Player Matchup

Set
Set
Akatsuki-XT_T-
Set
Level 61
God Stats
1W - 4L
1,287 SR
Queue Stats
143W - 138L
1,440 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Jslothking
Cu Chulainn
Level 88
God Stats
0W - 3L
1,307 SR
Queue Stats
531W - 506L
1,410 Elo+
Solo
Cthulhu
Cthulhu
Rodpache
Cthulhu
Level 65
God Stats
6W - 5L
1,422 SR
Queue Stats
533W - 539L
1,449 Elo+
Party 1
Zeus
Zeus
nukypyluky78
Zeus
Level 28
God Stats
0W - 5L
1,052 SR
Queue Stats
128W - 136L
1,402 Elo+
Party 1
Izanami
Izanami
xPANDA_TANGA_HDx
Izanami
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
326W - 310L
1,496 Elo+
Solo
Team Averages
Level 80
1,314 SR
1,439 Elo+

VS

Team Averages
Level 63
1,564 SR
1,347 Elo+
Skadi
Skadi
DaMadKingAerys1
Skadi
Level 79
God Stats
63W - 51L
1,534 SR
Queue Stats
359W - 344L
1,468 Elo+
Party 2
Baba Yaga
Baba Yaga
FrOsTy_CaNa_67
Baba Yaga
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 92L
997 Elo+
Solo
Yemoja
Yemoja
G w0rth
Yemoja
Level 99
God Stats
78W - 56L
1,560 SR
Queue Stats
660W - 623L
1,468 Elo+
Party 2
Bacchus
Bacchus
Vxfvl
Bacchus
Level 49
God Stats
3W - 0L
1,724 SR
Queue Stats
26W - 30L
1,388 Elo+
Party 3
Kali
Kali
csrgrall
Kali
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 26L
1,413 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 2
7,419
495
9,760
15,622
7,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Cu Chulainn
Jslothking
Cu Chulainn
12
0 / 4 / 0
7,301
487
6,999
14,674
11,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
Rodpache
Cthulhu
11
0 / 1 / 1
6,150
410
7,372
12,313
9,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
2 / 4 / 0
6,779
452
8,066
8,616
3,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 2 / 0
7,309
487
4,128
9,432
4,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 3
7,957
530
10,045
8,947
3,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baba Yaga
FrOsTy_CaNa_67
Baba Yaga
13
2 / 1 / 3
7,362
491
7,522
8,014
3,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Yemoja
G w0rth
Yemoja
12
1 / 1 / 7
7,780
519
7,007
13,178
11,477
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bacchus
Vxfvl
Bacchus
14
2 / 0 / 3
8,839
589
7,733
10,621
14,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kali
15
6 / 1 / 2
8,990
599
7,647
14,151
6,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
3
Kills
15
15
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
4
0
3
5.5
W
Baba Yaga
FrOsTy_CaNa_67
Baba Yaga
2
1
3
3.5
W
Yemoja
G w0rth
Yemoja
1
1
7
4.5
L
Cu Chulainn
Jslothking
Cu Chulainn
0
4
0
0
L
Cthulhu
Rodpache
Cthulhu
0
1
1
0.5
W
Bacchus
Vxfvl
Bacchus
2
0
3
3.5
W
Kali
6
1
2
7
L
2
4
0
0.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,325
Damage
39,954
60,657
Taken
54,911
36,544
Mitigated
39,465
9,370
Healing
15,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,760
4,378
0
2,798
15,622
7,990
0
2,465
12,957
31
79,465
W
10,045
3,116
0
1,157
8,947
3,613
87
2,965
5,660
0
61,513
W
Baba Yaga
FrOsTy_CaNa_67
Baba Yaga
7,522
486
0
2,281
8,014
3,574
0
3,935
3,971
42,221
0
W
Yemoja
G w0rth
Yemoja
7,007
614
2,902
2,431
13,178
11,477
11
6,307
6,353
26,865
0
L
Cu Chulainn
Jslothking
Cu Chulainn
6,999
1,357
0
636
14,674
11,175
0
6,186
7,518
0
50,680
L
Cthulhu
Rodpache
Cthulhu
7,372
245
342
1,513
12,313
9,472
0
5,355
6,654
28,805
0
W
Bacchus
Vxfvl
Bacchus
7,733
1,642
0
2,948
10,621
14,533
132
100
10,521
58,355
0
W
Kali
7,647
4,162
0
3,878
14,151
6,268
334
1,358
12,719
0
66,504
L
8,066
965
0
980
8,616
3,381
0
4,784
3,832
38,838
0
L
4,128
2,357
0
3,101
9,432
4,526
0
2,364
7,068
0
67,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,958
Gold Earned
40,928
415
Minions Killed
391
0
Camps Cleared
0
1,412,509
Distance Traveled
1,541,589
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,419
495
101
7
0
312,109
1
W
Skadi
7,957
530
89
6
0
294,570
4
W
Baba Yaga
7,362
491
72
5
0
311,435
1
W
Yemoja
7,780
519
30
2
0
296,167
3
L
Cu Chulainn
7,301
487
81
5
0
231,111
0
L
Cthulhu
6,150
410
50
3
0
326,730
0
W
Bacchus
8,839
589
106
7
0
286,230
1
W
Kali
8,990
599
94
6
0
353,187
4
L
Zeus
6,779
452
63
4
0
265,103
0
L
Izanami
7,309
487
120
8
0
277,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role