Player Matchup

Ishtar
Ishtar
Diamond III
GokuBis
Ishtar
Diamond III
Level 142
God Stats
27W - 30L
1,539 SR
Queue Stats
258W - 221L
2,170 MMR
Party 3
He Bo
He Bo
Diamond I
GotenKan
He Bo
Diamond I
Level 154
God Stats
25W - 21L
1,652 SR
Queue Stats
364W - 333L
2,210 MMR
Party 3
Ravana
Ravana
Diamond I
Hendrickyy
Ravana
Diamond I
Level 156
God Stats
4W - 3L
1,500 SR
Queue Stats
195W - 169L
2,174 MMR
Party 2
Ares
Ares
Diamond II
Maloaise
Ares
Diamond II
Level 157
God Stats
2W - 3L
1,309 SR
Queue Stats
114W - 106L
2,137 MMR
Party 2
Neith
Neith
Diamond III
Tisynokizzy
Neith
Diamond III
Level 64
God Stats
6W - 1L
1,860 SR
Queue Stats
156W - 124L
2,207 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 135
1,572 SR
2,179 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 129
1,647 SR
1,906 MMR
Ix Chel
Ix Chel
Diamond III
 
Ix Chel
Diamond III
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cernunnos
Cernunnos
Diamond II
 
Cernunnos
Diamond II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Diamond III
Ruubsylon
Fenrir
Diamond III
Level 149
God Stats
21W - 12L
1,816 SR
Queue Stats
246W - 220L
2,216 MMR
Solo
Osiris
Osiris
Diamond V
Uberrise
Osiris
Diamond V
Level 158
God Stats
1W - 1L
1,610 SR
Queue Stats
95W - 70L
2,128 MMR
Party 1
Zeus
Zeus
Diamond IV
sooka
Zeus
Diamond IV
Level 156
God Stats
12W - 9L
1,810 SR
Queue Stats
175W - 148L
2,189 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
GokuBis
Ishtar
9
0 / 2 / 2
5,066
633
3,752
5,517
1,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
GotenKan
He Bo
10
3 / 1 / 3
5,885
736
3,726
3,392
987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ravana
Hendrickyy
Ravana
11
1 / 0 / 2
5,999
750
5,718
3,480
2,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ares
7
1 / 3 / 1
4,702
588
3,353
8,618
4,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
3 / 0 / 0
5,983
748
3,839
4,127
1,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
ThorAphroditeHerculesKuzenbo

VS

Bans
MartichorasHelHachimanAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
8
2 / 0 / 3
5,161
645
4,425
4,319
2,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
 
Cernunnos
8
0 / 2 / 2
4,597
575
3,630
6,666
2,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Ruubsylon
Fenrir
9
4 / 1 / 2
5,324
666
2,819
7,377
3,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Osiris
Uberrise
Osiris
9
0 / 3 / 0
5,095
637
1,803
9,163
6,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
sooka
Zeus
8
0 / 2 / 1
4,821
603
2,117
4,093
1,228
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
14
8
Kills
6
6
Deaths
8
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
2
0
3
3.5
L
Cernunnos
 
Cernunnos
0
2
2
0.5
W
Ishtar
GokuBis
Ishtar
0
2
2
0.5
W
He Bo
GotenKan
He Bo
3
1
3
4.5
W
Ravana
Hendrickyy
Ravana
1
0
2
2
W
Ares
1
3
1
0.5
L
Fenrir
Ruubsylon
Fenrir
4
1
2
5
W
3
0
0
3
L
Osiris
Uberrise
Osiris
0
3
0
0
L
Zeus
sooka
Zeus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,388
Damage
14,794
25,134
Taken
31,618
11,393
Mitigated
16,086
9,061
Healing
10,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
4,425
715
50
1,888
4,319
2,565
0
1,332
2,987
23,072
0
L
Cernunnos
 
Cernunnos
3,630
2,077
0
2,663
6,666
2,237
0
2,891
3,775
0
25,640
W
Ishtar
GokuBis
Ishtar
3,752
1,901
0
2,627
5,517
1,835
0
1,438
4,019
0
34,997
W
He Bo
GotenKan
He Bo
3,726
172
0
1,906
3,392
987
0
700
2,692
46,180
0
W
Ravana
Hendrickyy
Ravana
5,718
1,908
0
1,410
3,480
2,367
0
0
3,480
0
41,655
W
Ares
3,353
376
0
1,607
8,618
4,700
0
2,363
6,251
12,390
0
L
Fenrir
Ruubsylon
Fenrir
2,819
1,320
0
1,166
7,377
3,063
0
1,613
5,764
0
26,180
W
3,839
1,661
0
1,511
4,127
1,504
850
2,069
2,058
0
40,205
L
Osiris
Uberrise
Osiris
1,803
938
0
3,284
9,163
6,993
0
958
8,205
0
35,054
L
Zeus
sooka
Zeus
2,117
495
0
1,611
4,093
1,228
0
443
3,650
34,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,635
Gold Earned
24,998
311
Minions Killed
273
0
Camps Cleared
0
909,866
Distance Traveled
841,415
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,161
645
34
4
0
169,686
2
L
Cernunnos
4,597
575
53
7
0
163,391
1
W
Ishtar
5,066
633
65
8
0
168,932
2
W
He Bo
5,885
736
85
11
0
213,952
1
W
Ravana
5,999
750
83
10
0
189,080
0
W
Ares
4,702
588
14
2
0
180,939
2
L
Fenrir
5,324
666
45
6
0
206,195
0
W
Neith
5,983
748
64
8
0
156,963
0
L
Osiris
5,095
637
70
9
0
166,291
0
L
Zeus
4,821
603
71
9
0
135,852
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role