Player Matchup

Cu Chulainn
Cu Chulainn
CptUnbrauchbar66
Cu Chulainn
Level 124
God Stats
4W - 4L
1,500 SR
Queue Stats
220W - 212L
1,470 Elo+
Solo
Anubis
Anubis
Epicdude3245
Anubis
Level 65
God Stats
13W - 8L
1,665 SR
Queue Stats
169W - 185L
1,519 Elo+
Party 2
Atlas
Atlas
Fright2000
Atlas
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 32L
1,556 Elo+
Party 2
Danzaburou
Danzaburou
Hetzy1
Danzaburou
Level 121
God Stats
3W - 0L
1,788 SR
Queue Stats
149W - 166L
1,507 Elo+
Party 2
Susano
Susano
sonda567rotativa
Susano
Level 61
God Stats
12W - 7L
1,672 SR
Queue Stats
62W - 76L
1,489 Elo+
Solo
Team Averages
Level 93
1,625 SR
1,508 Elo+

VS

Team Averages
Level 86
1,507 SR
1,453 Elo+
Xbalanque
Xbalanque
BloodCallsBlood
Xbalanque
Level 46
God Stats
17W - 11L
1,714 SR
Queue Stats
80W - 86L
1,448 Elo+
Solo
Cabrakan
Cabrakan
DannyBrown2005
Cabrakan
Level 90
God Stats
6W - 6L
1,516 SR
Queue Stats
213W - 239L
1,400 Elo+
Party 1
Ra
Ra
Erlaitz06
Ra
Level 137
God Stats
3W - 5L
1,220 SR
Queue Stats
275W - 270L
1,524 Elo+
Solo
Hercules
Hercules
Thunderjake2005
Hercules
Level 67
God Stats
3W - 6L
1,560 SR
Queue Stats
102W - 115L
1,439 Elo+
Party 1
Ullr
Ullr
mob explosion 1
Ullr
Level 89
God Stats
1W - 3L
1,526 SR
Queue Stats
346W - 351L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
CptUnbrauchbar66
Cu Chulainn
16
2 / 2 / 2
9,339
519
10,900
14,502
13,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
18
10 / 0 / 3
11,009
612
14,442
11,788
7,361
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Atlas
14
4 / 0 / 12
10,088
560
9,548
14,397
14,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Hetzy1
Danzaburou
18
6 / 0 / 5
11,110
617
9,578
8,885
4,446
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 2 / 3
8,802
489
5,686
11,246
4,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BloodCallsBlood
Xbalanque
14
0 / 5 / 0
8,638
480
5,915
12,149
4,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cabrakan
13
2 / 6 / 1
8,364
465
10,635
20,118
15,106
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 4 / 0
7,606
423
4,356
7,896
2,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
12
1 / 6 / 0
7,802
433
5,648
16,868
13,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 5 / 1
7,734
430
4,859
15,944
5,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
6
26
Kills
4
4
Deaths
26
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
BloodCallsBlood
Xbalanque
0
5
0
0
W
Cu Chulainn
CptUnbrauchbar66
Cu Chulainn
2
2
2
1.5
L
Cabrakan
2
6
1
0.42
W
Anubis
10
0
3
11.5
L
1
4
0
0.25
W
Atlas
4
0
12
10
W
Danzaburou
Hetzy1
Danzaburou
6
0
5
8.5
L
Hercules
1
6
0
0.17
L
0
5
1
0.1
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,154
Damage
31,413
60,818
Taken
72,975
44,597
Mitigated
41,238
19,245
Healing
18,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
BloodCallsBlood
Xbalanque
5,915
2,862
0
3,382
12,149
4,339
966
3,566
8,583
0
63,789
W
Cu Chulainn
CptUnbrauchbar66
Cu Chulainn
10,900
2,657
0
826
14,502
13,402
158
6,967
7,535
0
71,056
L
Cabrakan
10,635
1,546
0
3,759
20,118
15,106
250
2,850
17,173
63,895
0
W
Anubis
14,442
1,632
0
8,798
11,788
7,361
228
3,733
7,855
90,391
0
L
4,356
206
228
1,827
7,896
2,511
0
5,336
2,560
46,065
0
W
Atlas
9,548
3,449
0
3,198
14,397
14,514
0
2,591
11,710
33,141
0
W
Danzaburou
Hetzy1
Danzaburou
9,578
6,219
0
4,850
8,885
4,446
3,303
0
8,885
0
100,908
L
Hercules
5,648
967
190
4,185
16,868
13,767
121
7,322
9,402
0
26,567
L
4,859
1,227
0
4,463
15,944
5,515
0
5,060
10,884
0
58,729
W
5,686
1,640
0
1,573
11,246
4,874
78
1,674
9,518
0
53,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,348
Gold Earned
40,144
528
Minions Killed
431
0
Camps Cleared
0
1,685,808
Distance Traveled
1,482,675
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
8,638
480
134
7
0
275,599
1
W
Cu Chulainn
9,339
519
102
6
0
317,393
0
L
Cabrakan
8,364
465
108
6
0
282,595
0
W
Anubis
11,009
612
155
9
0
301,902
0
L
Ra
7,606
423
78
4
0
223,727
2
W
Atlas
10,088
560
39
2
0
370,111
4
W
Danzaburou
11,110
617
160
9
0
346,006
0
L
Hercules
7,802
433
25
1
0
356,346
0
L
Ullr
7,734
430
86
5
0
344,408
0
W
Susano
8,802
489
72
4
0
350,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role