28
3
0
214,585
1
W
Nike
6,146
559
86
8
0
192,330
1
W
Anubis
6,265
570
76
7
0
180,594
1
L
Hades
5,848
532
70
6
0
201,887
0
L
Neith
4,917
447
30
3
0
192,037
0
L
Shiva
4,901
446
54
5
0
225,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role