Player Matchup

King Arthur
King Arthur
Bronze III
BeanedBag
King Arthur
Bronze III
Level 106
God Stats
21W - 16L
1,636 SR
Queue Stats
119W - 104L
1,362 MMR
Solo
Izanami
Izanami
Silver I
Goodoldbutters
Izanami
Silver I
Level 89
God Stats
24W - 11L
1,679 SR
Queue Stats
71W - 75L
1,370 MMR
Party 2
Agni
Agni
Gold V
IdioPathiik
Agni
Gold V
Level 143
God Stats
10W - 15L
1,313 SR
Queue Stats
554W - 540L
1,381 MMR
Solo
Ra
Ra
Silver I
MienMien_1
Ra
Silver I
Level 108
God Stats
0W - 7L
1,500 SR
Queue Stats
7W - 16L
1,367 MMR
Solo
Atlas
Atlas
Silver IV
ThxmaLlama
Atlas
Silver IV
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 38L
1,326 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 102
1,526 SR
1,361 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,389 SR
1,361 MMR
Sylvanus
Sylvanus
Silver I
ASR N4STY
Sylvanus
Silver I
Level 122
God Stats
1W - 0L
1,284 SR
Queue Stats
12W - 16L
1,374 MMR
Solo
Ishtar
Ishtar
Gold V
ChazbeAlpha
Ishtar
Gold V
Level 158
God Stats
11W - 19L
1,360 SR
Queue Stats
203W - 205L
1,343 MMR
Solo
Scylla
Scylla
Gold V
One Foot Thick
Scylla
Gold V
Level 148
God Stats
9W - 6L
1,301 SR
Queue Stats
249W - 247L
1,285 MMR
Party 1
Ne Zha
Ne Zha
Gold IV
Psymmetry
Ne Zha
Gold IV
Level 153
God Stats
2W - 2L
1,484 SR
Queue Stats
256W - 251L
1,424 MMR
Party 1
Nike
Nike
Gold II
SalouroS
Nike
Gold II
Level 129
God Stats
50W - 41L
1,518 SR
Queue Stats
171W - 178L
1,379 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BeanedBag
King Arthur
12
2 / 2 / 1
6,691
669
8,566
9,153
7,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

8
0 / 3 / 2
5,096
510
4,439
5,868
1,932
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 1
5,874
587
4,072
5,796
1,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 1 / 1
6,255
626
3,089
5,911
2,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Atlas
6
0 / 4 / 1
4,650
465
1,943
7,675
5,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
SerqetHorusBacchusAthena

VS

Bans
RavanaMartichorasKaliTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ASR N4STY
Sylvanus
9
1 / 2 / 5
5,661
566
3,616
8,802
5,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ishtar
10
2 / 2 / 3
5,823
582
5,940
5,921
2,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
7 / 0 / 0
7,063
706
5,226
3,470
1,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Psymmetry
Ne Zha
11
0 / 1 / 1
5,949
595
1,271
8,641
3,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nike
12
2 / 2 / 0
6,928
693
3,262
11,038
9,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
7
Kills
12
12
Deaths
7
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
ASR N4STY
Sylvanus
1
2
5
1.75
L
King Arthur
BeanedBag
King Arthur
2
2
1
1.25
W
Ishtar
2
2
3
1.75
L
0
3
2
0.33
L
1
2
1
0.75
L
4
1
1
4.5
W
7
0
0
7
W
Ne Zha
Psymmetry
Ne Zha
0
1
1
0.5
W
Nike
2
2
0
1
L
Atlas
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,109
Damage
19,315
34,403
Taken
37,872
18,543
Mitigated
21,917
7,251
Healing
8,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
ASR N4STY
Sylvanus
3,616
986
920
1,931
8,802
5,974
130
4,380
4,422
13,235
0
L
King Arthur
BeanedBag
King Arthur
8,566
1,262
0
1,490
9,153
7,354
0
0
9,153
114
55,080
W
Ishtar
5,940
4,339
0
1,712
5,921
2,202
742
1,743
4,178
0
37,400
L
4,439
3,122
0
1,455
5,868
1,932
0
2,037
3,715
0
40,468
L
4,072
389
0
540
5,796
1,928
0
2,207
3,502
41,520
0
L
3,089
904
204
1,870
5,911
2,250
8
1,969
3,848
39,018
0
W
5,226
696
0
1,250
3,470
1,190
396
2,002
1,468
50,975
0
W
Ne Zha
Psymmetry
Ne Zha
1,271
292
0
1,332
8,641
3,188
0
700
7,941
0
53,979
W
Nike
3,262
295
0
1,500
11,038
9,363
0
474
10,479
0
49,956
L
Atlas
1,943
1,054
0
1,692
7,675
5,079
0
2,331
5,310
9,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,566
Gold Earned
31,424
327
Minions Killed
368
0
Camps Cleared
0
983,522
Distance Traveled
1,004,657
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,661
566
16
2
0
187,215
4
L
King Arthur
6,691
669
93
9
0
213,461
6
W
Ishtar
5,823
582
67
7
0
172,854
3
L
Izanami
5,096
510
57
6
0
192,812
1
L
Agni
5,874
587
86
9
0
203,149
0
L
Ra
6,255
626
76
8
0
210,967
0
W
Scylla
7,063
706
101
10
0
209,117
0
W
Ne Zha
5,949
595
87
9
0
226,220
0
W
Nike
6,928
693
97
10
0
209,251
3
L
Atlas
4,650
465
15
2
0
163,133
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role