Player Matchup

Baron Samedi
Baron Samedi
AGUACLENTENSE
Baron Samedi
Level 103
God Stats
1W - 2L
1,312 SR
Queue Stats
29W - 35L
1,485 Elo+
Solo
Ullr
Ullr
CreampieSurprize
Ullr
Level 159
God Stats
4W - 7L
1,127 SR
Queue Stats
735W - 693L
1,577 Elo+
Solo
Fenrir
Fenrir
Redbread1021
Fenrir
Level 120
God Stats
4W - 2L
1,408 SR
Queue Stats
173W - 196L
1,447 Elo+
Solo
Kumbhakarna
Kumbhakarna
Skorch0541
Kumbhakarna
Level 113
God Stats
4W - 5L
1,422 SR
Queue Stats
103W - 119L
1,483 Elo+
Party 1
Anubis
Anubis
XxNeROxX 39
Anubis
Level 155
God Stats
3W - 10L
1,168 SR
Queue Stats
341W - 332L
1,515 Elo+
Party 1
Team Averages
Level 130
1,287 SR
1,501 Elo+

VS

Team Averages
Level 111
1,529 SR
1,477 Elo+
Serqet
Serqet
 
Serqet
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
 
Discordia
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Fernator420
Ullr
Level 128
God Stats
5W - 5L
1,535 SR
Queue Stats
164W - 165L
1,539 Elo+
Solo
Cthulhu
Cthulhu
JaredRag
Cthulhu
Level 65
God Stats
1W - 2L
1,482 SR
Queue Stats
29W - 19L
1,370 Elo+
Solo
Sun Wukong
Sun Wukong
fa21
Sun Wukong
Level 126
God Stats
2W - 4L
1,628 SR
Queue Stats
158W - 166L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AGUACLENTENSE
Baron Samedi
9
0 / 2 / 0
4,214
843
2,513
3,903
1,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 0 / 0
4,611
922
2,059
3,417
1,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
8
0 / 1 / 1
4,240
848
1,572
4,970
1,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
Skorch0541
Kumbhakarna
9
0 / 0 / 0
4,399
880
1,611
4,572
2,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
9
0 / 1 / 0
4,232
846
4,126
2,790
1,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
2 / 1 / 2
4,589
918
3,575
5,064
2,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
 
Discordia
9
1 / 0 / 1
4,453
891
5,128
1,457
488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

5
0 / 0 / 0
3,775
755
0
0
0
Cthulhu
JaredRag
Cthulhu
9
0 / 1 / 2
4,534
907
3,500
5,206
2,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
fa21
Sun Wukong
9
1 / 0 / 2
4,590
918
3,577
5,366
4,618
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
1
Kills
4
4
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
1
2
3
L
Discordia
 
Discordia
1
0
1
1.5
W
Baron Samedi
AGUACLENTENSE
Baron Samedi
0
2
0
0
W
1
0
0
1
L
0
0
0
0
L
Cthulhu
JaredRag
Cthulhu
0
1
2
1
W
Fenrir
0
1
1
0.5
W
Kumbhakarna
Skorch0541
Kumbhakarna
0
0
0
0
W
Anubis
0
1
0
0
L
Sun Wukong
fa21
Sun Wukong
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,881
Damage
15,780
19,652
Taken
17,093
8,376
Mitigated
9,794
4,988
Healing
3,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
3,575
474
0
500
5,064
2,192
0
2,073
2,991
0
8,574
L
Discordia
 
Discordia
5,128
618
0
1,164
1,457
488
0
775
606
13,880
0
W
Baron Samedi
AGUACLENTENSE
Baron Samedi
2,513
704
261
1,254
3,903
1,367
526
1,452
2,287
8,803
0
W
2,059
1,137
0
160
3,417
1,274
680
1,724
1,693
0
11,210
L
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
JaredRag
Cthulhu
3,500
38
55
568
5,206
2,496
0
2,861
2,345
13,203
0
W
Fenrir
1,572
355
0
1,040
4,970
1,631
141
1,064
3,783
0
4,952
W
Kumbhakarna
Skorch0541
Kumbhakarna
1,611
305
0
1,622
4,572
2,790
0
2,985
1,317
4,248
0
W
Anubis
4,126
169
0
651
2,790
1,314
0
1,704
1,055
18,965
0
L
Sun Wukong
fa21
Sun Wukong
3,577
532
0
1,636
5,366
4,618
0
2,447
2,894
596
7,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,696
Gold Earned
21,941
94
Minions Killed
66
0
Camps Cleared
0
517,424
Distance Traveled
445,509
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
4,589
918
15
3
0
124,155
0
L
Discordia
4,453
891
26
5
0
101,555
0
W
Baron Samedi
4,214
843
27
5
0
109,266
0
W
Ullr
4,611
922
30
6
0
80,996
0
L
Ullr
3,775
755
0
0
0
0
0
L
Cthulhu
4,534
907
21
4
0
118,987
0
W
Fenrir
4,240
848
9
2
0
132,587
0
W
Kumbhakarna
4,399
880
8
2
0
98,802
0
W
Anubis
4,232
846
20
4
0
95,773
0
L
Sun Wukong
4,590
918
4
1
0
100,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role