Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
Dirty_Dozo_
Agni
Level 127
God Stats
5W - 3L
1,294 SR
Queue Stats
228W - 190L
1,590 Elo+
Party 1
Horus
Horus
TheMalacus
Horus
Level 69
God Stats
38W - 42L
1,442 SR
Queue Stats
53W - 78L
1,378 Elo+
Party 2
Surtr
Surtr
ThuG Rammstein
Surtr
Level 26
God Stats
1W - 2L
1,262 SR
Queue Stats
1W - 14L
1,500 Elo+
Party 2
Charybdis
Charybdis
powrofsupersaiya
Charybdis
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 111L
1,536 Elo+
Solo
Team Averages
Level 72
1,399 SR
1,501 Elo+

VS

Team Averages
Level 134
1,573 SR
1,655 Elo+
Ra
Ra
 
Ra
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Olorun
Olorun
 
Olorun
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
BotFarmer
King Arthur
Level 158
God Stats
5W - 0L
1,907 SR
Queue Stats
251W - 59L
1,983 Elo+
Party 3
Awilix
Awilix
Depormikel
Awilix
Level 63
God Stats
4W - 2L
1,456 SR
Queue Stats
13W - 14L
1,348 Elo+
Solo
Bellona
Bellona
Μaxim
Bellona
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
384W - 124L
1,945 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
5 / 1 / 2
6,871
625
7,741
11,084
4,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 5 / 2
5,659
514
3,527
7,589
2,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
9
2 / 2 / 5
5,781
526
4,247
9,488
5,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 1 / 0
4,979
453
441
6,920
3,231
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charybdis
10
3 / 5 / 5
6,157
560
4,319
9,101
3,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
5 / 2 / 2
7,605
691
8,112
8,677
3,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
 
Olorun
11
4 / 2 / 1
7,061
642
7,423
6,460
2,196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
BotFarmer
King Arthur
12
2 / 0 / 1
7,396
672
3,374
4,186
2,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Awilix
Depormikel
Awilix
9
0 / 4 / 3
5,383
489
1,882
7,380
2,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bellona
Μaxim
Bellona
11
3 / 3 / 6
7,038
640
8,545
11,465
6,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
27
10
Kills
14
14
Deaths
11
14
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
5
1
2
6
W
Ra
 
Ra
5
2
2
3
W
Olorun
 
Olorun
4
2
1
2.25
W
King Arthur
BotFarmer
King Arthur
2
0
1
2.5
W
Awilix
Depormikel
Awilix
0
4
3
0.38
L
0
5
2
0.2
L
Horus
2
2
5
2.25
L
0
1
0
0
L
Charybdis
3
5
5
1.1
W
Bellona
Μaxim
Bellona
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,275
Damage
29,336
44,182
Taken
38,168
19,482
Mitigated
17,014
9,407
Healing
10,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
7,741
5,027
0
4,309
11,084
4,916
0
1,971
8,946
0
41,742
W
Ra
 
Ra
8,112
646
192
3,384
8,677
3,168
0
2,695
5,539
60,028
0
W
Olorun
 
Olorun
7,423
3,736
60
3,060
6,460
2,196
396
337
6,123
50,550
0
W
King Arthur
BotFarmer
King Arthur
3,374
324
0
650
4,186
2,669
0
52
4,134
0
50,373
W
Awilix
Depormikel
Awilix
1,882
636
0
2,044
7,380
2,205
0
340
6,534
0
27,611
L
3,527
85
0
1,370
7,589
2,773
0
4,565
2,976
39,208
0
L
Horus
4,247
1,982
440
2,205
9,488
5,252
0
4,810
4,604
84
16,126
L
441
227
0
353
6,920
3,231
0
0
6,920
700
19,068
L
Charybdis
4,319
2,550
0
730
9,101
3,310
0
4,204
4,897
0
37,199
W
Bellona
Μaxim
Bellona
8,545
4,024
0
1,453
11,465
6,776
70
401
10,107
0
55,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,447
Gold Earned
34,483
266
Minions Killed
392
0
Camps Cleared
0
1,183,160
Distance Traveled
1,250,458
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,871
625
89
8
0
302,739
1
W
Ra
7,605
691
97
9
0
258,520
2
W
Olorun
7,061
642
90
8
0
210,138
2
W
King Arthur
7,396
672
85
8
0
234,358
0
W
Awilix
5,383
489
42
4
0
280,581
0
L
Agni
5,659
514
66
6
0
222,285
0
L
Horus
5,781
526
15
1
0
237,251
3
L
Surtr
4,979
453
38
3
0
213,773
0
L
Charybdis
6,157
560
58
5
0
207,112
0
W
Bellona
7,038
640
78
7
0
266,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role