Player Matchup

Pele
Pele
BigJammies
Pele
Level 16
God Stats
1W - 4L
1,289 SR
Queue Stats
7W - 15L
1,330 Elo+
Party 2
Ymir
Ymir
Mjzzler
Ymir
Level 17
God Stats
4W - 1L
1,629 SR
Queue Stats
7W - 14L
1,347 Elo+
Party 2
Thor
Thor
NukeDaWhales6
Thor
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 25L
1,547 Elo+
Solo
Artemis
Artemis
Saltybear121
Artemis
Level 26
God Stats
2W - 0L
1,735 SR
Queue Stats
7W - 15L
1,330 Elo+
Party 2
Vulcan
Vulcan
blitzwave46
Vulcan
Level 62
God Stats
2W - 0L
1,676 SR
Queue Stats
7W - 15L
1,330 Elo+
Party 2
Team Averages
Level 31
1,566 SR
1,377 Elo+

VS

Team Averages
Level 57
1,511 SR
1,448 Elo+
Morgan Le Fay
Morgan Le Fay
DracoMilitis
Morgan Le Fay
Level 41
God Stats
2W - 2L
1,320 SR
Queue Stats
18W - 20L
1,395 Elo+
Solo
Neith
Neith
JimmStark
Neith
Level 8
God Stats
2W - 9L
1,440 SR
Queue Stats
17W - 34L
1,371 Elo+
Party 1
Hercules
Hercules
ORTEGA999
Hercules
Level 72
God Stats
1W - 5L
1,719 SR
Queue Stats
64W - 53L
1,537 Elo+
Party 1
Tsukuyomi
Tsukuyomi
eaterC
Tsukuyomi
Level 58
God Stats
37W - 29L
1,579 SR
Queue Stats
108W - 107L
1,484 Elo+
Party 1
Ares
Ares
kevinort787
Ares
Level 107
God Stats
8W - 6L
1,497 SR
Queue Stats
142W - 152L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 5
10,516
526
10,215
16,812
6,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
Mjzzler
Ymir
13
0 / 3 / 13
8,583
429
5,993
12,133
9,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

18
5 / 0 / 3
12,176
609
14,559
13,841
13,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
Saltybear121
Artemis
14
5 / 4 / 8
9,703
485
16,025
11,549
4,569
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Vulcan
16
2 / 1 / 2
10,589
529
7,779
7,378
3,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DracoMilitis
Morgan Le Fay
16
2 / 2 / 1
9,216
461
8,954
10,629
4,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
JimmStark
Neith
13
3 / 7 / 4
8,596
430
12,655
17,425
7,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hercules
ORTEGA999
Hercules
15
0 / 2 / 0
8,393
420
4,622
16,237
16,384
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
eaterC
Tsukuyomi
6
0 / 6 / 0
5,846
292
1,006
7,800
1,858
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

12
4 / 5 / 4
9,109
455
9,174
23,318
27,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
20
Kills
9
9
Deaths
22
31
Assists
9
Player
Kills
Deaths
Assists
KDA
W
8
1
5
10.5
L
Morgan Le Fay
DracoMilitis
Morgan Le Fay
2
2
1
1.25
L
Neith
JimmStark
Neith
3
7
4
0.71
W
Ymir
Mjzzler
Ymir
0
3
13
2.17
W
5
0
3
6.5
L
Hercules
ORTEGA999
Hercules
0
2
0
0
W
Artemis
Saltybear121
Artemis
5
4
8
2.25
W
Vulcan
2
1
2
3
L
Tsukuyomi
eaterC
Tsukuyomi
0
6
0
0
L
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,571
Damage
36,411
61,713
Taken
75,409
37,572
Mitigated
57,938
24,151
Healing
14,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,215
3,650
0
11,086
16,812
6,832
0
2,273
14,423
0
75,417
L
Morgan Le Fay
DracoMilitis
Morgan Le Fay
8,954
364
0
1,094
10,629
4,978
0
5,205
5,311
73,547
0
L
Neith
JimmStark
Neith
12,655
4,804
0
4,658
17,425
7,568
820
2,851
14,574
0
65,887
W
Ymir
Mjzzler
Ymir
5,993
2,013
0
270
12,133
9,272
196
5,971
6,162
30,085
0
W
14,559
3,958
0
6,965
13,841
13,719
166
2,129
11,712
492
102,192
L
Hercules
ORTEGA999
Hercules
4,622
1,504
0
3,115
16,237
16,384
0
772
14,270
164
57,938
W
Artemis
Saltybear121
Artemis
16,025
7,791
0
3,610
11,549
4,569
720
4,050
7,407
0
62,175
W
Vulcan
7,779
2,653
0
2,220
7,378
3,180
628
4,686
2,692
74,318
0
L
Tsukuyomi
eaterC
Tsukuyomi
1,006
0
0
188
7,800
1,858
0
1,202
6,485
0
17,222
L
9,174
246
172
5,301
23,318
27,150
66
4,344
18,621
24,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,567
Gold Earned
41,160
493
Minions Killed
352
0
Camps Cleared
0
1,892,321
Distance Traveled
1,592,674
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,516
526
91
5
0
400,071
0
L
Morgan Le Fay
9,216
461
126
6
0
371,582
0
L
Neith
8,596
430
89
4
0
330,254
1
W
Ymir
8,583
429
35
2
0
352,282
3
W
Thor
12,176
609
173
9
0
376,229
2
L
Hercules
8,393
420
85
4
0
391,401
0
W
Artemis
9,703
485
74
4
0
364,033
0
W
Vulcan
10,589
529
120
6
0
399,706
2
L
Tsukuyomi
5,846
292
13
1
0
131,063
0
L
Ares
9,109
455
39
2
0
368,374
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role