Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Awfulquasar
Ullr
Level 152
God Stats
2W - 1L
1,237 SR
Queue Stats
204W - 397L
1,481 Elo+
Party 2
King Arthur
King Arthur
ImpartialCandy
King Arthur
Level 26
God Stats
0W - 14L
1,062 SR
Queue Stats
54W - 113L
1,416 Elo+
Party 2
Artio
Artio
Nviedh
Artio
Level 32
God Stats
1W - 2L
1,550 SR
Queue Stats
43W - 39L
1,468 Elo+
Solo
Raijin
Raijin
QuietBDubz
Raijin
Level 145
God Stats
0W - 5L
1,340 SR
Queue Stats
266W - 505L
1,437 Elo+
Party 2
Team Averages
Level 80
1,338 SR
1,460 Elo+

VS

Team Averages
Level 44
1,565 SR
1,655 Elo+
Thanatos
Thanatos
JoeeMama
Thanatos
Level 7
God Stats
6W - 0L
1,980 SR
Queue Stats
8W - 3L
1,965 Elo+
Party 3
Ra
Ra
PimpChimp36
Ra
Level 118
God Stats
1W - 1L
1,294 SR
Queue Stats
10W - 4L
1,849 Elo+
Party 3
Scylla
Scylla
Sagatzu
Scylla
Level 34
God Stats
1W - 3L
1,500 SR
Queue Stats
23W - 23L
1,483 Elo+
Party 1
Hachiman
Hachiman
Sheetgatzu
Hachiman
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,475 Elo+
Party 1
Fenrir
Fenrir
justasinvasive
Fenrir
Level 36
God Stats
3W - 5L
1,553 SR
Queue Stats
89W - 79L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
5
0 / 2 / 0
3,495
499
1,695
5,034
1,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 0 / 0
3,710
530
3,046
4,689
1,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
ImpartialCandy
King Arthur
6
0 / 3 / 0
3,968
567
2,414
7,140
4,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artio
Nviedh
Artio
6
0 / 1 / 0
3,616
517
2,035
6,071
4,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Raijin
QuietBDubz
Raijin
7
0 / 4 / 0
4,090
584
1,432
4,734
1,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
JoeeMama
Thanatos
9
3 / 0 / 1
5,099
728
2,661
4,563
2,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
4 / 0 / 1
5,445
778
2,945
3,984
1,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
Sagatzu
Scylla
7
0 / 0 / 1
3,817
545
2,604
2,887
712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hachiman
Sheetgatzu
Hachiman
7
1 / 0 / 0
4,026
575
4,337
4,618
1,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
2 / 0 / 1
4,868
695
4,364
5,039
3,850
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
14
0
Kills
10
10
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
2
0
0
L
0
0
0
0
L
King Arthur
ImpartialCandy
King Arthur
0
3
0
0
W
Thanatos
JoeeMama
Thanatos
3
0
1
3.5
L
Artio
Nviedh
Artio
0
1
0
0
W
4
0
1
4.5
L
Raijin
QuietBDubz
Raijin
0
4
0
0
W
Scylla
Sagatzu
Scylla
0
0
1
0.5
W
Hachiman
Sheetgatzu
Hachiman
1
0
0
1
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,622
Damage
16,911
27,668
Taken
21,091
12,451
Mitigated
9,192
6,968
Healing
12,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,695
336
0
898
5,034
1,422
0
1,128
3,906
0
11,828
L
3,046
1,109
0
750
4,689
1,536
0
909
3,780
0
25,019
L
King Arthur
ImpartialCandy
King Arthur
2,414
570
0
1,685
7,140
4,133
0
128
7,012
0
20,510
W
Thanatos
JoeeMama
Thanatos
2,661
422
0
5,156
4,563
2,034
0
347
4,134
0
32,729
L
Artio
Nviedh
Artio
2,035
107
200
2,805
6,071
4,083
0
1,750
4,321
8,856
0
W
2,945
509
295
1,684
3,984
1,284
0
1,022
2,820
35,129
0
L
Raijin
QuietBDubz
Raijin
1,432
78
0
630
4,734
1,277
0
1,644
3,070
26,000
0
W
Scylla
Sagatzu
Scylla
2,604
495
0
920
2,887
712
109
643
2,070
16,945
0
W
Hachiman
Sheetgatzu
Hachiman
4,337
2,388
0
2,724
4,618
1,312
350
1,033
3,400
0
24,583
W
4,364
1,770
0
1,725
5,039
3,850
0
0
5,039
0
23,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,879
Gold Earned
23,255
159
Minions Killed
239
0
Camps Cleared
0
661,905
Distance Traveled
743,129
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,495
499
21
3
0
119,238
0
L
Ullr
3,710
530
41
6
0
131,166
2
L
King Arthur
3,968
567
35
5
0
138,145
0
W
Thanatos
5,099
728
54
8
0
168,354
1
L
Artio
3,616
517
13
2
0
147,716
0
W
Ra
5,445
778
72
10
0
173,967
1
L
Raijin
4,090
584
49
7
0
125,640
1
W
Scylla
3,817
545
24
3
0
133,240
0
W
Hachiman
4,026
575
46
7
0
127,556
0
W
Fenrir
4,868
695
43
6
0
140,012
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role