Player Matchup

Jormungandr
Jormungandr
EGO360
Jormungandr
Level 154
God Stats
1W - 1L
1,843 SR
Queue Stats
53W - 43L
1,550 Elo+
Party 1
Cthulhu
Cthulhu
LILOLULI02
Cthulhu
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,478 Elo+
Party 2
Surtr
Surtr
PorotoChirli
Surtr
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,478 Elo+
Party 2
Anubis
Anubis
kuangli
Anubis
Level 64
God Stats
7W - 12L
1,367 SR
Queue Stats
101W - 92L
1,522 Elo+
Solo
Thor
Thor
xXwickedyayoXx
Thor
Level 141
God Stats
4W - 3L
1,448 SR
Queue Stats
54W - 38L
1,552 Elo+
Party 1
Team Averages
Level 101
1,532 SR
1,516 Elo+

VS

Team Averages
Level 123
1,700 SR
1,586 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Cexul
Charybdis
Level 157
God Stats
1W - 0L
1,663 SR
Queue Stats
12W - 3L
1,702 Elo+
Solo
Agni
Agni
Ralzin331
Agni
Level 115
God Stats
3W - 1L
1,802 SR
Queue Stats
49W - 44L
1,506 Elo+
Solo
Fenrir
Fenrir
aseeker666
Fenrir
Level 103
God Stats
11W - 1L
1,949 SR
Queue Stats
194W - 35L
1,804 Elo+
Solo
Medusa
Medusa
daspint
Medusa
Level 61
God Stats
12W - 8L
1,586 SR
Queue Stats
42W - 37L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
EGO360
Jormungandr
12
3 / 3 / 2
7,394
1,232
6,926
11,523
9,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
LILOLULI02
Cthulhu
13
2 / 2 / 4
7,543
1,257
8,728
14,133
10,408
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
1 / 4 / 3
7,009
1,168
7,630
11,684
14,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Anubis
kuangli
Anubis
12
1 / 4 / 2
6,881
1,147
2,714
5,586
2,541
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 6 / 4
7,286
1,214
5,897
9,802
4,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Team 1 Tickets

242

VS

Team 2 Tickets

342

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
2 / 0 / 10
7,737
1,290
6,845
1,786
707
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Cexul
Charybdis
13
1 / 1 / 14
7,809
1,302
11,374
6,776
2,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Agni
13
1 / 4 / 11
7,616
1,269
8,899
6,701
2,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
aseeker666
Fenrir
14
11 / 1 / 5
9,932
1,655
12,964
11,431
11,524
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Medusa
daspint
Medusa
13
4 / 2 / 10
8,224
1,371
7,132
8,585
3,393
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
69
8
Kills
19
19
Deaths
8
15
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
2
0
10
7
W
Charybdis
Cexul
Charybdis
1
1
14
8
L
Jormungandr
EGO360
Jormungandr
3
3
2
1.33
L
Cthulhu
LILOLULI02
Cthulhu
2
2
4
2
L
1
4
3
0.63
W
Agni
1
4
11
1.63
W
Fenrir
aseeker666
Fenrir
11
1
5
13.5
W
Medusa
daspint
Medusa
4
2
10
4.5
L
Anubis
kuangli
Anubis
1
4
2
0.5
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,895
Damage
47,214
52,728
Taken
35,279
41,050
Mitigated
20,954
4,616
Healing
6,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
6,845
830
0
0
1,786
707
0
857
929
20,479
0
W
Charybdis
Cexul
Charybdis
11,374
7,255
0
2,112
6,776
2,744
0
3,392
3,009
0
21,208
L
Jormungandr
EGO360
Jormungandr
6,926
1,491
0
709
11,523
9,462
0
4,043
7,480
14,234
585
L
Cthulhu
LILOLULI02
Cthulhu
8,728
723
0
1,910
14,133
10,408
0
5,117
9,016
24,522
0
L
7,630
2,195
0
1,399
11,684
14,557
0
3,311
8,373
197
13,491
W
Agni
8,899
1,074
0
0
6,701
2,586
0
3,703
2,786
19,264
0
W
Fenrir
aseeker666
Fenrir
12,964
4,965
0
2,886
11,431
11,524
0
6,264
4,613
0
20,294
W
Medusa
daspint
Medusa
7,132
4,514
0
1,017
8,585
3,393
0
2,864
5,484
0
20,461
L
Anubis
kuangli
Anubis
2,714
99
0
228
5,586
2,541
0
702
4,715
11,048
0
L
5,897
736
156
214
9,802
4,082
0
2,965
6,837
0
19,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,113
Gold Earned
41,318
114
Minions Killed
147
4
Camps Cleared
4
517,269
Distance Traveled
592,724
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,737
1,290
45
8
1
103,577
0
W
Charybdis
7,809
1,302
28
5
0
116,040
0
L
Jormungandr
7,394
1,232
18
3
0
100,209
0
L
Cthulhu
7,543
1,257
43
7
0
128,387
0
L
Surtr
7,009
1,168
9
2
1
112,337
0
W
Agni
7,616
1,269
29
5
0
113,880
0
W
Fenrir
9,932
1,655
18
3
1
140,626
0
W
Medusa
8,224
1,371
27
5
2
118,601
0
L
Anubis
6,881
1,147
16
3
1
77,558
0
L
Thor
7,286
1,214
28
5
2
98,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role