Player Matchup

Sol
Sol
Solidair3
Sol
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 19L
1,302 Elo+
Party 3
Jormungandr
Jormungandr
Wyzko
Jormungandr
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 13L
1,500 Elo+
Party 3
Kali
Kali
blowski3322
Kali
Level 60
God Stats
15W - 13L
1,541 SR
Queue Stats
296W - 295L
1,443 Elo+
Party 1
Hera
Hera
coolcarl2211
Hera
Level 63
God Stats
21W - 22L
1,581 SR
Queue Stats
438W - 404L
1,476 Elo+
Party 1
Achilles
Achilles
ww2germanman
Achilles
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 147L
1,499 Elo+
Party 1
Team Averages
Level 35
1,524 SR
1,444 Elo+

VS

Team Averages
Level 74
1,515 SR
1,461 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Choooma
Sol
Level 42
God Stats
38W - 32L
1,516 SR
Queue Stats
235W - 264L
1,437 Elo+
Party 2
Horus
Horus
DibberDabber
Horus
Level 28
God Stats
21W - 14L
1,621 SR
Queue Stats
264W - 261L
1,446 Elo+
Party 2
Fenrir
Fenrir
Pumdaddy6
Fenrir
Level 122
God Stats
3W - 3L
1,438 SR
Queue Stats
66W - 66L
1,407 Elo+
Party 2
Hera
Hera
justasinvasive
Hera
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 79L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 7 / 2
4,947
450
4,894
8,374
2,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr
Wyzko
Jormungandr
8
0 / 3 / 3
5,166
470
4,098
7,291
4,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 3 / 1
6,124
557
2,963
11,523
4,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 8 / 0
6,018
547
5,529
9,289
2,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
ww2germanman
Achilles
9
0 / 2 / 0
4,899
445
527
6,000
3,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
3 / 0 / 0
7,061
642
3,523
3,068
2,919
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sol
10
6 / 1 / 4
6,887
626
8,058
6,449
2,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
3 / 1 / 7
6,667
606
3,814
10,301
7,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Fenrir
Pumdaddy6
Fenrir
12
4 / 0 / 5
7,378
671
3,779
9,302
3,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
7 / 2 / 3
7,853
714
9,946
5,705
1,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
4
Kills
23
23
Deaths
4
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
3
0
0
3
W
Sol
6
1
4
8
W
3
1
7
6.5
W
Fenrir
Pumdaddy6
Fenrir
4
0
5
6.5
L
0
7
2
0.14
L
Jormungandr
Wyzko
Jormungandr
0
3
3
0.5
L
2
3
1
0.83
L
2
8
0
0.25
W
7
2
3
4.25
L
Achilles
ww2germanman
Achilles
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,011
Damage
29,120
42,477
Taken
34,825
17,611
Mitigated
17,928
6,512
Healing
14,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
3,523
675
0
2,236
3,068
2,919
587
132
2,828
42,744
0
W
Sol
8,058
3,924
0
2,586
6,449
2,289
1,086
3,748
2,672
42,429
0
W
3,814
1,789
919
3,929
10,301
7,013
610
5,843
4,388
0
13,907
W
Fenrir
Pumdaddy6
Fenrir
3,779
1,135
0
4,100
9,302
3,810
405
2,912
6,390
0
48,282
L
4,894
2,535
0
1,149
8,374
2,299
0
5,045
3,329
29,042
0
L
Jormungandr
Wyzko
Jormungandr
4,098
1,549
0
436
7,291
4,991
0
4,092
3,175
13,920
0
L
2,963
1,237
0
3,039
11,523
4,132
0
4,962
6,249
0
31,843
L
5,529
1,348
0
545
9,289
2,670
0
4,902
4,387
31,231
0
W
9,946
2,131
0
500
5,705
1,897
1,710
2,658
3,047
50,690
0
L
Achilles
ww2germanman
Achilles
527
346
0
1,343
6,000
3,519
0
2,646
3,354
0
20,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,154
Gold Earned
35,846
219
Minions Killed
307
0
Camps Cleared
0
1,045,648
Distance Traveled
1,003,684
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,061
642
73
7
0
154,795
0
W
Sol
6,887
626
62
6
0
192,410
0
W
Horus
6,667
606
10
1
0
217,073
0
W
Fenrir
7,378
671
76
7
0
235,250
0
L
Sol
4,947
450
57
5
0
188,252
0
L
Jormungandr
5,166
470
13
1
0
231,318
0
L
Kali
6,124
557
55
5
0
207,086
0
L
Hera
6,018
547
65
6
0
207,463
1
W
Hera
7,853
714
86
8
0
204,156
2
L
Achilles
4,899
445
29
3
0
211,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role