Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
 
Cupid
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
MUTUMBU96
Fenrir
Level 154
God Stats
18W - 31L
1,357 SR
Queue Stats
669W - 662L
1,443 Elo+
Party 2
Sun Wukong
Sun Wukong
Syren73
Sun Wukong
Level 109
God Stats
108W - 71L
1,487 SR
Queue Stats
620W - 610L
1,453 Elo+
Party 2
Ymir
Ymir
xForbannjatrekuk
Ymir
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 120
1,469 SR
1,479 Elo+

VS

Team Averages
Level 111
1,487 SR
1,509 Elo+
Danzaburou
Danzaburou
Caliburn SL
Danzaburou
Level 147
God Stats
16W - 7L
1,663 SR
Queue Stats
316W - 319L
1,507 Elo+
Party 1
Khepri
Khepri
LIPTAY
Khepri
Level 68
God Stats
4W - 2L
1,458 SR
Queue Stats
99W - 81L
1,579 Elo+
Solo
Loki
Loki
PaleJotunn
Loki
Level 136
God Stats
8W - 12L
1,595 SR
Queue Stats
229W - 247L
1,483 Elo+
Party 1
Lancelot
Lancelot
S1f0207
Lancelot
Level 110
God Stats
3W - 11L
1,220 SR
Queue Stats
156W - 174L
1,493 Elo+
Party 1
Janus
Janus
ostemad-
Janus
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 31L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
1 / 0 / 3
5,824
582
5,620
6,057
3,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cupid
 
Cupid
8
0 / 3 / 3
4,889
489
2,938
8,116
2,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
MUTUMBU96
Fenrir
10
3 / 1 / 3
5,974
597
4,461
8,279
3,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
Syren73
Sun Wukong
11
5 / 0 / 2
6,773
677
6,832
7,446
4,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
2 / 2 / 1
5,601
560
1,250
8,856
5,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Caliburn SL
Danzaburou
8
4 / 2 / 1
5,291
529
8,597
7,316
2,733
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
LIPTAY
Khepri
6
0 / 2 / 3
4,610
461
3,025
7,392
5,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 3 / 0
4,185
419
1,409
5,149
1,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
S1f0207
Lancelot
8
2 / 3 / 0
4,909
491
4,270
8,821
3,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
ostemad-
Janus
9
0 / 2 / 1
5,211
521
2,728
6,272
1,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
11
Kills
6
6
Deaths
12
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
0
3
2.5
W
Cupid
 
Cupid
0
3
3
0.5
L
Danzaburou
Caliburn SL
Danzaburou
4
2
1
2.25
L
Khepri
LIPTAY
Khepri
0
2
3
0.75
W
Fenrir
MUTUMBU96
Fenrir
3
1
3
4.5
L
0
3
0
0
L
Lancelot
S1f0207
Lancelot
2
3
0
0.67
W
Sun Wukong
Syren73
Sun Wukong
5
0
2
6
L
Janus
ostemad-
Janus
0
2
1
0.25
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,101
Damage
20,029
38,754
Taken
34,950
20,202
Mitigated
14,466
15,295
Healing
9,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
5,620
41
0
1,803
6,057
3,832
0
1,299
4,618
35,049
0
W
Cupid
 
Cupid
2,938
1,742
25
4,149
8,116
2,468
0
1,317
6,757
0
31,304
L
Danzaburou
Caliburn SL
Danzaburou
8,597
4,815
0
2,348
7,316
2,733
0
1,138
6,090
0
32,419
L
Khepri
LIPTAY
Khepri
3,025
476
0
2,163
7,392
5,021
0
1,070
6,188
11,961
0
W
Fenrir
MUTUMBU96
Fenrir
4,461
1,963
0
4,366
8,279
3,906
0
1,434
6,776
0
42,477
L
1,409
454
0
1,555
5,149
1,305
0
7
5,142
0
15,576
L
Lancelot
S1f0207
Lancelot
4,270
855
0
1,670
8,821
3,427
0
1,865
6,794
0
27,824
W
Sun Wukong
Syren73
Sun Wukong
6,832
2,034
0
2,309
7,446
4,019
0
895
6,471
0
39,453
L
Janus
ostemad-
Janus
2,728
86
0
1,441
6,272
1,980
0
2,220
3,775
39,457
0
W
1,250
593
0
2,643
8,856
5,977
0
1,295
7,519
13,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,061
Gold Earned
24,206
275
Minions Killed
206
0
Camps Cleared
0
992,573
Distance Traveled
940,091
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,824
582
70
7
0
195,064
0
W
Cupid
4,889
489
51
5
0
170,119
0
L
Danzaburou
5,291
529
45
5
0
161,289
0
L
Khepri
4,610
461
15
2
0
192,287
2
W
Fenrir
5,974
597
62
6
0
214,543
0
L
Loki
4,185
419
19
2
0
172,850
0
L
Lancelot
4,909
491
45
5
0
217,389
0
W
Sun Wukong
6,773
677
72
7
0
230,550
0
L
Janus
5,211
521
82
8
0
196,276
0
W
Ymir
5,601
560
20
2
0
182,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role