Player Matchup

Ra
Ra
CMdaGod
Ra
Level 143
God Stats
5W - 6L
1,506 SR
Queue Stats
194W - 200L
1,460 Elo+
Party 2
Hun Batz
Hun Batz
GiuseppeQc
Hun Batz
Level 143
God Stats
3W - 2L
1,528 SR
Queue Stats
255W - 274L
1,484 Elo+
Solo
Bakasura
Bakasura
Qualityqueso491
Bakasura
Level 66
God Stats
2W - 2L
1,229 SR
Queue Stats
196W - 179L
1,416 Elo+
Solo
Cthulhu
Cthulhu
huddini21
Cthulhu
Level 123
God Stats
7W - 3L
1,655 SR
Queue Stats
169W - 161L
1,511 Elo+
Party 2
Artemis
Artemis
puertoricansk8r7
Artemis
Level 77
God Stats
60W - 46L
1,560 SR
Queue Stats
241W - 237L
1,387 Elo+
Party 2
Team Averages
Level 110
1,496 SR
1,452 Elo+

VS

Team Averages
Level 108
1,523 SR
1,453 Elo+
Janus
Janus
 
Janus
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Ascension3156
Loki
Level 102
God Stats
16W - 12L
1,629 SR
Queue Stats
52W - 71L
1,431 Elo+
Party 1
Martichoras
Martichoras
CZY Uchiha
Martichoras
Level 102
God Stats
7W - 6L
1,477 SR
Queue Stats
37W - 40L
1,462 Elo+
Party 1
King Arthur
King Arthur
HipJewishMan
King Arthur
Level 136
God Stats
12W - 6L
1,429 SR
Queue Stats
108W - 106L
1,453 Elo+
Party 1
Geb
Geb
speedroaster01
Geb
Level 63
God Stats
11W - 7L
1,578 SR
Queue Stats
58W - 61L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,331
528
4,786
6,593
2,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
GiuseppeQc
Hun Batz
12
2 / 1 / 2
6,929
577
4,262
10,333
3,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bakasura
13
1 / 0 / 1
7,262
605
5,901
13,901
10,901
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
huddini21
Cthulhu
8
0 / 1 / 1
5,555
463
4,329
9,195
4,311
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
3 / 1 / 0
6,294
525
7,198
5,057
1,870
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
3 / 0 / 1
7,311
609
6,137
5,852
2,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 2 / 2
6,633
553
4,964
9,216
3,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Martichoras
CZY Uchiha
Martichoras
9
0 / 2 / 2
5,581
465
4,078
10,189
3,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

King Arthur
HipJewishMan
King Arthur
12
0 / 2 / 0
6,756
563
9,320
10,695
10,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
0 / 0 / 2
5,882
490
4,484
9,341
6,191
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
13
6
Kills
6
6
Deaths
6
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
0
1
3.5
L
3
2
2
2
W
0
3
0
0
L
Martichoras
CZY Uchiha
Martichoras
0
2
2
0.5
W
Hun Batz
GiuseppeQc
Hun Batz
2
1
2
3
L
King Arthur
HipJewishMan
King Arthur
0
2
0
0
W
Bakasura
1
0
1
1.5
W
Cthulhu
huddini21
Cthulhu
0
1
1
0.5
W
3
1
0
3
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,476
Damage
28,983
45,079
Taken
45,293
23,319
Mitigated
26,459
15,605
Healing
13,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,137
330
0
1,482
5,852
2,122
0
2,215
3,414
68,665
0
L
4,964
1,551
0
4,838
9,216
3,353
0
840
8,299
0
44,979
W
4,786
235
226
1,494
6,593
2,489
49
4,587
2,006
53,498
0
L
Martichoras
CZY Uchiha
Martichoras
4,078
843
0
1,683
10,189
3,946
0
2,410
7,779
0
36,419
W
Hun Batz
GiuseppeQc
Hun Batz
4,262
913
0
770
10,333
3,748
0
1,803
8,494
0
56,209
L
King Arthur
HipJewishMan
King Arthur
9,320
1,370
0
1,630
10,695
10,847
0
0
9,566
418
64,596
W
Bakasura
5,901
3,922
0
9,468
13,901
10,901
424
66
13,835
0
39,272
W
Cthulhu
huddini21
Cthulhu
4,329
460
1,147
1,321
9,195
4,311
0
3,324
5,871
22,475
0
W
7,198
4,740
0
1,179
5,057
1,870
900
1,072
3,985
0
37,347
L
4,484
418
1,438
2,485
9,341
6,191
0
3,680
5,661
19,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,371
Gold Earned
32,163
395
Minions Killed
371
0
Camps Cleared
0
1,218,132
Distance Traveled
1,216,280
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,311
609
124
10
0
265,147
2
L
Loki
6,633
553
68
6
0
281,648
0
W
Ra
6,331
528
102
9
0
240,008
0
L
Martichoras
5,581
465
60
5
0
206,645
2
W
Hun Batz
6,929
577
89
7
0
270,695
0
L
King Arthur
6,756
563
98
8
0
218,316
0
W
Bakasura
7,262
605
112
9
0
253,218
0
W
Cthulhu
5,555
463
26
2
0
248,176
0
W
Artemis
6,294
525
66
6
0
206,035
5
L
Geb
5,882
490
21
2
0
244,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role