Player Matchup

Geb
Geb
Choclatemilk279
Geb
Level 105
God Stats
6W - 1L
1,715 SR
Queue Stats
564W - 548L
1,495 Elo+
Party 1
Ullr
Ullr
GoatedGmaYt
Ullr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
268W - 254L
1,377 Elo+
Party 1
Mulan
Mulan
Lone Wolf 907
Mulan
Level 164
God Stats
17W - 17L
1,593 SR
Queue Stats
840W - 862L
1,525 Elo+
Party 1
Thoth
Thoth
SmOWkScreen
Thoth
Level 151
God Stats
5W - 7L
1,016 SR
Queue Stats
814W - 822L
1,495 Elo+
Party 1
Hel
Hel
Wo1f78
Hel
Level 147
God Stats
2W - 3L
1,194 SR
Queue Stats
364W - 353L
1,573 Elo+
Party 1
Team Averages
Level 119
1,404 SR
1,493 Elo+

VS

Team Averages
Level 76
1,448 SR
1,338 Elo+
Medusa
Medusa
AlphaEOmegaA
Medusa
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,304 Elo+
Party 2
Yemoja
Yemoja
DarkVero
Yemoja
Level 97
God Stats
1W - 1L
1,715 SR
Queue Stats
41W - 73L
1,257 Elo+
Party 3
Mercury
Mercury
FadedItachi
Mercury
Level 133
God Stats
4W - 3L
1,496 SR
Queue Stats
724W - 756L
1,431 Elo+
Solo
Sol
Sol
TheDriver18
Sol
Level 43
God Stats
0W - 2L
1,267 SR
Queue Stats
47W - 76L
1,369 Elo+
Party 2
Freya
Freya
Traxt_Affinity
Freya
Level 61
God Stats
0W - 3L
1,261 SR
Queue Stats
46W - 56L
1,328 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 11
9,213
921
9,916
12,357
11,109
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
5 / 2 / 11
8,302
830
8,426
8,164
4,279
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
7 / 1 / 11
8,959
896
10,445
11,472
8,946
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

15
3 / 1 / 12
8,536
854
7,516
7,155
3,652
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hel
Wo1f78
Hel
14
1 / 1 / 12
7,797
780
4,691
6,770
3,909
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
0 / 5 / 2
6,785
679
7,401
9,759
4,086
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
DarkVero
Yemoja
15
2 / 3 / 3
8,178
818
7,912
9,896
6,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mercury
FadedItachi
Mercury
12
1 / 3 / 1
7,001
700
1,865
5,479
2,129
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
0 / 5 / 2
7,351
735
6,286
9,871
3,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 4 / 1
7,841
784
4,996
9,252
4,409
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
14
20
Kills
5
5
Deaths
20
57
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
5
2
0.2
W
4
0
11
9.5
L
Yemoja
DarkVero
Yemoja
2
3
3
1.17
L
Mercury
FadedItachi
Mercury
1
3
1
0.5
W
5
2
11
5.25
W
7
1
11
12.5
W
3
1
12
9
L
0
5
2
0.2
L
2
4
1
0.63
W
Hel
Wo1f78
Hel
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,994
Damage
28,460
45,918
Taken
44,257
31,895
Mitigated
21,314
27,479
Healing
9,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
7,401
2,811
19
457
9,759
4,086
0
4,739
4,810
0
13,138
W
9,916
686
3,792
3,831
12,357
11,109
335
5,534
6,823
16,402
0
L
Yemoja
DarkVero
Yemoja
7,912
706
1,519
2,031
9,896
6,796
0
5,752
4,054
18,646
0
L
Mercury
FadedItachi
Mercury
1,865
114
409
976
5,479
2,129
0
2,349
2,890
0
7,981
W
8,426
3,905
1,218
1,400
8,164
4,279
192
3,684
4,480
0
13,998
W
10,445
1,223
1,069
2,640
11,472
8,946
391
3,862
7,500
0
20,321
W
7,516
417
2,326
1,192
7,155
3,652
918
3,537
3,618
21,200
0
L
6,286
1,450
260
1,475
9,871
3,894
0
3,927
5,944
17,904
0
L
4,996
1,347
346
1,917
9,252
4,409
0
5,285
3,735
9,945
0
W
Hel
Wo1f78
Hel
4,691
0
6,994
3,017
6,770
3,909
328
2,994
3,776
14,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,807
Gold Earned
37,156
118
Minions Killed
86
0
Camps Cleared
0
1,022,819
Distance Traveled
818,830
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,785
679
20
2
0
173,653
0
W
Geb
9,213
921
20
2
0
224,761
0
L
Yemoja
8,178
818
20
2
0
172,189
0
L
Mercury
7,001
700
10
1
0
138,676
0
W
Ullr
8,302
830
15
2
0
195,172
0
W
Mulan
8,959
896
20
2
0
218,017
0
W
Thoth
8,536
854
39
4
0
198,334
0
L
Sol
7,351
735
26
3
0
171,841
0
L
Freya
7,841
784
10
1
0
162,471
0
W
Hel
7,797
780
24
2
0
186,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role