Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
CaPiTaN_Hevy
Ne Zha
Level 123
God Stats
1W - 2L
1,338 SR
Queue Stats
228W - 219L
1,486 Elo+
Party 1
Sobek
Sobek
SpudJacksonn
Sobek
Level 83
God Stats
2W - 3L
1,544 SR
Queue Stats
146W - 151L
1,529 Elo+
Solo
Cthulhu
Cthulhu
The-River-Niall
Cthulhu
Level 63
God Stats
0W - 1L
1,744 SR
Queue Stats
61W - 63L
1,564 Elo+
Solo
Zhong Kui
Zhong Kui
Z e D 4 n
Zhong Kui
Level 182
God Stats
4W - 5L
1,644 SR
Queue Stats
184W - 178L
1,537 Elo+
Solo
Team Averages
Level 116
1,554 SR
1,523 Elo+

VS

Team Averages
Level 122
1,479 SR
1,502 Elo+
King Arthur
King Arthur
 
King Arthur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
AbeIico
Hou Yi
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 23L
1,562 Elo+
Party 2
Maui
Maui
MaialenEus2
Maui
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 9L
1,517 Elo+
Party 2
Persephone
Persephone
dinosor kill
Persephone
Level 45
God Stats
11W - 8L
1,241 SR
Queue Stats
123W - 132L
1,486 Elo+
Solo
Fenrir
Fenrir
mickoblues
Fenrir
Level 147
God Stats
8W - 2L
1,654 SR
Queue Stats
356W - 348L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
10
2 / 3 / 4
6,657
512
7,189
7,797
2,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
11
3 / 3 / 3
6,549
504
4,707
8,863
3,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 1 / 6
6,420
494
5,238
10,191
8,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 0 / 0
6,123
471
2,730
12,010
11,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
Z e D 4 n
Zhong Kui
12
4 / 2 / 2
7,275
560
7,642
10,923
9,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
0 / 0 / 1
7,885
607
10,216
11,245
7,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
AbeIico
Hou Yi
11
3 / 2 / 2
6,759
520
5,773
9,005
3,489
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 7
6,073
467
3,004
9,837
7,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Persephone
dinosor kill
Persephone
11
1 / 2 / 3
6,488
499
4,093
7,374
2,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
mickoblues
Fenrir
13
5 / 2 / 2
7,539
580
7,041
12,174
5,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
24
9
Kills
9
9
Deaths
9
15
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
2
3
4
1.33
W
King Arthur
 
King Arthur
0
0
1
0.5
W
Hou Yi
AbeIico
Hou Yi
3
2
2
2
L
Ne Zha
3
3
3
1.5
W
0
3
7
1.17
L
0
1
6
3
L
0
0
0
0
L
Zhong Kui
Z e D 4 n
Zhong Kui
4
2
2
2.5
W
Persephone
dinosor kill
Persephone
1
2
3
1.25
W
Fenrir
mickoblues
Fenrir
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,506
Damage
30,127
49,784
Taken
49,635
35,932
Mitigated
26,065
15,117
Healing
11,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
7,189
3,626
0
1,758
7,797
2,977
972
1,051
6,746
0
37,545
W
King Arthur
 
King Arthur
10,216
1,629
0
3,375
11,245
7,167
3
1,903
8,698
0
68,877
W
Hou Yi
AbeIico
Hou Yi
5,773
3,424
0
3,333
9,005
3,489
643
1,935
7,070
0
49,524
L
Ne Zha
4,707
912
0
683
8,863
3,374
0
928
7,830
0
42,805
W
3,004
399
0
2,573
9,837
7,619
152
4,073
5,749
11,477
0
L
5,238
898
0
4,634
10,191
8,478
0
1,997
8,154
22,648
0
L
2,730
474
0
3,038
12,010
11,933
0
0
12,010
39,499
183
L
Zhong Kui
Z e D 4 n
Zhong Kui
7,642
993
0
5,004
10,923
9,170
0
3,174
7,749
59,565
0
W
Persephone
dinosor kill
Persephone
4,093
98
91
391
7,374
2,638
35
3,624
3,744
42,787
0
W
Fenrir
mickoblues
Fenrir
7,041
2,071
0
1,756
12,174
5,152
0
3,322
8,828
0
45,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,024
Gold Earned
34,744
325
Minions Killed
335
0
Camps Cleared
0
1,234,260
Distance Traveled
1,337,117
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,657
512
64
5
0
207,129
2
W
King Arthur
7,885
607
106
8
0
280,210
3
W
Hou Yi
6,759
520
82
6
0
235,035
0
L
Ne Zha
6,549
504
59
5
0
279,496
0
W
Maui
6,073
467
8
1
0
287,146
0
L
Sobek
6,420
494
12
1
0
268,536
3
L
Cthulhu
6,123
471
76
6
0
249,886
2
L
Zhong Kui
7,275
560
114
9
0
229,213
0
W
Persephone
6,488
499
72
6
0
255,185
0
W
Fenrir
7,539
580
67
5
0
279,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role