Player Matchup

Skadi
Skadi
Arrowfaarm
Skadi
Level 86
God Stats
7W - 7L
1,679 SR
Queue Stats
346W - 389L
1,437 Elo+
Party 1
Ah Puch
Ah Puch
MonsterFrob
Ah Puch
Level 83
God Stats
50W - 40L
1,608 SR
Queue Stats
402W - 469L
1,493 Elo+
Party 1
Osiris
Osiris
Saint_Wardog
Osiris
Level 122
God Stats
28W - 21L
1,571 SR
Queue Stats
681W - 643L
1,522 Elo+
Solo
Ravana
Ravana
TurboKarsten23
Ravana
Level 106
God Stats
16W - 14L
1,570 SR
Queue Stats
442W - 509L
1,438 Elo+
Party 1
Thor
Thor
j_luimessi
Thor
Level 63
God Stats
27W - 28L
1,516 SR
Queue Stats
225W - 263L
1,433 Elo+
Party 1
Team Averages
Level 92
1,589 SR
1,465 Elo+

VS

Team Averages
Level 60
1,493 SR
1,459 Elo+
Achilles
Achilles
Astronauta-PT
Achilles
Level 127
God Stats
422W - 443L
1,481 SR
Queue Stats
446W - 465L
1,415 Elo+
Solo
Bellona
Bellona
Chibiusa_Rijuna
Bellona
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
171W - 172L
1,474 Elo+
Party 2
Scylla
Scylla
Killernartor_53
Scylla
Level 17
God Stats
2W - 2L
1,626 SR
Queue Stats
9W - 12L
1,398 Elo+
Party 2
Charybdis
Charybdis
gamy_hamy56
Charybdis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,542 Elo+
Party 2
Da Ji
Da Ji
meldoja
Da Ji
Level 85
God Stats
20W - 28L
1,358 SR
Queue Stats
155W - 145L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
11
1 / 1 / 1
6,215
478
5,881
5,231
1,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
MonsterFrob
Ah Puch
12
3 / 1 / 2
7,134
549
9,842
5,590
2,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
13
2 / 0 / 1
7,548
581
7,265
13,292
15,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 1
5,685
437
3,780
6,664
5,051
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
4 / 1 / 1
6,923
533
2,545
8,134
2,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Astronauta-PT
Achilles
9
2 / 0 / 0
6,300
485
4,979
11,557
11,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 2 / 0
6,334
487
4,782
10,236
10,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 3 / 1
5,310
408
2,958
5,422
1,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
gamy_hamy56
Charybdis
10
0 / 2 / 1
6,115
470
4,241
8,303
3,031
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Da Ji
meldoja
Da Ji
11
1 / 4 / 1
6,116
470
4,527
12,935
5,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
11
Kills
3
3
Deaths
11
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Skadi
1
1
1
1.5
L
Achilles
Astronauta-PT
Achilles
2
0
0
2
L
0
2
0
0
L
0
3
1
0.17
W
Ah Puch
MonsterFrob
Ah Puch
3
1
2
4
W
Osiris
2
0
1
2.5
W
1
0
1
1.5
L
Charybdis
gamy_hamy56
Charybdis
0
2
1
0.25
W
4
1
1
4.5
L
Da Ji
meldoja
Da Ji
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,313
Damage
21,487
38,911
Taken
48,453
27,014
Mitigated
31,671
10,591
Healing
9,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
5,881
2,087
0
885
5,231
1,538
435
15
5,216
0
42,716
L
Achilles
Astronauta-PT
Achilles
4,979
1,677
0
1,975
11,557
11,006
106
3,892
7,665
0
17,493
L
4,782
1,785
0
2,824
10,236
10,755
0
0
10,236
0
42,834
L
2,958
233
0
639
5,422
1,723
170
2,735
2,687
24,124
0
W
Ah Puch
MonsterFrob
Ah Puch
9,842
0
0
1,213
5,590
2,079
174
800
4,688
49,723
0
W
Osiris
7,265
3,175
0
6,485
13,292
15,517
0
251
13,035
0
52,471
W
3,780
865
0
1,368
6,664
5,051
0
1,353
5,138
0
23,516
L
Charybdis
gamy_hamy56
Charybdis
4,241
2,530
0
2,949
8,303
3,031
28
695
7,608
0
45,917
W
2,545
310
0
640
8,134
2,829
0
253
7,841
0
45,690
L
Da Ji
meldoja
Da Ji
4,527
1,022
0
756
12,935
5,156
0
2,520
10,415
0
44,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,505
Gold Earned
30,175
355
Minions Killed
290
0
Camps Cleared
0
1,303,584
Distance Traveled
1,232,163
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,215
478
62
5
0
254,334
0
L
Achilles
6,300
485
18
1
0
265,134
1
L
Bellona
6,334
487
71
5
0
248,006
2
L
Scylla
5,310
408
59
5
0
229,071
4
W
Ah Puch
7,134
549
94
7
0
264,945
2
W
Osiris
7,548
581
89
7
0
255,679
0
W
Ravana
5,685
437
37
3
0
258,984
0
L
Charybdis
6,115
470
78
6
0
220,281
4
W
Thor
6,923
533
73
6
0
269,642
0
L
Da Ji
6,116
470
64
5
0
269,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role