Player Matchup

Nemesis
Nemesis
Akhoas
Nemesis
Level 62
God Stats
4W - 1L
1,942 SR
Queue Stats
42W - 44L
1,512 Elo+
Solo
Athena
Athena
Awesome_Alex09
Athena
Level 61
God Stats
3W - 7L
1,133 SR
Queue Stats
309W - 311L
1,534 Elo+
Solo
Cernunnos
Cernunnos
DevinMurphyy
Cernunnos
Level 67
God Stats
3W - 5L
1,553 SR
Queue Stats
228W - 226L
1,465 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Junior-PR21
Morgan Le Fay
Level 106
God Stats
4W - 6L
1,536 SR
Queue Stats
419W - 402L
1,464 Elo+
Solo
Mulan
Mulan
dman122515
Mulan
Level 126
God Stats
6W - 2L
1,679 SR
Queue Stats
90W - 86L
1,502 Elo+
Solo
Team Averages
Level 84
1,568 SR
1,495 Elo+

VS

Team Averages
Level 95
1,537 SR
1,430 Elo+
Cthulhu
Cthulhu
DarkFire6300
Cthulhu
Level 79
God Stats
3W - 1L
1,677 SR
Queue Stats
101W - 99L
1,438 Elo+
Party 1
Izanami
Izanami
RainPhynix
Izanami
Level 84
God Stats
1W - 4L
1,345 SR
Queue Stats
21W - 34L
1,313 Elo+
Party 1
Scylla
Scylla
Varieation
Scylla
Level 117
God Stats
6W - 4L
1,690 SR
Queue Stats
143W - 150L
1,426 Elo+
Party 1
King Arthur
King Arthur
Zukarinokushi
King Arthur
Level 127
God Stats
4W - 6L
1,398 SR
Queue Stats
97W - 102L
1,467 Elo+
Party 1
Guan Yu
Guan Yu
jerrysringfinger
Guan Yu
Level 69
God Stats
13W - 4L
1,576 SR
Queue Stats
144W - 131L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Akhoas
Nemesis
13
3 / 7 / 1
7,771
518
9,144
16,546
6,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 2 / 0
7,675
512
4,872
13,633
11,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
DevinMurphyy
Cernunnos
14
0 / 2 / 0
8,158
544
9,200
11,394
4,034
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Junior-PR21
Morgan Le Fay
12
1 / 4 / 3
7,438
496
8,521
11,262
4,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mulan
12
0 / 5 / 2
7,342
489
8,429
17,470
16,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DarkFire6300
Cthulhu
12
1 / 2 / 8
8,233
549
6,920
17,854
15,032
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
RainPhynix
Izanami
14
2 / 0 / 0
8,849
590
8,267
11,197
3,991
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Varieation
Scylla
16
6 / 1 / 2
9,488
633
14,078
11,162
4,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Zukarinokushi
King Arthur
14
5 / 2 / 1
9,099
607
10,353
15,028
16,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
5 / 1 / 3
9,042
603
6,847
13,934
8,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
6
Kills
19
20
Deaths
6
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Akhoas
Nemesis
3
7
1
0.5
L
2
2
0
1
W
Cthulhu
DarkFire6300
Cthulhu
1
2
8
2.5
L
Cernunnos
DevinMurphyy
Cernunnos
0
2
0
0
L
Morgan Le Fay
Junior-PR21
Morgan Le Fay
1
4
3
0.63
W
Izanami
RainPhynix
Izanami
2
0
0
2
W
Scylla
Varieation
Scylla
6
1
2
7
W
King Arthur
Zukarinokushi
King Arthur
5
2
1
2.75
L
Mulan
0
5
2
0.2
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,166
Damage
46,465
70,305
Taken
69,175
42,605
Mitigated
47,864
17,392
Healing
20,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Akhoas
Nemesis
9,144
4,314
0
2,148
16,546
6,298
0
7,397
9,113
0
60,942
L
4,872
1,317
0
2,164
13,633
11,730
10
7,243
6,354
23,927
0
W
Cthulhu
DarkFire6300
Cthulhu
6,920
860
2,117
3,340
17,854
15,032
0
7,659
10,195
32,035
0
L
Cernunnos
DevinMurphyy
Cernunnos
9,200
5,356
0
5,674
11,394
4,034
910
852
10,542
0
78,727
L
Morgan Le Fay
Junior-PR21
Morgan Le Fay
8,521
1,417
0
2,654
11,262
4,144
0
5,654
5,608
56,401
0
W
Izanami
RainPhynix
Izanami
8,267
6,710
0
2,783
11,197
3,991
2,629
560
10,637
0
70,164
W
Scylla
Varieation
Scylla
14,078
2,058
0
2,860
11,162
4,621
324
3,905
7,257
88,786
0
W
King Arthur
Zukarinokushi
King Arthur
10,353
1,016
0
1,760
15,028
16,124
202
225
13,706
2,147
58,240
L
Mulan
8,429
1,199
0
4,752
17,470
16,399
96
959
16,511
0
49,894
W
6,847
415
304
7,276
13,934
8,096
436
1,843
12,049
0
79,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,384
Gold Earned
44,711
434
Minions Killed
489
0
Camps Cleared
0
1,490,292
Distance Traveled
1,570,163
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,771
518
92
6
0
343,024
0
L
Athena
7,675
512
33
2
0
324,703
2
W
Cthulhu
8,233
549
45
3
0
314,482
0
L
Cernunnos
8,158
544
145
10
0
263,901
0
L
Morgan Le Fay
7,438
496
94
6
0
280,876
0
W
Izanami
8,849
590
124
8
0
281,356
0
W
Scylla
9,488
633
127
8
0
307,547
2
W
King Arthur
9,099
607
81
5
0
309,668
0
L
Mulan
7,342
489
70
5
0
277,788
0
W
Guan Yu
9,042
603
112
7
0
357,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role