Player Matchup

Hera
Hera
Ravenzzzz
Hera
Level 18
God Stats
1W - 4L
1,322 SR
Queue Stats
36W - 35L
1,521 Elo+
Party 1
Bakasura
Bakasura
abezzz
Bakasura
Level 112
God Stats
2W - 1L
1,802 SR
Queue Stats
46W - 48L
1,533 Elo+
Party 1
Ra
Ra
Никель
Ra
Level 43
God Stats
6W - 5L
1,625 SR
Queue Stats
20W - 16L
1,467 Elo+
Solo
Team Averages
Level 58
1,583 SR
1,507 Elo+

VS

Team Averages
Level 61
1,604 SR
1,456 Elo+
Hou Yi
Hou Yi
BakaObama
Hou Yi
Level 38
God Stats
4W - 0L
1,500 SR
Queue Stats
9W - 4L
1,534 Elo+
Party 2
Cerberus
Cerberus
ZuberXD
Cerberus
Level 98
God Stats
13W - 11L
1,513 SR
Queue Stats
295W - 291L
1,444 Elo+
Solo
Thoth
Thoth
xxDANxx2
Thoth
Level 46
God Stats
4W - 2L
1,800 SR
Queue Stats
5W - 5L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
15
4 / 5 / 2
12,399
775
13,954
11,124
4,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
abezzz
Bakasura
15
2 / 6 / 3
12,439
777
8,325
17,282
7,792
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 10 / 3
11,265
704
4,224
15,964
5,344
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
BakaObama
Hou Yi
17
14 / 3 / 6
14,724
920
20,956
13,856
5,643
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cerberus
ZuberXD
Cerberus
16
2 / 2 / 18
12,441
778
8,487
17,372
19,653
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thoth
xxDANxx2
Thoth
14
5 / 1 / 7
12,078
755
7,967
5,924
2,232
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
52
6
Kills
21
21
Deaths
6
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
BakaObama
Hou Yi
14
3
6
5.67
L
Hera
4
5
2
1
W
Cerberus
ZuberXD
Cerberus
2
2
18
5.5
L
Bakasura
abezzz
Bakasura
2
6
3
0.58
W
Thoth
xxDANxx2
Thoth
5
1
7
8.5
L
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,503
Damage
37,410
44,370
Taken
37,152
17,973
Mitigated
27,528
4,308
Healing
3,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
BakaObama
Hou Yi
20,956
10,098
0
2,434
13,856
5,643
1,116
7,735
5,889
0
74,615
L
Hera
13,954
3,896
0
201
11,124
4,837
815
2,818
8,278
49,451
0
W
Cerberus
ZuberXD
Cerberus
8,487
628
0
956
17,372
19,653
201
7,551
8,417
31,543
785
L
Bakasura
abezzz
Bakasura
8,325
5,616
0
2,026
17,282
7,792
0
7,971
9,311
0
34,331
W
Thoth
xxDANxx2
Thoth
7,967
554
0
181
5,924
2,232
1,211
3,045
2,745
39,129
0
L
4,224
427
799
1,282
15,964
5,344
562
5,483
10,481
35,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,103
Gold Earned
39,243
171
Minions Killed
168
0
Camps Cleared
0
843,735
Distance Traveled
818,093
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
14,724
920
84
5
0
279,657
0
L
Hera
12,399
775
69
4
0
257,764
0
W
Cerberus
12,441
778
39
2
0
308,932
6
L
Bakasura
12,439
777
54
3
0
314,196
0
W
Thoth
12,078
755
45
3
0
229,504
0
L
Ra
11,265
704
48
3
0
271,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role