Player Matchup

He Bo
He Bo
DROIJH
He Bo
Level 44
God Stats
1W - 1L
1,700 SR
Queue Stats
25W - 23L
1,296 Elo+
Party 1
Cthulhu
Cthulhu
GhostKaito
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,133 Elo+
Party 1
Hou Yi
Hou Yi
Tanzwut1st
Hou Yi
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,253 Elo+
Party 1
Team Averages
Level 27
1,567 SR
1,227 Elo+

VS

Team Averages
Level 70
1,577 SR
1,287 Elo+
Cerberus
Cerberus
Gauldaur
Cerberus
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,218 Elo+
Solo
Ix Chel
Ix Chel
Jack`Lantern
Ix Chel
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,144 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Jediminty
Ah Muzen Cab
Level 78
God Stats
1W - 0L
1,730 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
DROIJH
He Bo
11
3 / 4 / 0
9,439
674
5,031
7,400
2,749
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
GhostKaito
Cthulhu
12
0 / 5 / 3
8,906
636
8,667
14,047
14,103
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
Tanzwut1st
Hou Yi
13
1 / 4 / 3
9,636
688
13,286
9,684
4,062
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Gauldaur
Cerberus
13
1 / 2 / 10
10,173
727
4,797
13,019
13,506
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ix Chel
Jack`Lantern
Ix Chel
16
10 / 0 / 3
12,093
864
10,922
9,136
4,271
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
Jediminty
Ah Muzen Cab
14
2 / 2 / 6
10,574
755
11,551
10,664
4,909
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
4
Kills
13
13
Deaths
4
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
He Bo
DROIJH
He Bo
3
4
0
0.75
W
Cerberus
Gauldaur
Cerberus
1
2
10
3
L
Cthulhu
GhostKaito
Cthulhu
0
5
3
0.3
W
Ix Chel
Jack`Lantern
Ix Chel
10
0
3
11.5
W
Ah Muzen Cab
Jediminty
Ah Muzen Cab
2
2
6
2.5
L
Hou Yi
Tanzwut1st
Hou Yi
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,984
Damage
27,270
31,131
Taken
32,819
20,914
Mitigated
22,686
792
Healing
6,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
DROIJH
He Bo
5,031
332
0
210
7,400
2,749
0
3,749
3,651
16,453
0
W
Cerberus
Gauldaur
Cerberus
4,797
470
0
279
13,019
13,506
98
5,735
7,242
15,701
402
L
Cthulhu
GhostKaito
Cthulhu
8,667
714
144
192
14,047
14,103
0
7,035
6,970
22,814
0
W
Ix Chel
Jack`Lantern
Ix Chel
10,922
2,758
1,842
3,847
9,136
4,271
1,301
4,229
4,758
48,539
0
W
Ah Muzen Cab
Jediminty
Ah Muzen Cab
11,551
3,243
405
546
10,664
4,909
820
4,910
5,726
0
50,921
L
Hou Yi
Tanzwut1st
Hou Yi
13,286
5,220
0
246
9,684
4,062
0
4,561
4,884
0
50,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,981
Gold Earned
32,840
136
Minions Killed
150
0
Camps Cleared
0
607,698
Distance Traveled
728,305
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,439
674
34
2
0
145,866
0
W
Cerberus
10,173
727
24
2
0
235,000
0
L
Cthulhu
8,906
636
18
1
0
248,859
0
W
Ix Chel
12,093
864
65
5
0
247,897
0
W
Ah Muzen Cab
10,574
755
61
4
0
245,408
0
L
Hou Yi
9,636
688
84
6
0
212,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role