Player Matchup

Scylla
Scylla
 
Scylla
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
ArchieIves
Ishtar
Level 29
God Stats
18W - 27L
1,340 SR
Queue Stats
65W - 76L
1,346 Elo+
Party 2
Horus
Horus
CaptainFlakes
Horus
Level 182
God Stats
10W - 5L
1,782 SR
Queue Stats
248W - 121L
1,725 Elo+
Party 1
Baron Samedi
Baron Samedi
MarshmallowFloof
Baron Samedi
Level 144
God Stats
15W - 12L
1,594 SR
Queue Stats
197W - 204L
1,450 Elo+
Party 2
Ymir
Ymir
Pyort
Ymir
Level 169
God Stats
4W - 0L
1,500 SR
Queue Stats
141W - 64L
1,814 Elo+
Party 1
Team Averages
Level 135
1,543 SR
1,567 Elo+

VS

Team Averages
Level 89
1,448 SR
1,515 Elo+
Ymir
Ymir
 
Ymir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
CaaCaaKage
Janus
Level 60
God Stats
3W - 5L
1,199 SR
Queue Stats
76W - 94L
1,398 Elo+
Solo
Achilles
Achilles
Rarahz
Achilles
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,569 Elo+
Solo
Cupid
Cupid
SawyerKnight
Cupid
Level 97
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 27L
1,685 Elo+
Solo
Poseidon
Poseidon
ooXany
Poseidon
Level 26
God Stats
29W - 22L
1,543 SR
Queue Stats
108W - 119L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
3 / 3 / 8
8,063
733
12,814
8,213
3,372
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ishtar
ArchieIves
Ishtar
15
3 / 4 / 8
7,994
727
6,961
11,667
5,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
5 / 1 / 9
8,183
744
11,694
13,610
12,098
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Baron Samedi
MarshmallowFloof
Baron Samedi
15
4 / 2 / 6
8,599
782
10,495
6,140
3,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
Pyort
Ymir
16
4 / 0 / 11
9,309
846
6,881
13,870
13,643
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
0 / 4 / 3
7,339
667
4,753
14,946
12,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Janus
14
1 / 5 / 3
7,507
682
8,490
7,572
2,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
Rarahz
Achilles
15
4 / 2 / 4
8,458
769
13,510
13,064
10,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
3 / 3 / 1
8,672
788
6,324
10,293
4,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
ooXany
Poseidon
14
2 / 5 / 1
7,757
705
6,757
8,938
3,188
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
22
19
Kills
10
10
Deaths
19
42
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
3
8
2.33
L
Ymir
 
Ymir
0
4
3
0.38
W
Ishtar
ArchieIves
Ishtar
3
4
8
1.75
L
Janus
1
5
3
0.5
W
5
1
9
9.5
W
Baron Samedi
MarshmallowFloof
Baron Samedi
4
2
6
3.5
W
Ymir
Pyort
Ymir
4
0
11
9.5
L
Achilles
Rarahz
Achilles
4
2
4
3
L
3
3
1
1.17
L
Poseidon
ooXany
Poseidon
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,845
Damage
39,834
53,500
Taken
54,813
37,578
Mitigated
32,008
16,148
Healing
8,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
12,814
1,509
0
1,247
8,213
3,372
1,008
2,144
5,969
34,206
0
L
Ymir
 
Ymir
4,753
968
0
2,252
14,946
12,213
0
9,375
5,290
11,435
0
W
Ishtar
ArchieIves
Ishtar
6,961
4,760
0
1,853
11,667
5,073
0
4,542
6,922
0
24,753
L
Janus
8,490
311
0
0
7,572
2,298
0
4,248
3,272
20,619
0
W
11,694
5,082
1,985
5,015
13,610
12,098
362
5,550
7,801
0
13,193
W
Baron Samedi
MarshmallowFloof
Baron Samedi
10,495
322
1,582
1,946
6,140
3,392
0
2,198
3,852
27,449
0
W
Ymir
Pyort
Ymir
6,881
1,188
0
2,520
13,870
13,643
495
4,794
8,715
20,960
0
L
Achilles
Rarahz
Achilles
13,510
2,134
0
1,790
13,064
10,271
0
6,129
6,578
0
21,311
L
6,324
3,731
237
3,198
10,293
4,038
1,523
5,508
4,585
0
34,114
L
Poseidon
ooXany
Poseidon
6,757
1,281
0
590
8,938
3,188
0
4,413
4,385
31,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,148
Gold Earned
39,733
190
Minions Killed
194
0
Camps Cleared
0
1,062,337
Distance Traveled
999,117
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,063
733
59
5
0
212,094
0
L
Ymir
7,339
667
15
1
0
163,206
0
W
Ishtar
7,994
727
35
3
0
204,284
0
L
Janus
7,507
682
26
2
0
212,403
2
W
Horus
8,183
744
7
1
0
212,905
0
W
Baron Samedi
8,599
782
50
5
0
214,166
0
W
Ymir
9,309
846
39
4
0
218,888
0
L
Achilles
8,458
769
19
2
0
227,729
0
L
Cupid
8,672
788
82
7
0
198,598
0
L
Poseidon
7,757
705
52
5
0
197,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role