Player Matchup

Neith
Neith
KaBlam1940
Neith
Level 36
God Stats
10W - 12L
1,391 SR
Queue Stats
10W - 20L
1,273 Elo+
Solo
Sol
Sol
McAssembly
Sol
Level 61
God Stats
6W - 3L
1,672 SR
Queue Stats
149W - 130L
1,527 Elo+
Solo
Sylvanus
Sylvanus
MrMaxxwell002
Sylvanus
Level 134
God Stats
11W - 6L
1,532 SR
Queue Stats
22W - 10L
1,570 Elo+
Solo
Bakasura
Bakasura
Nyoh_AR
Bakasura
Level 108
God Stats
6W - 4L
1,716 SR
Queue Stats
353W - 380L
1,430 Elo+
Solo
Aphrodite
Aphrodite
Seagull 632
Aphrodite
Level 34
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 80L
1,393 Elo+
Solo
Team Averages
Level 75
1,562 SR
1,439 Elo+

VS

Team Averages
Level 86
1,317 SR
1,423 Elo+
Baron Samedi
Baron Samedi
AYO 0CK
Baron Samedi
Level 108
God Stats
1W - 3L
1,322 SR
Queue Stats
22W - 41L
1,334 Elo+
Party 1
Artio
Artio
Jazze Senpai
Artio
Level 108
God Stats
33W - 26L
1,231 SR
Queue Stats
863W - 1,076L
1,452 Elo+
Party 1
Arachne
Arachne
Kimpachi4
Arachne
Level 41
God Stats
4W - 1L
1,337 SR
Queue Stats
7W - 8L
1,404 Elo+
Solo
Shiva
Shiva
Synder_Reigns
Shiva
Level 86
God Stats
4W - 1L
1,500 SR
Queue Stats
88W - 70L
1,553 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
vizzamma
Ah Muzen Cab
Level 89
God Stats
16W - 30L
1,196 SR
Queue Stats
378W - 546L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
0 / 2 / 0
6,282
393
6,282
12,172
5,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

15
3 / 2 / 0
9,487
593
8,060
14,109
6,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
MrMaxxwell002
Sylvanus
12
0 / 2 / 0
7,285
455
6,521
11,997
8,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
Nyoh_AR
Bakasura
14
2 / 9 / 0
8,195
512
7,398
19,442
7,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Aphrodite
Seagull 632
Aphrodite
11
0 / 1 / 0
6,941
434
5,761
11,350
5,177
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AYO 0CK
Baron Samedi
14
1 / 3 / 3
9,069
567
9,508
9,797
7,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

14
3 / 1 / 1
8,458
529
8,400
13,190
11,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Kimpachi4
Arachne
13
3 / 1 / 2
8,168
511
7,427
10,434
3,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 0 / 4
9,433
590
7,179
10,424
8,366
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
vizzamma
Ah Muzen Cab
15
5 / 1 / 3
9,458
591
13,092
10,786
4,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
5
Kills
16
16
Deaths
6
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AYO 0CK
Baron Samedi
1
3
3
0.83
W
3
1
1
3.5
L
Neith
0
2
0
0
W
Arachne
Kimpachi4
Arachne
3
1
2
4
L
3
2
0
1.5
L
Sylvanus
MrMaxxwell002
Sylvanus
0
2
0
0
L
Bakasura
Nyoh_AR
Bakasura
2
9
0
0.22
L
Aphrodite
Seagull 632
Aphrodite
0
1
0
0
W
4
0
4
6
W
Ah Muzen Cab
vizzamma
Ah Muzen Cab
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,022
Damage
45,606
69,070
Taken
54,631
33,235
Mitigated
35,361
26,986
Healing
15,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AYO 0CK
Baron Samedi
9,508
638
361
3,352
9,797
7,055
378
7,118
2,498
61,071
0
W
8,400
1,063
0
5,580
13,190
11,977
0
5,301
7,673
46,671
0
L
Neith
6,282
2,571
0
2,815
12,172
5,661
716
14
12,158
0
43,066
W
Arachne
Kimpachi4
Arachne
7,427
5,437
0
1,422
10,434
3,553
1,244
1,483
8,811
0
61,937
L
8,060
2,993
0
8,104
14,109
6,307
1,110
7,239
6,519
84,953
0
L
Sylvanus
MrMaxxwell002
Sylvanus
6,521
1,712
60
2,423
11,997
8,310
0
5,841
5,405
35,458
9,516
L
Bakasura
Nyoh_AR
Bakasura
7,398
5,222
0
2,790
19,442
7,780
87
2,779
16,380
0
63,003
L
Aphrodite
Seagull 632
Aphrodite
5,761
1,123
5,292
5,502
11,350
5,177
755
745
10,605
32,252
0
W
7,179
1,677
172
2,288
10,424
8,366
0
2,687
7,617
0
29,666
W
Ah Muzen Cab
vizzamma
Ah Muzen Cab
13,092
5,263
0
2,019
10,786
4,410
4,370
3,681
7,022
0
81,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,190
Gold Earned
44,586
453
Minions Killed
409
0
Camps Cleared
0
1,329,339
Distance Traveled
1,507,556
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,069
567
96
6
0
286,751
3
W
Artio
8,458
529
71
4
0
297,055
0
L
Neith
6,282
393
65
4
0
228,728
0
W
Arachne
8,168
511
80
5
0
315,245
0
L
Sol
9,487
593
143
9
0
267,471
3
L
Sylvanus
7,285
455
72
5
0
234,981
6
L
Bakasura
8,195
512
109
7
0
339,226
0
L
Aphrodite
6,941
434
64
4
0
258,933
0
W
Shiva
9,433
590
51
3
0
322,500
3
W
Ah Muzen Cab
9,458
591
111
7
0
286,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role